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Found 8 results

  1. Hi, It's my first "mod" for a leveling system in EpochMod. Same as Dayz Origins with Bandits and Humanity. v 0.0.1 https://www.youtube.com/embed/Gbwe73yY-UY features : add lvl score / score for next level on progress bar; add ia kill on Stat. create Special Traders with item's sell by LVL Custom loadout on respawn by LVL create new icon, replace on right the Stat UI ratio stat (shoot/kill) by weapons Ui with betters/bad players If anyone wants to help me (for design icon/ scripting) mp me, or come on my TS3 server : ktm.sytes.net For now, i need to had on every units and EventHandler Killer, but with the arma 1.55 not needed (with EntityKilled). PS : i'm a noob on script to arma 3.
  2. ~ INFORMATION ~ -Map = Chernarus -Mods = Epoch + Overwatch -Location = USA -Server IP = 69.162.114.167:2302 -Server Slots = 40 -Teamspeak = ts.thezombieinvasion.net -Website = www.thezombieinvasion.net ~ STAFF ~ -Owner = Me -Administraors = Me ~ SCRIPTS ~ -Coins & Banking 4.0 -ESS V2 -Wicked AI -13 Custom AI Missions -Self Blood Bag -Snap Pro -Tow/Lift -Master Key -Refuel / Rearm / Repair -Deploy Bike / Mozzie / Dirt Bike -Fast Trade -Advanced Trading -View Distance -Loyalty Reward -Take Clothes -Group Management -Infistar Anti hack -Infistar Safe Zones
  3. Hi, I present my parachute spawn system. Description: 8 parachute spawns in altis and custom loadout. Screen: INSTALL GUIDE: 1- Go to you mpmissions folder and extract epoch.Altis.pbo with PBO MANAGER and paste forlder spawnsystem in root epoch.Altis 2- Go to epoch.Altis folder, open mission.sqm and add this class: class Vehicles { items=1; class Item0 { position[]={23600.76,3.1900001,17992.961};//Spawn camera EPOCH 0303 Altis azimut=180; offsetY=0.2; id=1; side="EMPTY"; vehicle="Land_InfoStand_V1_F"; skill=0.60000002; init="this enableSimulation false; this allowDamage false; this allowDamage false; this addAction[""Parachute Spawn"",""spawnsystem\initspawn.sqf""]"; }; }; If you already have the vehicles class within the class add add only: class Item0 { position[]={23600.76,3.1900001,17992.961};//Spawn camera EPOCH 0303 Altis azimut=180; offsetY=0.2; id=1; side="EMPTY"; vehicle="Land_InfoStand_V1_F"; skill=0.60000002; init="this enableSimulation false; this allowDamage false; this allowDamage false; this addAction[""Parachute Spawn"",""spawnsystem\initspawn.sqf""]"; }; WARNING!!! Edit ItemsX + 1 in you class vehicles and put the following item number in Item0. 3- In you description.ext add this line: #include "spawnsystem\dialog.hpp" 4- Battleye filters, add in you scripts.txt this filters 7 exec !="[] execVM "spawnsystem\spawn.sqf";" !="execVM "spawnsystem\initspawn.sqf";" 7 createDialog !"createdialog "spawn_dialog"; 7 displayAddEventHandler !"(findDisplay 666) displayAddEventHandler [\"KeyDown\",\"true\"];" GITHUB: https://github.com/KroSaver/epochmod-spawn-system Regards.
  4. Party Time - Excellent Next time everyone is invited hahaha
  5. Hi Waiting for the files to put online ... TS Online: ts.epochbr.com :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :ph34r: :D
  6. Where can I find on the AI Mission to implement Epoch Mod ??? Can someone help me? :D
  7. 1. The server you were playing on. Skaronator 2. What arma3 build and what Epoch build you are using. Arma 3 1.32 / Epoch 0.1.0.3 3. What it was you were doing Looting crates at shipwrecks 4. Is it repeatable. Yes ( Only tried it at Skaronator, but occured before and after a restart) Since the last (Arma)update something changed with looting the crates at shipwrecks. As you dont get the inventorymenu under water you could loot the crates with the scrollwheelmenu. But since the last updateof Arma, it seems you can only take one of the 2 items. After you took one of them, the option for the second item disappears. Doesnt happen on the crates above the water, as you can loot with the inventorymenu. It seems the "hand"- symbol appears very shortly but disappears afterwards.
  8. Ive been playing since whitelisting, and at the beginning, my character was not getting older than a few hours. After gaining a little experience I managed to survive a little bit longer. I realized that there is an invisible "wall" at 10 hours, the time when you start to think: "Well, lets just YOLO it!" Thats the time I usually die. My current character managed to reach the ancient age of 17 hours and still being alive (really feels like an old man)! So how old did your oldest character become? How old is you current one? You also got a time when u usually die?
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