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Found 2 results

  1. *Note this will only work with door Management script as it needs to pull your gui so you can unlock the door without the code* Random Door Codes (manual code entry will not work on doors anymore, random chance you'll hit the right code) Takes 20% of your food and water every attempt Custom\doorManagement\player_unlockDoorCode.sqf Here's the changes: // get object combination _objectCharacterID = _obj getVariable ["CharacterID","0"]; //Yeah, let's just go ahead and make this incredibly hard _doorRandomCode = floor(random 100); //Change the number value to higher if you want tougher lock _playerRandomCode = floor(random 100); //Make sure numbers are the same, otherwise player would have less chance to get it // Check combination //if (DZE_Lock_Door == _objectCharacterID) then { if (_doorRandomCode == _playerRandomCode) then { //So we're just gonna ignore what the player put in and use two random numbers [player,"combo_unlock",0,false] call dayz_zombieSpeak; Credit goes to apoc
  2. Hi, me and a couple of my friends have been having trouble with the new como lock mechanism in the latest patch of Epoch. We were able to build a lockable garage door. However, after we set the door up we were all unable to access the unlock menu properly after scrolling and selecting the 'unlock door' option. The menu seems to flicker on and off in a split second, so we are all unable to enter the code and unlock the door. We contacted the servers admin and he seemed to be able to unlock it fine. But he did not know why we could not use it properly. And the problem did not arise due to the fact that the door was placed within an already existing wall because we could not use the unlock menus on his own garage doors either. I'm not sure if this is a server specific problem or a known problem within the current patch (I haven't seen anything related on the forums). Any help would be appreciated, thanks.
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