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Found 12 results

  1. oSoDirty

    Static ammo crate

    As some of you know the newest WAI update no longer supports static ammo crates. I was wondering if anyone knew of a way to pull certain scripts/files from the older version to make a system made to just spawn in a few static crates throughout the map? or a way to merge and edit some files from old to new to make it work again? i tried the 1st but i dont really know what im doing so it was a fail lol. I need this to work for my Bandit/Hero ai camps. without the crates its really not worth people risking heli/vehicle patrols and a 12 man paradrop to raid the camps. Im ok with editing out the missions from the original as well if there is a way to make them work alonside one and other. ANY help is appreciated, thank you in advance!
  2. I thought I would share my list of all weaposn/ammo and damage please share if I missed any... http://pastebin.com/h0Ja35FW
  3. Hi there, imo one of the most annoying things with A2 Epoch is that you have infinite ammo. Just keep a single bullet in the mag before reload, re-log and all mags are full, again. The same holds for any storage: put partially filled mags in and after a restart the magical ammo fairy has come. That's a shame, especially on PvE servers where ammo should be a resource you have to scrounge for. So, is there a mod out to prevent this? Alternatively, what could be done about it. I could imagine a workaround that would either delete a partially filled mag or, betterdelete it with a probability of bullets_still_in_mag / mag_capacitywhenever a player logs out orputs ammo into another storage.But this exceeds my scripting ability, especially where to put this functionality (there'll be a OnPlayerLogout, but where to catch all mag transfer into other storage?)how to get current state and capacity of all ammo items in the gear.Please tell me, someone has done this, already! ;)
  4. Hi guys, first post so please be gentle and let me know if it needs an edit or two :) Since the 1.42 / 0.3.0.2 update we have noticed the Zafir has become incompatible with it's ammo. We have done the following tests, here's what stopped working: Existing ammo stored prior to update Ammo spawned using admin menu (Skaronator) spawn menu Ammo bought at the trader The following does work: Ammo spawned using admin menu "Give Ammo" option Ammo taken from dead AI In addition, the ammo that does load correctly, cannot be sold at the trader. It doesn't seem to matter where you got the gun, the problem from what we can tell is with the ammo. We haven't yet had time to test ammo from loot spawns. I assume the ArmA 1.42 update has changed the internal name of the ammo or something, but the Epoch side of things (trader / admin spawn menu / existing database) still has the old ones? Sorry I'm not totally knowledgable and not the owner of the server in question just trying to help out our GLORIOUS LEADER. Thanks for reading and a big thank you to the devs and community for this awesome work.
  5. Like its so hard to share things. We were all raised to share our stuff with our friends and I consider this community my friends with all the help and info and other goodies we all give back and forth in these threads. Too many people are asking individual questions on items and dumb comments and replies result. SO HERE ARE MY LISTS all laid out in the proper fashion for easy copy and paste. You will only need to format it properly for the database. This can be used for so many different things. ENJOY ps. These are good as of Marksmen and have the proper mags changed over ammo http://pastebin.com/SKgWFfRq food health http://pastebin.com/F7ddfcRL guns http://pastebin.com/1Q0Hbbcr uniforms http://pastebin.com/QzCq2wj4 vehicles http://pastebin.com/QLxrkVT2 backpacks http://pastebin.com/wMKfRyR5 vests http://pastebin.com/bYhp6evs
  6. I was trying to add ammo for the F35 and the Apache into mission crates. When trying i find that there are no pictures associated with the classnames. i get an error when opening the crate. dont remember the exact path for the missing .paa but when i had it written down (lost it) i couldnt find the folder it was referring to. I was just wondering if anyone knew if it was possible to add the .paa from another ammo type and just rename it to the new classname and make it work, and if so which PBO is the folder located in?
  7. How do I get my artillery working fully in epoch? I have 2 issues: 1. I managed to spawn them (M119 & D30) but when I look in the Artillery Computer I don't get any 'distance rings', and when I fire at a target I can't see the location of the projectile. This isn't that much of a problem but it is the one below I would really like to get sorted: 2. How do I get extra ammo? The cannons spawn in with 30 shells but after that I don't know what to do. I've tried looking up the magazine class names and adding them to vehicles/crates/inventories via the database but I just can't get them to appear in the game in any way shape or form. I want traders to be able to sell M119's and D30's (for a very high price, of course) and also different types of ammo for them, but I'm having real difficulty with the ammo. Thanks
  8. can I get someone to post the ammo for overwatch weapons divided up for trader like LMG Ammo,Assault rifle Ammo, Sniper Rifle Ammo etc.
  9. I have a possible dumb question that I need answered. I have looked all across the internet and Wikis to find, but I haven't been able to find an answer. Upon looting helicopter crash sites, I occasionally find boxes of "HE Rounds". What are they used for?! I am not talking about m203 rounds or anything like that. The container says "HE Rounds" and that is it. There is also no details or description to them. What can I use them for (if anything)? Thanks for your help!
  10. How to get M134 and M2HB ammo? How I need to do?
  11. My question is simple. Does a script exist that can be implimented on our server which allows players to salvage ammo from gunned veichles? For example salvaging M134 Nato rounds from a Armored SUV.
  12. I was thinking that packing ammo up into crates is a logical path.This can help with micro management. I wrote some code for the cfgmagazine, just a thought. *Update* I add the ability to pack 6 ammo of what ever type into crates , then you can combine those 2 packs in a single large crate of 12x ammo, or if you have 12 ammo of whatever type you can make a crate with 12x in it. I wasn't to sure if I should have made it so that its added to the menu of the bulk_empty. I know you add a bunch of stuff to the supple crate menu, so I put on the ammo it self. *Update* I made this so that you can't just make a crate of ammo without a bulk_empty. Also you can either add 6 more magazines or combine 2 6x crates. Combining the 2 crates wiil yeild you a crate with 12x magazines and 1 bulk_empty. Pretty much your take ammo out of one crate and fill the other one up, which will leave you one empty crate. Unpacking the crates will leave you with the amount of ammo you packed and 1 empty crate. class 30_Rnd545x39_AK; class 30_30Rnd_556x45_Stanag; class 20Rnd_762x51_DMR; class 10Rnd_762x54_SVD; class 30Rnd_545x39_AK : CA_Magazine // <-- not to sure if this is correct? { displayName = "30Rnd 545x39 AK"; class ItemActions { class Crafting { text = "Pack 6 AK Mags"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_small_30Rnd_545x39_AK",1}}; input[] = {{"30Rnd_545x39_AK",6},{"bulk_empty",1}}; }; }; }; class 30Rnd_556x45_Stanag : CA_Magazine { displayName = "30Rnd 556x45 Stanag"; class ItemActions { class Crafting { text = "Pack 6 Stanag Mags"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_small_30Rnd_556x45_Stanag",1}}; input[] = {{"30Rnd_556x45_Stanag",6},{"bulk_empty",1}}; }; }; }; class 20Rnd_762x51_DMR : CA_Magazine { displayName = "20Rnd 762x51 DMR"; class ItemActions { class Crafting { text = "Pack 6 DMR Mags"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_small_20Rnd_762x51_DMR",1}}; input[] = {{"20Rnd_762x51_DMR",6},{"bulk_empty",1}}; }; }; }; class 10Rnd_762x54_SVD : CA_Magazine { displayName = "20Rnd 762x51 DMR"; class ItemActions { class Crafting { text = "Pack 6 SVD Mags"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_small_10Rnd_762x54_SVD",1}}; input[] = {{"10Rnd_762x54_SVD",6},{"bulk_empty",1}}; }; }; }; class bulk_small_30Rnd_545x39_AK: bulk { descriptionShort = "6x 30Rnd545x39_AK"; class ItemActions { class Crafting { text = "Add 6x AK Mags"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_30Rnd_545x39_AK",1}}; input[] = {{"bulk_small_30Rnd_545x39_AK",1},{"30Rnd_545x39_AK",6}}; }; class Crafting { text = "Combine 2 Packs of 6x Magazines"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_30Rnd_545x39_AK",1},{"bulk_empty",1}}; input[] = {{"bulk_small_30Rnd_545x39_AK",2}}; }; class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"30Rnd545x39_AK",6,"magazine"},{"bulk_empty",1,"magazine"}; }; }; }; class bulk_30Rnd_545x39_AK: bulk { descriptionShort = "12x 30Rnd545x39_AK"; class ItemActions { class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"30Rnd545x39_AK",12,"magazine"},{"bulk_empty",1,"magazine"}; }; }; }; class bulk_small_30Rnd_556x45_Stanag: bulk { descriptionShort = "6x 30Rnd_556x45_Stanag"; class ItemActions { class Crafting { text = "Add 6x Stanag Mags"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_30Rnd_556x45_Stanag",1}}; input[] = {{"bulk_small_30Rnd_556x45_Stanag",1},{"30Rnd_556x45_Stanag",6}; }; class Crafting { text = "Combine 2 Packs of 6x Magazines"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_30Rnd_556x45_Stanag",1},{"bulk_empty",1}}; input[] = {{"bulk_small_30Rnd_556x45_Stanag",2}}; }; class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"30Rnd_556x45_Stanag",6,"magazine"},{"bulk_empty",1,"magazine"}; }; }; }; class bulk_30Rnd_556x45_Stanag: bulk { descriptionShort = "12x 30Rnd_556x45_Stanag"; class ItemActions { class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"30Rnd_556x45_Stanag",12,"magazine"},{"bulk_empty",1,"magazine"}; }; }; }; class bulk_small_20Rnd_762x51_DMR: bulk { descriptionShort = "6x 20Rnd_762x51_DMR"; class ItemActions { class Crafting { text = "Add 6x DMR Mags"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_20Rnd_762x51_DMR",1}}; input[] = {{"bulk_small_20Rnd_762x51_DMR",1},{"20Rnd_762x51_DMR",6}}; }; class Crafting { text = "Combine 2 Packs of 6x Magazines"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_20Rnd_762x51_DMR",1},{"bulk_empty",1}}; input[] = {{"bulk_small_20Rnd_762x51_DMR",2}}; }; class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"20Rnd_762x51_DMR",6,"magazine"},{"bulk_empty",1,"magazine"}; }; }; }; class bulk_20Rnd_762x51_DMR: bulk { descriptionShort = "12x 20Rnd_762x51_DMR"; class ItemActions { class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"20Rnd_762x51_DMR",12,"magazine"},{"bulk_empty",1,"magazine"}; }; }; }; class bulk_small_10Rnd_762x54_SVD: bulk { descriptionShort = "6x 10Rnd_762x54_SVD"; class ItemActions { class Crafting { text = "Add 6x SVD Mags"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_10Rnd_762x54_SVD",1}}; input[] = {{"bulk_small_10Rnd_762x54_SVD",1},{"10Rnd_762x54_SVD"},6}; }; class Crafting { text = "Combine 2 Packs of 6x Magazines"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; output[] = {{"bulk_10Rnd_762x54_SVD",1},{"bulk_empty",1}}; input[] = {{"bulk_small_10Rnd_762x54_SVD",2}}; }; class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"10Rnd_762x54_SVD",6,"magazine"},{"bulk_empty",1,"magazine"}; }; }; }; class bulk_10Rnd_762x54_SVD: bulk { descriptionShort = "12x 10Rnd_762x54_SVD"; class ItemActions { class CreateMags { text = "Open %1"; script = "spawn player_loadCrate;"; output[] = {"10Rnd_762x54_SVD",12,"magazine"},{"bulk_empty",1,"magazine"}; }; }; };
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