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Found 9 results

  1. I plan to get a dedicated Epoch server with a host. I have seen in A3 Launcher, game servers running Epoch, with the new Malden map. That's what I'd like to do. How do I get that accomplished? Thanks in advance.
  2. I have setup many Epoch servers over the past 4 years. All of which were built on old PC's I have. Players have no problem getting into game. In the past month I built a Dedicated Server Xeon, Server board, Server memory, etc Installed Windows 2016 essentials on it. Set up a game server, one that has dinosaurs in it. It works! Have the same Taviana Epoch server working on a nomal PC, Players can join! Now on with my problem Installed MySQL for Windows Installed all files for the Taviana Epoch Server Created a data base called tavi_2365 Have port forwarded the port of 2365 Setup new rules for inbound and outbound 2365 in the firewall When I start the server all goes as planned Server starts up Can see the server from my computer When I try to join, I get the lobby and click ok The loading screen comes up and the first white bar runs as normal The second white bar starts and says waiting for server to start authentication Then times out at 120 seconds On my second monitor I am watching the server load It gets to game started and it just sets there Database never starts, get the following error in server RPT 2:09:23 "HIVE: Starting" 2:09:24 Error in expression <erver_hiveReadWrite; _outcome = _result select 0; if (_outcome == "PASS") then {> 2:09:24 Error position: <select 0; if (_outcome == "PASS") then {> 2:09:24 Error select: Type String, expected Array,Config entry 2:09:24 File z\addons\dayz_server\system\server_monitor.sqf, line 23 Below are my Server RPT, Client RPT, HiveExt.ini, and server_monitor.sqf server RPT https://pastebin.com/6M9sG9RB client RPT https://pastebin.com/9ayVMXjF hiveext.ini https://pastebin.com/3wx9VDM9 server_monitor.sqf https://pastebin.com/fUnU09Gp UPDATE PROBLEM SOLVED Had to install all of the Visual C++ from 08 to 17 they were a little hard to find, but I did it. Thanks to all that helped me. @juandayz @icomrade and more below is a pic of what I had to install to get it to work https://dl.dropboxusercontent.com/u/487376647/MS Visual C.PNG Here is a link to my drop box for a .rar and a .zip for all the MS Visual C++ that I used to get my dedicated server working. https://dl.dropboxusercontent.com/u/487376647/All Microsoft Visual C%2B%2B Redistributables.rar https://dl.dropboxusercontent.com/u/487376647/All Microsoft Visual C%2B%2B Redistributables.zip
  3. Hey, just something I've been wondering for a while, what would be the best specs to host ARMA 2 servers on? Currently i'm hosting on OVH MC-32 with the current specs: We're currently looking to upgrade to a server with better specs but i'd like to ask everyone what specs are you running and what kind of performance are you getting? I've been told a few times using a normal home CPU such as our current one instead of a E3 / E5 server CPU is not recommended but I've also heard the higher the clock speed the better the performance depending on single core stats. What are you opinions? Thanks.
  4. -=GB69=- Brought to you by www.Hardcore-frags.com Hello all and welcome to out shameful push at advertising! Hardcore-frags.com is a community (all but rather new) which is pushing all forms of Arma III servers, but we are here to shout about our brilliant lag free, high fps Epoch servers. All our servers run the same modded mission which includes a status bar, missions, high loot, map edits, earplugs and more. Not only that the mission is always under development through our own test server. We have even worked on the server timing to give you 2 nights and 2 days during each restart! When it comes to running servers we are not coming at you with a silly home build computer or even a little Vps, we have under the hood a high powered very expensive fully up scalable dedicated server which will be hosting a variety of arma III servers pushing at our 12 core beast of a computer... We push for high server FPS and uninterrupted gaming with no down time, policed by a friendly non abusing admin team which strive to make sure you have a great time and even give you a helping hand every now and again... We are Bambi friendly and welcome new players. We have made fantastic map edits and would love you to come and explore all the custom features they offer. We currently run our Chernarus map through all in arma which can be downloaded on this sites downloads section but we also offer currently a Altis and Stratis version of the Epoch experience with plenty more servers coming as we perfect them. We would love to hear your feed back and we hope to see you around! Any clans / groups that would be interested in a slight head start then your more then welcome to contact us, during this recruitment time. We are also looking for moderators for the servers but would expect some game time first. Hope to see you soon!
  5. Basically, title explains what's happening. I have a Linux Dedicated Server Box, and I am trying to run a ArmA 2 DayZ Overpoch Server. I've gotten everything working (that I know of), and I can finally join the game, and load into the loading screen, but after 10 seconds of loading it kicks me and says "This server is running an incorrect version of the server side application. You cannot play on this server. If you are the server admin please contact DayZ Epoch staff." I've already tried many times to fix this, and have done my fair share of research. I've updated the ArmA 2 OA Server files (just the server side files, not the entire ArmA 2 Game files). I've corrected and mostly fixed my MySQL, and connectivity (can't actually tell if it's connecting or not). Any suggestions would be greatly appreciated. My Server is a Linux, Debian 7.8 (Stable), I run a few other Servers on this Machine, including TeamSpeak, Minecraft, and GMod sometimes. I've hosted Vanilla and Semi-Modded ArmA 2 OA Servers before on this Server, and it's worked fine, so I want to host a ArmA 2 DayZ Overpoch for me and my friends, and finally got it mostly working, except for this problem. Thanks in Advance!
  6. Today I brought infistar for my dedicated server, but when i start the server the message 'waiting for the server to authenticate' pops up and i dont know whats wrong, I looked in my rtp and these errors popped up, can anybody help? (It would be greatly appreciated) 22:40:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 22:40:03 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 22:40:03 "DayZ Epoch: MPframework inited" 22:40:04 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found 22:40:04 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found 22:40:04 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found 22:40:04 "Res3tting B!S effects..." 22:40:04 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found Thanks again!!
  7. Ok so I'm being a bit ambitious and creating a sweet admin-controlled event system. Been picking AxeCop's brain this weekend and figure I bugged him enough. For this example, I need to display an admin menu if the following conditions are met (Event_Started = true, Match_Started = true, Round_Started = true) These variables will be initialized and handled on the server side. However, I need my admins to know the status so that certain menus can be called depending on the status. Aka if I start an event, wait till player slots are assigned before starting match. The variables MUST be broadcast to all JIP and new clients ( I know how to do this so far ), so publicVariableEventHandlers are the best solution for me. I have two options as I see it to grab these variables. 1. Have a separate handler for each variable ex: "PV_Event_Started" addPublicVariableEventHandler { Event_Started = _this select 1; }; "PV_Match_Started " addPublicVariableEventHandler { Match_Started = _this select 1; }; "PV_Round_Started " addPublicVariableEventHandler { Round_Started = _this select 1; }; 2. Have a single handler for all variables that expects all 3 booleans to be passed at once "PV_StatusHandler" addPublicVariableEventHandler { private ["_packet"]; _packet = _this select 0; Event_Started = _packet select 0; Match_Started = _packet select 1; Round_Started = _packet select 2; }; I think #2 looks cleaner but I feel both solutions are dirty... Passing 3 booleans every time a status updates when I only need to pass 1 is kind of dumb. Feels like too much data being handled would slow things down. However, having the client handle 3 events vs 1 sounds dirty as well. My question is mainly which of these methods would work the most efficiently? Possibly I could branch out #2 to use a switch statement to only update whatever variable is passed to it. edit: guess I kind of answered my own question. In looking over these options, I feel below is the most elegant of solutions. It requires me to write the least amount of code, handle the least amount of data, and it is modular in that I can use it for more than just this project. like this: // populate client data "PV_StatusHandler" addPublicVariableEventHandler { private ["_packet"]; _packet = _this select 1; _variableName = _packet select 0; _value = _packet select 1; // determine what variable we want to update switch (_variableName) do { case "Event_Started": { Event_Started = _value }; case "Match_Started": { Match_Started = _value }; case "Round_Started": { Round_Started = _value }; }; };
  8. Hello all, I am warthog and am needing a bit of help with installing epoch onto a Dedicated Server. I currently run an epoch server with dayz.st and the server just doesn't seem to have -uhnf- to keep going. I'd like to get someone to help me choose a dedicated server to purchase size-wise and all that stuff (had one with NFO servers previously and liked how the server quality was with them, would like to use them again). Would also need help majorly on installation of the server and converting my current database & Pbo's onto the new server. Helping with adding scripts would be a plus if you've got the time, if not, no worries. I would be more than happy to donate for the time you are willing to waste helping me out :P Can contact me via email @ [email protected] Thanks, Warthog
  9. Hi everyone, I have a dedicated server running win server 2008, and have been trying to get an Epoch server setup on this box. Below are the steps I've taken, and will end where I'm stuck at. 1. Downloaded Epoch server files, unzipped under a folder called 'Game Server'. 2. Downloaded Epoch Client Files, unzipped under the 'Game Server' folder. 3. Downloaded Arma 2 and Operation Arrowhead to the server via Steam. 4. Moved Arma 2 files and then Operation Arrowhead files from the respective Steam folders, to the 'Game Server' folder. 5. Imported SQL file to the dayz_epoch database - using WAMP setup for MySQL/PHPMyAdmin. 6. Edited config.cfg (changed the admin pass, nothing else until it's actually up). 7. Edited HiveExt with the database information and other settings. 8. Run the Chernarus batch file, boots up fine with : - Dedicated host created / BattlEye Initialized / Host Identity created Beyond this point, is where I'm stuck. I'm unable to connect to the server at all. It does not show up in Commander, or trying to remote connect within Arma. Not entirely sure what I might be missing. I've re-setup this about 4 times now along with trying different things. Thanks in advance. Humm
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