Jump to content

Search the Community

Showing results for tags 'skalisty'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. Ok so I have a few map additions one is being ran through the server pbo and the other through the mission pbo. I noticed on 99% of restarts a bridge going across skalisty isn't spawning until I relog which isn't to big of a deal but everything else in that script spawns correctly the first time. I also have excelsiors bridge which is the one being ran in the mission file and I notice it just recently started spawning in under the water, I tried relogging but it still remains under the water.
  2. UPDATED 2/20/2018 Click here for files from Github Hello all I have been asked to post this so here goes. The island is surrounded by 20m high walls. Only 4 ways in, well you could try and land a heli, There is two weapon creates and a lottery box behind the palace. M2s waiting to greet you. If you would like the files, please PM me and I will send them to you. Don't forget to leave email in PM. I am looking to find a new way to post links since DropBox changed the way they share. You have to update the items in the crates to the new class names in Epoch 1.0.6.2 DONE
  3. I've got a script set up on my server that add's a few custom buildings. They all work very nicely, except for the fact that I can't see the bridge that goes to Skalisty Island. Other players can, everyone else who I have asked is able to see it and cross it, but all I see is a dock :-( This is what everyone else sees and that player over there is me, standing on the edge of the dock that I can see. If I go any further, I fall into the water. If I'm in a vehicle while another player drives across, They fall to the surface of the water and drive across it as if it were a road. I'm at a loss regarding what to do to fix this issue. Do you have any suggestions?
  4. This is a small base/military outpost I've built on Skalisty Island, with the purpose of being used in conjunction with DZAI's custom spawns. The Mi17 doesn't spawn in as default (it would be wiped by the "kill a hacker" function), so spawn in your own via the database, or if you use InfiSTAR's AH you can spawn and save it manually. Most people will raid the base for basic tent loot and the bandits' weapons anyway, but the Mi17 is what really motivates people to go in usually. Also, Skalisty is only reachable by boat unless you use a custom bridge, I use the Excelsior Bridge (couldn't find the original thread to the author :|) Pics: Download: skalisty.sqf Installation is as usual: Make a custom folder in your missionfile's main folder named "map" (or use your own if you have one).Put "skalisty.sqf" into this folder.Then add the following line at the bottom of your "init.sqf" file:[] execVM "map\skalisty.sqf";
×
×
  • Create New...