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Found 2 results

  1. Hey guys, i have an issue with ym server it is kicking me for Create Vehicle Restriction#0 and trying to spawn me as a bird, I have looked through my create Vehicle.txt and can see the seagull part but dont know enough about coding to fix this can someone shed some light please? My Create Vehicle.txt is below
  2. MultiGamer

    Help please!

    Hi all! I'm have a problem... I make the menu for the server , but do not know how to remove it after the death of the player. doing so: waitUntil { not alive player }; However , it removes the once .. Help please. _Rus_ Всем привет! У меня есть проблема... Я делаю меню для сервера, но не знаю как его удалить после смерти игрока. Делаю так: waitUntil { not alive player }; Но эта функция удаляет всего один раз... Помогите пожалуйста. This is menu | Это меню. waituntil {!alive player ; !isnull (finddisplay 46)}; _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""]; titleText ["One load menu!", "PLAIN DOWN", 3]; LoadMenu = { _new = player addaction [("<t color=""#ff0000"">" + ("Suicide") +"</t>"),"[] call KillPlayer","",5,false,true,"",""]; _new = player addaction [("<t color=""#0074E8"">" + ("Exit") +"</t>"),"[] call RemoveAllA","",5,false,true,"",""]; }; RemoveAllA = { removeAllActions player; _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""]; titleText ["Menu loaded!", "PLAIN DOWN", 3]; }; KillPlayer = { player setDamage 1; }; if (!isServer) then { player addEventHandler ["Respawn", { _na = player addaction [("<t color=""#0074E8"">" + ("Menu") +"</t>"),"[] call LoadMenu","",5,false,true,"",""]; titleText ["Respawned!", "PLAIN DOWN", 3]; }]; }; waitUntil { not alive player }; removeAllActions player;
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