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  1. I was personally looking for a repair / re-arming script for arma 3 epoch and noticed that there wasnt really any good out there yet, so i decide to do something about that. i went back in my a2 mission file and fetched this scrip that was originally written by ported it to work with crypto changed it so it allows you to re-arm all types of magazines for all types of weapons (from drivers seat), removed re-fuel (as fuel is auto and free on any fuelstation) and added a few extra features like a banned weapons array, banned magazines array, max global amount of magazines, max magazines for each weapon and colour of scroll action, you can check out here: http://pastebin.com/uMrvqiGT http://pastebin.com/7MNi6KZc http://pastebin.com/ySETb79x for anyone who does not know how to add this: put all files in a folde called addons\service_point\ in your mission if you already have an init.sqf, add the line from the code tag below to the bottom of yours: if you do not have an init,sqf in your mission, then make an empty file, call it init.sqf and add the lines in code tag below: if(hasInterface) then{ [] execVM "addons\service_point\service_point.sqf"; }; or you can edit the line: _folder = "addons\service_point\"; // folder where the service point scripts are saved, relative to the mission file and put it wherever you want. By default, this will only work with "Land_CarService_F" building types, but you can add any building/vehicle type you like in the array on line 8 of service_point.sqf, like this: _servicePointClasses = ["Land_CarService_F","myaddedbuilding1","myaddedbuilding2","anotherbuilding2"]; // service point classes (can be house, vehicle and unit classes) i put notes by the options you can change, so go through the beginning of service_point.sqf and checkout what you can change. all credits goes to axe cop for his original code. have fun regards Halvhjearne Edit: Since it is not possible to remove or add crypto to the player from the player himself (wich is ridicules really), i made this little addition and updated the scripts, to ensure the crypto is removed from the player: https://github.com/Halvhjearne/HALV_takegive_crypto to use it updatet the service point script files with the updated code and put both of the .sqf files from github in a folder called custom in your mission.pbo. then add this line to the bottom of your init.sqf: [] execVM "custom\HALV_takegive_crypto_init.sqf"; now it will actually remove the crypto from the player ...
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