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Found 14 results

  1. ZBot ( An experimental project. ) -> For any BattlEye rcon game supported! Current version: 1.0.1 A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. Screenshots at the bottom. What can it do? Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !) Execute RCON & Server commands to your arma server in the assigned Command channel. Protect these commands with an appropriate Discord Role. Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. ) Webpanel to configure your rcon-game servers. List players, admins & bans trough rcon commands. ( All BattleEye commands supported ). UPCOMING in next version: Schedule text commands for ingame/discord through the web panel. How to add it to my server? https://bot.devzupa.be/ Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page! Add the bot before or after you filled in all the info. ( The button on top ). Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # ) Whenever you make changes in the config panel you need to reload the config of your server onto the bot. This can be easily done by just typing in a channel: !zbot reload This commands also refreshes your rcon instance if it would have stopped for some reason. All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing !rcon All commands are prefixed with that aswell. 1 example for a global message by the bot: !rcon say all Welcome you our server! All rcon commands: # ZBot BattlEye RCON commands **All commands are prefixed with !rcon** ## Commands players List all players admins List all admins bans List all bans load scripts Reloads al BE scripts load events Reloads al BE events say all [text] Sends text to all users say [playerId] [text] Sends text to specific user id MaxPing [ping] Sets the maxping of the serve. kick [playerId] [reason] Kicks player (eg: kick 32 Language pls.) ban [playerId] [minutes] Bans online player (eg: ban 11 0 Duping) 0 = forever [reason] addBan [GUID|IP] Bans on/off player (eg: addBan 0 Duping) [minutes] [reason] removeBan [banId] Remove bans (eg: ban 11 ) version Display the BattlEye version update Check for a newer BattlEye version loadBans Reload Bans from bans.txt writeBans Rewrite Bans to bans.txt disconnect Disconnects the rcon exit Exits the whole rcon client ## Server Commands **All commands are prefixed with !rcon** #shutdown Shutdown the GAME server #lock Locks the GAME server #unlock Unlocks the GAME server #missions Stops current missions and goes to mission list #reassign Moves all players back into the lobby #userlist Displays the list of users on the server #kick [serverPlayerId] Kicks an online player #exec ban Bans an online player [serverPlayerId] Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it! You can join our discord server to discuss or report bugs ( or the topics ). https://discord.gg/WYbeSKR Technical info about the bot. Hosted in france on a good server. Coded in NodeJS ( Ecmascript 6 ). Modular build The bot will be hosted by myself until we encounter any problems we can't solve that way. If i ever stop hosting the bot i will release the sourcecode. I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code). Credits - Testers MGT -> DB Edge of Sanity -> Tobias Solem Screenshots
  2. Similar to this post I try to join my server, I dont even make it to lobby before Im kicked to the main menu with the BE message displayed. I leave the game open and it never seems to "install" or update.. nothing. Things I've tried. Completely deleting both local BE files and in my SteamApps directory. Redownloading both the client.dll and the entire BE service manually. Allowing the game to reinstall both. ^^ Verifying the integrity of Arma 2, and Arma 2 OA. Launching both to main menu and back before trying to launch overpoch. I've pretty much tried everything I've ever had to do to fix BE problems and Im still having this issue. Thanks in advance.
  3. I know, we as admins, always have to deal with flood of hackers that love to run into a server and trash it for entertainment purposes. I was getting feedback from people saying BattleEye wasn't banning people for months or at least for a month on the min. I broke down and wrote to BE about this subject. BE (BattleEye) responded back with some very encouraging emails stating they are actively after users that are "hacking". They are very aware of the top gentlemen who are producing the bypasses. I find it encouraging that I did get good responses back from BE. I was honestly expecting a cut and paste response, no response, or some type of angry response. I've had conversations with Punk Buster about their system always failing which I was told in not so many words to choke on a summer sausage. NO anti-hack is 100% nor will it every be, but if you had complaints or concerns about BattleEye,. . . you shouldn't. They are keeping toe-to-toe with these guys (hackers/scripters). I know a few of the members of this forum are some of the more well known scripters: I expect some trollin' from this. BE in combination with some of the tools out there will help admins with their jobs but never expect to be 'hack' free. (Don't ask me to post my emails - I'm not going to)
  4. Hi there, after playing about 10 minutes after the last server restart (I was just about to store some loot to shelfs in my base) I was kicked off the game by BE due to "script restriction #0". Several attempts to log on again failed. Always the same error message. I googled, checked a bunch of threads, read BE FAQs and how-tos, but ... I am no computer nerd, just a simple (mature) fellow having some after job fun with epoch on rainy days ;) What I don't understand: - Is there anything that I can do as a PLAYER to fix some corrupt settings within my files, or does the problem has to get fixed by the ADMIN of the server I am playing on? - IF there is something I can do - what? I spent about an hour or so to find the often mentioned logfile, scripts.txt, but without result. Are these server files or can I find them on my machine? Please help. My base needs to be maintained. I could offer a (filled) food cooler and some whiskey noodles! :rolleyes: Tzarastro
  5. BE KEYWORD PICKER ALPHA RELEASE One-liner Intro This is a chain of UNIX console commands that will help you compile a list of ALL BE filters you will need. Detailed Intro This tool solve a specific problem I have encountered with BattlEye filters, namely there are too many of them and for my taste this is a VERY time consuming, error-prone process to generate a DEFINITIVE list of all BattlEye Filter Exceptions your script. I just started scripting and my only WIP mod has about 7.2K lines of code in version 0.3.0 (STATS produced by my counter script below). I can see bigger projects has well over 12K (STATS for UPSMON also copied below and yes I do realize the example is actually a server-side script) example: Source Code STATS for: Transport for Arma v.0.3.0 example: Source Code STATS for: UPSMON_6.0.9.5 [ http://dev.withsix.com/projects/upsmon/wiki ] I can't imagine what kind of trouble it would be when the codebase is over 10-15K overall for complex projects. Therefore on the above detailed problem, I started taking basic steps towards creating a solution. The solution is based on standard UNIX utilities so to use this you will need either UNIX clone, Linux, MAC OS X or Cygwin for Microsoft Windows. I only spent about an hour on this so far however I have already created a git repo on this and it might receive more attention in time. Here is the git repo: https://gitlab.com/themgm/Arma_3_Misc/tree/master/BE_keyword_picker''>https://gitlab.com/themgm/Arma_3_Misc/tree/master/BE_keyword_picker'>https://gitlab.com/themgm/Arma_3_Misc/tree/master/BE_keyword_picker How to use this? Basically this is one block of command you copy & paste to shell & execute AFTER you modify the paths to reflect your own setup. Path names are quite self-explanatory (I hope?) but do let me know if you have any questions. Step-by-step Guide Copy the command chain, beginning with this line ==> bind '\C-i:self-insert'[*/] Copy till the last line, the last line you should copy is ==> > $THIS_SCRIPT_HOMEDIR/BE_filter_generator.new_BE_filters_you_might_want_to_add.txt[*/] Paste the copied command to vi or notepad or similar[*/] Modify the paths to reflect your setup[*/] Copy the UPDATED command chain[*/] Paste the command chain to the shell and DO NOT press ENTER to execute [or launch as a shell script from a file if you prefer so].[*/] To make the output meaningful, we should make this script 'aware' of BattlEye keywords, so that it will know what to "look for". I will work on this in the coming days. I have added only about SIX keywords so far to test and it can process 3486 lines in less than a second (real 0m0.640s / user 0m0.136s/sys 0m0.198s). Considering the fact that for about 3.5K files it has checked EVERY single BattlEye filter with zero errors, it's a tad bit than my manual processing speed (I can do about 2K lines per second, on a good day). The output I see here is things like the below: As the NEXT ACTION, I will add these to my BattlEye filters, test them, and once I'm fine with it will make its way into project documentation. At that point it will also be added to 'known_filters' document thus any future executions of the script won't warn me any more. This solution can obviously be used (maybe better) by people who are NOT friendly with the code; so you download some code, you have NO IDEA at all what publicVariables/setPos commands used, what do you do? You just run this and it gives you an overview quickly. I have been using grepWin and other utilities to do multi-directory search and it is still a valid method, I just wanted something I could eventually integrate into my build process. What I have on mind is: after making changes to code, I click on a SINGLE link, which delete PBO + parse code as per above utility and BREAK the build process if there is an unacknowledged BE filter keyword is detected. This will efffectively take my ability to make mistakes on publishing undocumented BattlEye keywords. Of course, if projects-known-list-of-BE-filters-document and the source code match each other then like any support utility would do this script will silently end its run, allowing build process to continue with the next stage (namely PBO creation). Hope this is useful to others too. Feel free to ask any questions or post positive comments lol .
  6. This is the kick in publicvariable.log: 13.03.2015 13:39:39: Player (xxxxxxxxxxxxxx) xxxxxxxxxxxxxx - #0 "PVDZ_plr_Login1" = ["xxxxxxxxxxxxxx",<NULL-object>] 13.03.2015 14:13:55: Player (xxxxxxxxxxxxxx) xxxxxxxxxxxxxx - #0 "PVDZ_plr_Login1" = ["xxxxxxxxxxxxxx",<NULL-object>] I read somewhere that the kick is the # + 2 so the kick originates from line 2? And this is my publicvariable.txt: //new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="currentInvites" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="toClient" !="usageLogger" !="useBroadcaster" 5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead" 5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed" 5 "PVDZE_" !="PVDZE_fullobj_Publish" !="PVDZE_veh_Colour" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" !="PVDZE_bank_Save" !="PVDZE_account_Doublecheck" 5 "PVAHR_" !"PVAHR_0_" 1 "PVAH" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" 5="player" 5="server" 5 "fnc_plyrHit" 5 "AntiHack" 1 "Delete" 1 "PVDZ_plr_Login1" The kick still occurs even though I have "PVDZ_plr_Login1" filtered to log only. Does it have to be in the same format as 5="server" eg 1="PVDZ_plr_login1" or am I missing something completely obvious? I've read ebadayz's guide here: http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ but apparently I'm not fully understanding something. Any help is appreciated.
  7. Hi, guys so Ijust moved my dayz.st to Vilayer just 2 days ago. Finally moved everything here and got things going well, then suddenly after this restart, when I join back to game, I got "you were kicked off the game public variable restriction#0" right after I load into game, and everyone is kicked for that. I tried almost everything I can do fix it, change map, change mission/server pbo files.... I made sure there is nothing wrong with my mission/server pbo and my BE filter, because I ran them on my own test server and my old dayz.st server and they both work fine. Is there anyway you guys know how to fix it, or if there a way you can just set my Vilayer server to DEFAULT, so i can start over, I think I may just messed up one of the setting on the website control panel Thank you Problem solved, wrong location of the BE filter
  8. So, the server I have started is mainly for learning all the basics. I'm not planning to ever have anyone else get on it except for myself. So my question is, do I need an Anti-Hack? I assume it would make it easier if I didn't have it so I wouldn't have to worry about editing all the BE filters when I add things such as missions. But what do I know! Thoughts? :D
  9. Hello I am having problem when I add my steamid64 and my GUID to get acesasr the admin panel of the server do everything right but within the game do not have access 'll let the script of 2 files someone here can help me find the error epochAH.hpp adminMenu_High[] = {}; adminMenu_HighSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL","TARGET-AMMO","TARGET-KILL","VEHICLEFLIP","BANPANNEL"}; adminMenu_Low[] = {}; adminMenu_LowSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL"}; adminMenu_BanReasons[] = {"Traderzone","Hacking","Glitch","Combat Log"}; adminMenu_cryptoCfg[] = {2500,1000,500,100,50,-1000}; //You can find the Key Codes here: https://community.bistudio.com/wiki/DIK_KeyCodes#F1..15 adminMenu_menuKey = 0x3B; adminMenu_infrontTeleport = 0x06; /* AH CONFIG README adminMenu_Owner[] = { {"**************************","BullRaider"}, {"**************************","KiKoZl"}, {"STEAMID64","ADMINNAME3"} //<- No comma on the last entry }; adminMenu_High[] = { {"STEAMID64","ADMINNAME4"}, {"STEAMID64","ADMINNAME5"}, {"STEAMID64","ADMINNAME6"} //<- No comma on the last entry }; adminMenu_Low[] = { {"STEAMID64","ADMINNAME7"}, {"STEAMID64","ADMINNAME8"}, {"STEAMID64","ADMINNAME9"} //<- No comma on the last entry }; ADMINNAME will be used for the Admin log instead of in-game name. Available Settings: "PLAYER-TELEPORT" => Teleport Admin To Player and Player To Admin "MAP-TELEPORT" => Click on Map to Teleport "FREE-CAM" => Free flying Cam "INVISIBLE" => Make Playermodel invisible but other player can still hear your steps "HEAL" => Heal yourself "VEHICLEREPAIR" => Repeair the vehicle you're looking on, or be inside "MAP-PLAYER" => Player Marker "MAP-CORPSE" => Corpse (Dead Player etc.) Marker "MAP-LOOT" => Loot Marker "MAP-VEHICLE" => Vehicle Marker "MAP-AI" => AI Marker "OLD-ESP" => Old 3D ESP "OLD-MAP" => Old Map Marker "TARGET-CRYPTO" => Give crypto to target "TARGET-HEAL" => Heal Target "TARGET-AMMO" => Give Target Ammo "TARGET-KILL" => Kill Target "TARGET-VEHICLEREPAIR" => Repair the Vehicle if target is inside of a vehicle "VEHICLEFLIP" => Flip Vehicle "BANPANNEL" => Access to Banpannel "SPAWN-MENU" => Access to Spawn Menu */ Admins.xml <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <?xml-stylesheet href="acs.xsl" type="text/xsl" ?> <!-- This file is only provided as an example file and might not sute your needs/demands/taste. --> <BEAdmins> <!-- Define admins. name : name of the admin. do not need to be ingame player name. guid : match player guid. group : admin level. value must be a number. groupname : name of the group the admin is in, can be named anything. if groupname is empty. it will not advitised when you connect Note: keep <..id= > in order for your admin block. else parsing the file will cause errors. start it at 0 and increment it by 1 for each admin you add. http://www.ibattle.org/install-and-configure/define-admins/ --> <admin id="0"> <name>KiKoZl</name> <guid>********************</guid> <group>0</group> <groupname>Super Admin</groupname> </admin> <admin id="1"> <name>Bullraider</name> <guid>**********************</guid> <group>0</group> <groupname>High Admin</groupname> </admin> </BEAdmins>
  10. Just recently added new scripts to my epoch server had change a few lines in my debug monitor script and got Public Variable Restriction #0.. so ok reverted my changes re-packed pho uploaded it restarted server tried again. again got kicked for Public Variable Restriction #0.. is there new BE filters that i'm not aware of or? any help would be appreciated on the matter :)
  11. Hi, It's possible, for a server owner, to disable BE, on his server, for specific clients? Thankyou!
  12. My friend just got a server and wanted me to come on. Every time I tried I kept getting frozen at the last load screen (Timer to log in after creating my character) I refreshed everything and now It acts like I'm logged in. (I can hear my feet and if I have a gun I can shoot.) But all I see is the "Epoch Napf" load screen. But when my friend turned off battle eye I had no issues logging in. Anyone got anything. If so let me know. Also i'm not a huge techy so help me out on how to do each thing as well please :D Thanks.
  13. Hello, I often sit and think of zombies from the mod [ Breaking Point ] I like the zombies from breaking point. If you ask me, it could be nice with zombies as the Epoch! Come On! So I have nothing to do with the new things in Epoch is the adds now? But! It could be even better if there was zombiere with the mod! Add the Zombies from Breaking Point. look at zombiere from dayz epoch from arma 2 and then look at zombies from breaking point. See the Difference??? :) XD ^^ :P :P :P
  14. Does anyone experienced the latest BattlEye v1.212 client update makes massive client side lag spikes? Pings and FPS-es are good, but the screen freezes for a 0.2 second in every 1-2 seconds. It happened today after players updated their BE client DLLs from 1.208 to 1.212.
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