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Found 14 results

  1. Good morning, survivors. Is there anyone out there still hosting A2 Epoch? I'm addicted and can't seem to walk away. I'm looking to add gem crafting to my server but I can't seem to find a working script. I've installed the ones below but they either have problems or I'm doing something wrong. Any help would be appreciated! I've installed alchemy crafting in the past but there have been a lot of updates since. Is there anyone out there that would be willing to share a working script with a friend in need Tried and failed with these: Thanks for any help,
  2. Vehicle Key Changer is part of Epoch now. Hi, Here's my version of @OtterNas3 vehicle key changer. It was subsequently modified by @Grahame for epoch 1.0.6. Updated for 1.0.7. This adds support for briefcases, gems and coins as well as using the epoch vehicle upgrade system to do the key changing/claiming. * original discussion url: https://epochmod.com/forum/topic/5972-release-vehicle-key-changer-for-making-masterkey-v-14-updated-06152014/ * updated discussion url: https://epochmod.com/forum/topic/43048-release-vehicle-key-changer-for-making-masterkey-v-141-updated-for-epoch-106/ Github link with install directions: https://github.com/oiad/vkc **EDIT* Link to a working locate Vehicle script that is able to find multiple vehicles per key: **** For Epoch only **** >> Download << Visit this link: https://github.com/oiad/vkc/tree/vkc-Epoch-
  3. my first work in editin :) https://uploaddeimagens.com.br/imagens/20180307202515_1-jpg https://uploaddeimagens.com.br/imagens/20180307202245_1-jpg DOWNLOAD: https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0 AI M2 NEED WAI: https://pastebin.com/GJMnPvZP ON THE MAP: https://pastebin.com/cyqH9rNV https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0
  4. I am having an issue with buying vehicles with gems. I can buy gems and sell gems at traders However when I try and buy a vehicle with gems by pressing buy it doesnt do anything. No errors or anything its just that nothing happens. I'm running epoch Anyone have an answer for this? Any help would be appreciated. https://gyazo.com/bcc5ad9aac9762026f3f7d6264facc52
  5. Hey guys, been lurking for quite a long time around here and wanted to give something back. I have seen a lot of tuts and requests for certain things relating to the gemstones but haven't seen this as a tutorial. Lots of great of info on these forums but it seems spread out across several different posts. If someone has already done this and I simply missed it or searched the wrong terms, could a mod please delete this? I wanted to make an easy to use solution for allowing players to sell the gems that they find. I have made a custom gem trader that will buy any gems your players find but that didn't require server admins to mess with the dayz/epoch code itself. I chose this route because I figured if a new server admin messes something up the MPMission it wouldn't be as bad to fix than a mistake in the actual epoch/server files. It also utilizes an outside sql file that you can simply comment out if you want to turn it off. All changes made will be in your mpmissions folder and in the database. Since I made this for a Taviana server I play on everything will be Tavi related but you can change it for any server. First of all, thank you to BetterDeadThanZed. Your post on custom traders last year made this idea possible and most of the below information is directly from that post. 1. Open MPMissions\Dayz_Epoch_13.Tavi\server_traders.sqf and find the line serverTraders = [ Place the following code into a new line right under the serverTraders = [ "RU_Villager1", Below that find the section /*--------------------------------------------------------------------------- NEUTRAL VENDORS ---------------------------------------------------------------------------*/ and add the following code right below //Gems menu_RU_Villager1 = [ [["Gemstones",700]], [], "neutral" ]; It is important to make sure that if you change the RU_Villager1 to something else, (or even if you don't), that you go through the list in server_traders.sqf and ensure that you are not re-using a class name that is already in use. The game will take whatever ai class names that are in the top list and make them traders with the bottom code. After this tutorial you can place an RU_Villager1 anywhere on your map and when a player talks to them, the player will have access to a Gem Trader. Save your server_traders.sqf file and close it. 2. Open your server's database and navigate to the server_traders table. Create a new entry and insert the following into the appropriate fields: , RU_Villager1, 13, neutral, ,Tavi Mining Company Notice the first comma. The empty space to the left of that comma is for the ID column and the second empty space is for the static column. For this tutorial leave both columns blank. You don't need anything in Static and if you leave the ID column empty it will auto-fill that column with whatever is the next ID number available, (thanks to ZeroKOOL for the great tip!). The 13 shown above is for Taviana. If you decide to utilize this code for another island, make sure you change that number to the one relative to your island, (11=Cherno, 16=Pantera, etc). Save this entry and close the server_traders table. 3. Open the traders_data table in your database. You will need to sort this table in ascending order so you can find the highest number being used in the ID column. I am using 7589-7595 as my ID numbers here. If any of those are already being used you can use any other numbers you like. You will need to create seven new entries and insert the following code into the appropriate fields. 7589,["ItemRuby",1], 250,[9,"ItemGoldBar10oz",1],[5,"ItemGoldBar10oz",1],0,700,trade_items 7590,["ItemTopaz",1], 250,[9,"ItemGoldBar10oz",1],[5,"ItemGoldBar10oz",1],0,700 ,trade_items 7591,["ItemObsidian",1], 250,[9,"ItemGoldBar10oz",1],[5,"ItemGoldBar10oz",1],0,700,trade_items 7592,["ItemSapphire",1], 250,[9,"ItemGoldBar10oz",1],[5,"ItemGoldBar10oz",1],0,700,trade_items 7593,["ItemAmethyst",1], 250,[9,"ItemGoldBar10oz",1],[5,"ItemGoldBar10oz",1],0,700,trade_items 7594,["ItemEmerald",1], 250,[9,"ItemGoldBar10oz",1],[5,"ItemGoldBar10oz",1],0,700,trade_items 7595,["ItemCitrine",1], 250,[9,"ItemGoldBar10oz",1],[5,"ItemGoldBar10oz",1],0,700,trade_items If you are comfortable with SQL you can alternatively use the following code: REPLACE INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (7589, '["ItemRuby",1]', 250, '[9,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 700, 'trade_items'); REPLACE INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (7590, '["ItemTopaz",1]', 250, '[9,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 700, 'trade_items'); REPLACE INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (7591, '["ItemObsidian",1]', 250, '[9,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 700, 'trade_items'); REPLACE INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (7592, '["ItemSapphire",1]', 250, '[9,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 700, 'trade_items'); REPLACE INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (7593, '["ItemAmethyst",1]', 250, '[9,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 700, 'trade_items'); REPLACE INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (7594, '["ItemEmerald",1]', 250, '[9,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 700, 'trade_items'); REPLACE INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (7595, '["ItemCitrine",1]', 250, '[9,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 700, 'trade_items'); The above code will allow players to buy any gem for 9 10Oz Gold Bars and to sell any gem for 6 100z Gold Bars. You can change these values to be anything you want. 4. Navigate to your MPMissions\DayZ_Epoch_13.Tavi folder and open mission.sqm. Find the lines class Markers { Right after that you should see items=number; Whatever number equals above, simply add 1 to that number. For me it went from items=28; to items=29; Keep scrolling down through the Markers section until you get to the last marker. Insert this just before the last }; of the Markers section: class Item28 { position[]={6054.33,5,7704.25}; name="TaviMiningCompany"; text="Tavi Mining Company"; type="mil_dot"; colorName="ColorBlack"; }; class Item# should be one less than the total number you changed above. 5. Navigate to your MPMissions\DayZ_Epoch_13.Tavi folder and open init.sqf. Find the line if (isServer) then { Just above the }; that closes that section insert the following: execVM "custom\Gem_Trader.sqf"; For me the section ended up looking like this: if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; execVM "custom\Gem_Trader.sqf"; }; 6. Navigate to your MPMissions\Dayz_Epoch_13.Tavi folder and create a folder named custom if you do not already have one. Inside that folder create a new file called Gem_Trader.sqf Insert the following code into that file and save. This file will hold all of the items and coordinates of the Mining Operation. If you choose to place it somewhere else, (or on a different map), change the coords in this file. _unit_1337 = objNull; if (true) then { _this = createAgent ["RU_Villager1", [6054.33,7704.25,0.1], [], 0, "CAN_COLLIDE"]; _unit_1337 = _this; _this setDir 29; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_0 = objNull; if (true) then { _this = createVehicle ["MAP_bouda_plech", [6056.0205, 7702.5825, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir 90.66597; _this setPos [6056.0205, 7702.5825, 6.1035156e-005]; }; _vehicle_9 = objNull; if (true) then { _this = createVehicle ["MAP_stanek_3B", [6054.7871, 7705.0747], [], 0, "CAN_COLLIDE"]; _vehicle_9 = _this; _this setDir 118.30024; _this setPos [6054.7871, 7705.0747]; }; _vehicle_16 = objNull; if (true) then { _this = createVehicle ["MAP_Misc_WoodPile", [6061.7505, 7702.2954, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_16 = _this; _this setPos [6061.7505, 7702.2954, -3.0517578e-005]; }; _vehicle_29 = objNull; if (true) then { _this = createVehicle ["MAP_Barels", [6055.0283, 7700.7544], [], 0, "CAN_COLLIDE"]; _vehicle_29 = _this; _this setDir 6.0406318; _this setPos [6055.0283, 7700.7544]; }; _vehicle_30 = objNull; if (true) then { _this = createVehicle ["MAP_barrel_water", [6056.3247, 7703.3833, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_30 = _this; _this setPos [6056.3247, 7703.3833, -3.0517578e-005]; }; _vehicle_31 = objNull; if (true) then { _this = createVehicle ["MAP_P_pipe_small", [6059.0938, 7700.5908, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_31 = _this; _this setDir 3.4072633; _this setPos [6059.0938, 7700.5908, 3.0517578e-005]; }; _vehicle_32 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [6062.4844, 7704.5562], [], 0, "CAN_COLLIDE"]; _vehicle_32 = _this; _this setDir 203.54425; _this setPos [6062.4844, 7704.5562]; }; After you restart your server you will see a new marker on the map. It will be on the rim of the volcano of the West island in Taviana. Here are a couple pics of the Tavi Mining Company. If you have any questions, please ask. This is my first attempt at a tutorial, so if you guys have any pointers or corrections to what I posted, definitely let me know! EDIT #1: I wanted to add that, for any other map but Taviana, if you want to use this code you have to open your editor with the map you want. Create a mission with a center, group and a playable character You can either copy and paste the code I put above or create your own outpost with whatever props you want. The playable character you added above should be placed where ever you want your trader to be. Save that mission then find it in My Documents\Arma 2 Other Profiles and open the mission file with whatever text editor you use on your PC. At this point if you wanted cut and paste my code into your mission.sqf you will need to go into the editor again and move the pieces around the map to where you want your trader to be before saving. After saving, you will just need to cut and paste all of your mining setup's createvehicle items from your mission.sqf into gem_trader.sqf.
  6. I found treasure chests at shipwrecks. The game gives me the "search" option, when I search, the chest opens, and I can see that there are gems in it, but I have no way of taking them. Pressing "i" for inventory, in same way as looting other crates does not bring up a window Any idea? Is this a bug? I've seen youtube videos of others taking the treasure, and I see a small "hand" icon on their screen, but there are no instructions on "how to". :unsure:
  7. Hey there everyone. I was putting all the gems in my servers' traders but I would really like to know if anyone knew the rarity of each gem so I could change the price accordingly. It seems that Rubies seem to be the most rare, but I cannot find any documentation on it. Does anyone know the gem rarity?
  8. Luna

    Smelt system

    Hi – does anyone know how to fix the smelt (gems) system ? It just runs in a loop when you try to smelt gold.
  9. This is Enhanced Vehicle Deployment - retooled for deploying mounted weapons. I do not take credit for any of the script. I just made a how-to because a few people asked for it. http://youtu.be/oASs2_RUX88 Features: Right click on gems to deploy mounted weapons. Emerald excluded. Easy to configure any way you want. Topaz = DSHkM .50 cal Citrine = M2 .50 cal Amethyst = KORD .50 cal Sapphire = AGS Grenade Launcher Ruby = MK19 Grenade Launcher Obsidian = GMG Grenade Launcher The .50 cal guns have optional tripod sizes: high or mini. The grenade launchers just have minitripods. Most of the ammunition for these weapons can be found in ammo crates. Excluding KORD ammo. Repack Weapon into gem form. Deploy and repack as many times as you want. Anyone can pack the weapons if it's unlocked. Requires a toolbox Also allows packing of M240 nests into M240Nest_Kit. Requires a toolbox Stop deployment by moving. Prevent packing of destroyed deployable vehicles. Prevent packing of locked vehicles. Materials are dropped on the ground when packing like the other remove actions (workbench, wreckage, weapons crates) instead of automatically added to the player's inventory. Remove ammo from all vehicles when deployed. Credits oOSmokyOo for on which EVD was developed from. maca134 for his wonderful Right Click Options to Items script. TheVampire whose DZMS gave plenty of ideas on how to rework this script. [VB]AWOL whose code in player_craftItem.sqf and remove.sqf were referenced for some parts of the deployment script. [VB]AWOL whose player_build.sqf was used for building the weapons. TheFarix whose release: is the foundation of this how-to. SiothieGaming whose Remove Weapons Script allows better customization of vehicles. Requirements Right Click Options Script and knowledge how it works. I don't know a link to one, so you have to find it yourself. Remove Weapons/Ammunition/Thermal from Vehicle Script and how it works Custom variables.sqf and knowledge how it works. Custom fn_selfActions.sqf and knowledge how it works. Knowledge of and how it works. Installation Step 1. Install Right Click Options Script, and install Remove Weapons/Ammo Script. Step 2. Open your fnc_remWepSG.sqf (Remove Weapons/Ammo Script) and change it to this: Save it and repack your dayz_server.pbo. Step 3. In your extra_rc.hpp (Extra Right Click Script), add this: Step 4. In your custom variables.sqf, find this: dayz_allowedObjects = StaticVehicleArray + ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"]; And add "StaticVehicleArray + " without the quotes, as I did. Step 5. Again in variables.sqf, above dayz_allowedObjects = StaticVehicleArray + ... add this: StaticVehicleArray = ["M240Nest_DZ","AGS_RU","MK19_TriPod","BAF_GMG_Tripod_D","M2StaticMG_US_EP1","M2HD_mini_TriPod","KORD_high","KORD","DSHkM_Mini_TriPod","DSHKM_Gue"]; Step 6. Again in variables.sqf find this line: DZE_isRemovable = ["Fence_corrugated_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"]; and remove "M240Nest_DZ", as I did. Step 7. Again in variables.sqf find this line: DZE_safeVehicle = StaticVehicleArray + ["ParachuteWest","ParachuteC"]; and add "StaticVehicleArray + " without the quotes, as I did. Step 8. In your custom fn_selfActions.sqf, find this: // All Traders and above it add: Step 9. In your init.sqf, find this: MaxMineVeins = 0; and set it to 0, as I did. Or at least a very low number. Step 10. Download the attachment and copy the Scripts folder to your mission pbo, where the init.sqf is. Dropbox Notes: More then one player can deconstruct and get items from a single ore vein. So groups of players can easily exploit them for gems if you do not limit the MaxMineVeins. You can spawn in mine veins using Gold_Vein_DZE for missions or events or well defended areas for rewards. You can add the gems and the ammo to the traders. If you want something to give the sledgehammer new meaning, consider this: I've played with it and about 95%+ of the time it just breaks the tools anyway. Otherwise I would recommend finding some new creative use for the sledge, rather than removing it. If I can find a good item to use for searchlights I will add it to the download. You could I guess change the KORD to be searchlight. Feel free to change things to suit your needs. I know that this could have been done in 3 files or less, instead of 11. I admit I am a very novice at this. It's the best I could do at the moment. I've tested it on my server and seems to be working on
  10. "Adigo Ad Mortem Mine" I had a bit of time today so decided that I would make a mine for Chernarus. This is LARGE and has trees inside it. I know some of you wont like that but I find it can make it claustrophobic, so great for battles with AI of PVP. There are plenty of Gold, Silver and Iron Veins in the mine and also a crate with a few essentials. I have added a zombie trigger, but you could easily enough switch them out for AI if you wanted or use WAI missions to place them. If it is of use to you, enjoy! :) 1) Add the MIne.sqf and MineCrate.sqf as you would any other custom map addon.(Either server side or client - personally I use server.) 2) Edit your Mission.sqm file to add the sensor and marker. (Remember you will need to edit the classitems accordingly and also the address in the sensor script, directing it to where you have the MineZombieSpawn.sqf.) Images and Location Mine SQF Mine Crate If you guys would like Zombies to spawn then use this Sensor.(Remember to change your class item numbers) Sensor The sensor will trigger this; Mine Zombie Spawn SQF And if you would like to have a marker add this.(Remember again to edit the Class Items numbers.) Marker If you have any issues or would like a more detailed installation then let me know ~ iCEtIMed
  11. Was wondering if anyone knows of the different chances of getting gems. Whether it is rarer to get a citrine or a sapphire If anyone knows the order it would be great for setting the prices! much appreciated! :)
  12. Quick and easy Gemstone Trade Epoch ____________________________________________________________________________________________________________________________________________ What is this? This is a very simple way to quickly allow players to sell Gemstones. It's nothing new or custom, in fact, most experienced modders are likely already aware of this method. It makes use of the same code that allows you to trade 1 Empty Whiskey Bottle for one 1 1oz Copper Bar. Why am I releasing this? Because it's nice to give back to people who spend time making awesome mods that I couldn't make myself. Also, when searching for a way to sell Gems my options were hacking files and code around or adding a new "Gems" category to the trader and inserting them to the database. Okay, fine, that does indeed work, but this also allows you to Buy the gems, which I didn't want or need. I finally stumbled upon this Empty Whiskey -> Copper Bar code and had a eureka moment. Limitations This method only checks your personal inventory, this means this method cannot be used to sell any primary or secondary weapons, including the Chainsaw (I tried). If it is possible, I've missed it completely. You cannot trade for multiple items. That is, trading one item, for two different items, you can however trade for multiple of the same item. E.g. Trade 1 Emerald for 4 Gold Bar - Possible! E.g. Trade 1 Emerald for 5 Gold Bar and 2 Silver Bar - Not Possible! How to make use of this method Start by extracting your server_traders.sqf from your mission.pbo and open the file in your text editor of choice. Look through the code and decide which trader you wish to use for the Gemstone Trade. I decided the Black-market Trader was a good choice. // Black market, Stary menu_FR_Rodriguez = [ [["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]], [], "neutral" ]; Change to the following // Black market, Stary menu_FR_Rodriguez = [ [["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]], [ ["ItemGoldBar10oz","ItemRuby",1,1,"buy","Ruby","Gold Bar (10oz)",101], ["ItemGoldBar10oz","ItemObsidian",1,1,"buy","Obsidian","Gold Bar (10oz)",101], ["ItemGoldBar10oz","ItemAmethyst",1,1,"buy","Amethyst","Gold Bar (10oz)",101], ["ItemGoldBar10oz","ItemTopaz",1,1,"buy","Topaz","Gold Bar (10oz)",101], ["ItemGoldBar10oz","ItemCitrine",1,1,"buy","Citrine","Gold Bar (10oz)",101], ["ItemGoldBar10oz","ItemEmerald",1,1,"buy","Emerald","Gold Bar (10oz)",101], ["ItemGoldBar10oz","ItemSapphire",1,1,"buy","Sapphire","Gold Bar (10oz)",101] ], "neutral" ]; Updates 29th March 14 - Sapphire added to the list, thanks for Snakeeyes for spotting
  13. hello i m trying for server to fix the gems as a extra currency because the 12 fullbriefcases is not really much but the adding of the gems is not going liek i wanted to go. so well so this is my fist help topic. -------------------------------------------------------------------------------- trader_data = server_traders = -------------------------------------------------------------------------------- endless loop buying even when not have the product in my gear - - - - - - - - - - - - - - and when i try to sell a gem it will not give the product sell back value Buying = infinite (even when you don't have the product) Sell = takes the product but not give back the sell value so the Question of today will be 1 how to fix those problems Greatz. TH3C0RE
  14. Hey all, Does anyone have an up to date guide on adding gem traders to a Chernarus map?
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