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Showing results for tags 'Tents'.
Found 5 results
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Hi again! Once again, this has been done many times before, but I feel like my Balota is different from what other people have created and as such I wanted to share it with you guys. I have tried to bring some elements of Standalone over to the mod, in terms of graphical enhancements with my areas. Balota was the first area I decided to rework after having seen what it looked like in Standalone. Don't worry, I'm not trying to sell Standalone, but some things they have done are nice and perhaps I can bring some of that over to the mod! As usual, my areas won't have crazy barracks and weird buildings placed everywhere. I have surrounded the entire airfield with a wall/fence and added some military loot areas and a few areas of interest. The runway also has lights so it will look good on servers with night enabled! I have updated the file with a new industrial area just south of the airstrip near the dock there. This will add some anti-sniper spots for those annoying fire station campers! It is entirely optional, so remove the section AFTER the update marker in the .sqf if you do not want to have the addition! If you DO however use it and want to use the optional building that is enterable please remember to add "warehouse" to your AddOns section in your mission.sqm to stop that annoying error! The unenterable version which causes no errors is the default one used in the .sqf file. Link to the .sqf file https://github.com/IanHardy/ChernarusBuildings/blob/master/balota.sqf Screenshots of the area http://imgur.com/a/oUI5L ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Kamenka - NEAF + Krasnostav - NWAF - Vybor - Zelenogorsk + 3 Army Bases -
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So I've been playing on a really good server recently, the server is great and the admins are friendly but a problem has arisen that has the owner and the rest of us scratching our heads and completely lost on how to fix it. So the problem is cars and other vehicles don't have there locations saved when the server restarts sending them back to the last place the admins manually saved them to, as well as gear gear in saved cars, tents, safes and lock boxes which don't save either. We have no idea whats wrong with the server and we really need to fix this problem so that the server can get back on track, If anyone has any ideas what could be causing this or how to fix it it would be greatly appreciated! Thanks, Mr.Mj, JUMPstyle (ServerOwner)
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hey, I tried to rip out the PlayerUID check for packing tent in my custom fn_selfActions.sqf my custom edited fn_selfActions.sqf: //Packing my tent if(_isTent and (player distance _cursorTarget < 3)) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; this is not working for me. any suggestions?
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Strangest thing, when I pack or anyone for that matter in the server packs a Domed Tent the item dissapears rather than being placed on the ground or in your gear. There is nothing in any log that shows the Object being removed and it is still in the DB as a setup tent with no gear. Anyone else have this issue? Ver. 1.0.1.4 Epoch_Tavi Via HFB. Thanks, TD
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Hello All and i hope you are well!I am new in DayZ Epoch and i wanted to know about something:when i put down a tent and i die ,it vanishes after death also a clan mate she builded a base and the base when she died vanished,is this a bug or it is meant to be like that?personally i believe buildings should stay even after death,i currently play on DayZ Epoch SPEAR Server so yes when we built our base it just vanished after our clan member died.Some help would be appreciated and also if it can be fixed.Thank you very much. :)