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Found 3 results

  1. Hi again! Once again, this has been done many times before, but I feel like my Balota is different from what other people have created and as such I wanted to share it with you guys. I have tried to bring some elements of Standalone over to the mod, in terms of graphical enhancements with my areas. Balota was the first area I decided to rework after having seen what it looked like in Standalone. Don't worry, I'm not trying to sell Standalone, but some things they have done are nice and perhaps I can bring some of that over to the mod! As usual, my areas won't have crazy barracks and weird buildings placed everywhere. I have surrounded the entire airfield with a wall/fence and added some military loot areas and a few areas of interest. The runway also has lights so it will look good on servers with night enabled! I have updated the file with a new industrial area just south of the airstrip near the dock there. This will add some anti-sniper spots for those annoying fire station campers! It is entirely optional, so remove the section AFTER the update marker in the .sqf if you do not want to have the addition! If you DO however use it and want to use the optional building that is enterable please remember to add "warehouse" to your AddOns section in your mission.sqm to stop that annoying error! The unenterable version which causes no errors is the default one used in the .sqf file. Link to the .sqf file https://github.com/IanHardy/ChernarusBuildings/blob/master/balota.sqf Screenshots of the area http://imgur.com/a/oUI5L ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Kamenka - NEAF + Krasnostav - NWAF - Vybor - Zelenogorsk + 3 Army Bases -
  2. Hi guys, it's me again! Another release from my series of Chernarus Enhancements. This is a dual-release as both areas are in close proximity. North East Airfield has been done by many people but I feel like my version is different from what other people have created and wanted to share it with you guys. I have surrounded the entire airfield with a fence and added some military loot areas and a few areas of interest. The runway also has lights so it will look good at night and a turning area for large aircraft so you can finally takeoff and land a C130! Krasnostav now has a hospital area with parking and details added around, added apartments near the general store with a parking lot, some added detail around the back of the store and there is also a small industrial area on the outskirts towards the airfield. As always, my areas won't have crazy barracks and weird buildings placed everywhere. Links to the .sqf files Krasnostav - https://github.com/IanHardy/ChernarusBuildings/blob/master/krasno.sqf North East Airfield - https://github.com/IanHardy/ChernarusBuildings/blob/master/northeast.sqf Photo albums of the areas Krasnostav - http://imgur.com/a/Z6FIA North East Airfield - http://imgur.com/a/HGaBR ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NWAF - Vybor - Zelenogorsk + 3 Army Bases - Enjoy!
  3. Does anyone know of a way to stop the grass from coming through the runways. I made a runway for the North East Airfield. After I put it in and went into game I was running around and the grass is all over the place. When I'm in the air I don't see grass. If anyone can help me, I thank you for your time. Thug
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