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Description (En) (www.translate.ru): Hi, everybody. I decided to make the trade camp in Balota. I wanted to make something like base survived. On an entrance to base you will see signs, a lot of garbage and a big grave of the zombie. It is possible to get to camp in two ways: on the ground (you should pass or pass along the strengthened corridor where on entrance you will see a lodge of the watchman, it the managing director of all base) or by air (for this purpose in northwest part of base there is a helipad on 2 seats). In camp there is a parking, a fire, the water crane, toilets, car dealers, food, medicine, the weapon, ammunition, helicopters. As near the seller of the weapon you can test the machine gun acquired by you or the gun, for this purpose the shooting gallery with five automatic targets (three small and two big) there is established. Original description (Ru): Warning! This alpha version. (not included heli parking and traders) Screenshots (with description what where need) From me: Instaling: 1. Download here file spc240-balota_trade_camp.sqf <-- (clickable) 2. Make backup of your dayz_server.pbo 3. Unpack your dayz_server.pbo 4. Make dir MapAdds in main folder of your unpacked pbo 5. Copy downloaded spc240-balota_trade_camp.sqf to your new folder 6. Copy code below and paste it to server_functions.sqf (in your dayz_server.pbo/init) execVM "\z\addons\dayz_server\MapAdds\spc240-balota_trade_camp.sqf"; 7. Save changes 8. Pack your new dayz_server to pbo file. - - - - - - - - - - - Version history: v0.1 Alpha-release
This is a small base/military outpost I've built on Skalisty Island, with the purpose of being used in conjunction with DZAI's custom spawns. The Mi17 doesn't spawn in as default (it would be wiped by the "kill a hacker" function), so spawn in your own via the database, or if you use InfiSTAR's AH you can spawn and save it manually. Most people will raid the base for basic tent loot and the bandits' weapons anyway, but the Mi17 is what really motivates people to go in usually. Also, Skalisty is only reachable by boat unless you use a custom bridge, I use the Excelsior Bridge (couldn't find the original thread to the author :|) Pics: Download: skalisty.sqf Installation is as usual: Make a custom folder in your missionfile's main folder named "map" (or use your own if you have one).Put "skalisty.sqf" into this folder.Then add the following line at the bottom of your "init.sqf" file: execVM "map\skalisty.sqf";