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Found 2 results

  1. Hey hey, I wrote a small fix for the glitch here: https://github.com/vbawol/DayZ-Epoch/issues/1576, this will place a indestructible wood wall in the front of the metal gate on server start and will be removed, if you unlock the gate. Cause i hate self actions i was not in the state to write a self action for it to turn it on again if the gate is locked, Feel free to make one and post it here :) So lets start, you will need: Custom compiles.sqf, Player_UnlockDoor.sqf, and some edits in the server_monitor.sqf. 1. In your custom compiles.sqf find: player_unlockDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockDoor.sqf"; And Replace it with your custom path to the player_unlockDoor.sqf in my case: player_unlockDoor = compile preprocessFileLineNumbers "custom\player_unlockDoor.sqf"; 2. If you dont have a custom player_unlockDoor.sqf copy it out of the dayz_code folder and paste it in your custom folder or any path you point above. 3. In player_unlockDoor.sqf find: KeyCodeTry = nil; And add above this: if ((typeOf _obj) == "CinderWallDoorLocked_DZ") then { _antiglitchvari = _obj getVariable "antiGlitchWall"; if !(isNil "_antiglitchvari") then { deleteVehicle _antiglitchvari; _obj setVariable ["antiGlitchWall", Nil, true]; }; }; If you are done it should look like this: http://s14.directupload.net/images/141014/sd5ob7hl.jpg 4. In server_monitor.sqf (usually in your dayz_server.pbo/system/) if you use plot 4 life, it should be in your mission, find this: if (count _intentory > 0) then { //or this if you use plot management: if ((count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then { and add above: if ((typeOf _object) == "CinderWallDoorLocked_DZ") then { _location = _object getVariable["OEMPos",(getposATL _object)]; _dir = getDir _object; _objectCharacterID = _object getVariable ["CharacterID","0"]; _ownerID = _object getVariable["ownerPUID","0"]; _objectglitchwall = createVehicle ["WoodSmallWall_DZ", [0,0,0], [], 0, "CAN_COLLIDE"]; _objectglitchwall setDir _dir; _objectglitchwall setPosATL _location; _objectglitchwall setVariable ["ownerPUID",_ownerID,true]; _objectglitchwall addEventHandler ["HandleDamage", {false}]; _objectglitchwall enableSimulation false; _object setVariable ["antiGlitchWall", _objectglitchwall, true]; }; So it should look like this: http://s14.directupload.net/images/141014/5hwht7hy.jpg If you dont use Plot 4 life, find in step 4 this lines: _ownerID = _object getVariable["ownerPUID","0"]; _objectglitchwall setVariable ["ownerPUID",_ownerID,true]; And replace this lines with this: _ownerID = _object getVariable["CharacterID","0"]; _objectglitchwall setVariable ["CharacterID",_ownerID,true]; That should be all.
  2. Hey hey, I try to write a fix for this: https://github.com/vbawol/DayZ-Epoch/issues/1576 and i am nearly done, but i cant fine the file where the doors will be locked..... i mean if click on "Lock door" ^^ It would be nice if anybody can point it to me, or at least if i know the variable which is placed on the door if it will be locked. And of course, i will release the fix as soon as i find this damn file / variable ^^ Greetz, stifler.
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