Jump to content

Search the Community

Showing results for tags 'Jets'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 5 results

  1. This server has been decommissioned due to lack of donations to keep it running. The year is 2045, twenty years after person or persons unknown unleashed the H7D3 virus on the world, killing a large proportion of the world's population and turning many of the "survivors" into mindless "zombies" - feral and infectious, very much alive and very, very hungry... Since The Fall, humanity has made great strides in reclaiming this world from the infected. Automated factories have been brought online 24x7 to produce weaponry and equipment which was under development before civilization collapsed. While twenty years have passed, the infected still survive anywhere that there is food and water and, though clearing continues in North America, Europe and Asia, attention has moved to clear the islands of the south Pacific. Trying to continue to develop and expand the feel of John Ringo's Black Tide Rising universe into the future. This server features Vanilla ARMA3 and Apex weaponry, vehicles and equipment on an incredibly atmospheric map. The numbers of infected are higher, thanks to the smaller map size and reduction in the number of mods. IP: 149.56.28.85:2322 Required Mods Ryan's Zombies and Demons: using COS to spawn the Zs, though there are also native spawns around the map with more to come. Normal infected in urban areas are "slow", the spawns are "fast" Zombies so watch out. ARMA3 Apex. Obviously Tryk's Multi-Play Uniforms. Version 0.95 (with the armour fixes for vests). The un-sided uniforms work well with the siding changes on the server. Scripts A3EAI: with vehicle and helicopter patrols. AI patrols and spawns replace the default Epoch antagonists (apart from the Epoch UAVs and subsequent militia if you don;t shoot them down). SEM, BlckEagl's and WAI Missions: all with weapons, equipment and loot customized for EpochZ and including SEM Convoy missions. And yes, there is the WAI Nuke mission. If no one's dealt with that before the timer expires run like hell DayZ style Helicopter Crash Sites Black Market Traders in spawn site and elsewhere. HALO/Ground Spawns and you can select limited Starting Gear Halv's Repair and Reammo Script, rearm and repair your vehicles in the repair shops at gas stations @Sp4rkY's Extended Safe Zone and Vehicle Protection. with three new custom trader camps, North, South and West. Advanced Towing Advanced Rappelling (fast rope from helos) Advanced Sling Load (better sling loading from helicopters) Features All players are BLUFOR, roaming, dynamic and mission AI are OPFOR, infected are RESISTANCE allowing the interaction between the Ai and infected - they will fight each other when spawned together. Spawn Centre moved from the volcano crater to a small island so you can enjoy the view again No building restrictions, build where ever you want 150m Jammer range 7-day base maintenance 48-hour vehicle locks 4 hour restarts, day/night cycle PvE or PvP, your choice (but remember the AI and Zs will be after you too) All base parts are destructible Discord server. Join at: https://discord.gg/BguMwga EpochZ Community Forum at: http://www.epochz.net/forum
  2. I have a unique issue I have not seen ever before. I run a militarized Overpoch Taviana server and have a problem with vehicles like tanks, jets, and armed helis unlocking themselves after a server restart. Anyone have any ideas what the problem may be and/or solution? Thanks for any help!
  3. For the last 9 months I've been hosting a survival server. At this moment it has over 30 custom mods, 100's of scripts, harsh weather, reduced food spawns, custom crafting/building, Ai, trained dogs, cold/dark nights...the is lengthy. I have a few regular players who all state that the server is the best survival server they've played. Looking around at other servers it's clear that most prefer the pvp or pve elements with custom load-outs, tanks, jets and such, but I've been careful not to impose rules as surely the point of DayZ is such freedom. I have built a website which provides a batch file to join effortlessly. There are a few permanent military vehicles and I've also created several YouTUBE videos detailing some of the features. Needless to say I have strived very hard to make my server appealing, but I consistently see players join then leave within a few minutes? As such I get no feedback as to why? I absolutely adore this game and I challenge anyone to find an admin more committed. I'll keep the server open for as long as I can afford to, but I'd love for some-one to let me know what they think, to perhaps spend a day or two exploring what I've spent many months crafting/coding/inventing? Surely the point of DayZ is survival. If there's any survival spirit left in the player-base then you could do much worse... Is survival dead? Is DayZ/Epoch no more than an extension of Arma II/III?
  4. Have a problem. I watched a video back in 1.0.4.2 called: Epoch: Tutorial - Adding custom vehicles/jets and removing weapons by Raymix. I was using the jets until the update 1.0.5.1 and at that time players getting into the jets got killed or the plane just disppeared. So i let some time go by before i would try to get some help. We have 6 servers and finally got catch up. I contacted Raymix and asked if he knew what was going on. He told me to try the following and see if that would work: you will need to add code line inside init line to assign ID. Works like this: _this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];What happens is cleanup code looks for hacked vehicles that were spawned in and do not exist within whitelisted vehicles (like buildable objects) in variables.sqf You could whitelist them, but that's a bad idea. Since that also allows hackers to spawn them. But if you create your own plane in 3D editor and assign an ID to it, you don't need to whitelist anything anymore, it will be a legit vehicle. I tried the following and they still disappear, i didn't have a non admin on to see if it would kill them Anyone have an ideal?
  5. hi guys , i would like to know if someone of you can give me a dynamic_vehicle.sqf for epoch 1.0.2.5 that has almost all the arma 2&oa tanks and jets , i want to add them to the server but i'm scared to broke it so i dont want to do it manually.
×
×
  • Create New...