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Found 48 results

  1. #This add a new kind of trader not based in humanity variable as: Neutral,Bandit,Hero. #This new kind is based on friendship with player. #I take friendship as survived days. So if u survived days > 1 then AI trader is your friend and he wanna trade with you. #You can locate this traders in Bash,Stary && Klen. #Also i made a new category where you are free to play with rare items and lower prices (its the main idea). #This is only for coins and advanced trade but if someone want it for gold or without adv just say in this post. INSTALL: DONE! ***if u need test and your survived days cannot let you then go to selfActions and...***
  2. ALLOW PLAYERS TO SHOWER IN RIVER. When players are near of Lakes they can use Scroll Menu to "Take a Shower in Rivers" *Add Humanity+450/infection chance/time restriction. ***you will need a custom fn_selfActions.sqf*** 1-Create a sqf called showerON.sqf and put it into MPMISSIONS\YOURINSTANCE\fixes\ paste: 2-Now got at bottom of your fn_selfAction.sqf and paste 3- in fn_selfactions.sqf : find: player removeAction s_player_studybody; s_player_studybody = -1; add bellow: player removeAction s_player_shower; s_player_shower = -1;
  3. UPDATE V2. for 1.5.0.1 tnks @theduke & @Cherdenko for all the help. NEW WORKSHOP OPTIONS: VIDEO PREVIEW OF NEW OPTIONS: INSTALLING: ***You will need a custom: fn_selfactions.sqf//compiles.sqf//variables.sqf DOWNLOAD HERE:http://www.mediafire.com/download/pyewpbmawt0k1d1/workshopV2.rar 1-IN INIT.SQF 2-IN DESCRIPTION.EXT A- B-Again in description.ext but at very bottom paste: 4-NOW IN CUSTOM FN_SELFACTIONS.SQF A- B- C-Again but now bellow of : if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { D-Bellow it u will find: So steps B,C,D looks: E- 5-IN CUSTOM COMPILES.SQF A- 6-IN CUSTOM VARIABLES.SQF A- B- C- D- ***SO STEPS A,B,C,D looks: (see lines in blue)*** F: 7-NOW YOU NEED GO TO YOUR dayz_server.pbo UNPACK IT. A-open server_functions.sqf find: B-OPEN THIS 3 FILES AND MAKE THE SAME CHANGES FOR EACH ONE. server_monitor.sqf // server_publishVehicle2.sqf // server_publishVehicle3.sqf C-Now take the "fnc_wra.sqf" located in download folder and drop it into ....\@DayZ_Epoch_Server\addons\dayz_server\compile\ Done. You can repack your dayz_server.pbo. 8-CREATE THE PATH AND PLACE DOWNLOAD FOLDER create: ......\MPMissions\DayZ_Epoch_11.Chernarus\custom\scripts\ and drop "workshop" folder inside. 9-ONLY INFISTAR USERS tell infistar to notblock the dialogs, so go to your AHconfig.sqf ( tnks @Cherdenko) in there we have to add these two dialofg numbers under: AND ITS DONE.
  4. /////////Allow players by right click on Etool to: *Build Small Houses: (Survive 2 days + 4 WoodWalls + 1 FloorCelling) *Build Medium Houses: (Survive 5 days + 2 CinderWalls + 1 FloorCelling) *Build Large Houses: (Survive 8 days + 4 CinderWalls + 1 FloorCelling) *Build Hero Hospital Tent : (Survive 2 days// PlayerHumanity+5000 // 2 WoodWalls + 1 FloorCelling) //////////INCLUDED: *Only 1 house per plot area restriction. *Info Menu about requiere items and days survived in plot pole cursor target. *Heal script for Hero Hospital Tent. *Houses recognized as Maintein Class. *Remove option only for owners (not tested on friends but it should work). *Keep Same position after restart. PICS: /////////INSTALL: *First at all you need a custom fn_selfActions.sqf, variables.sqf ,compiles.sqf *And DZE_ click actions mod: 1- your custom fn_selfActions.sqf : A: B: ***So step A & B must look like this: C: D: E: *Done with selfActions.sqf 2- Now in your Custom variables.sqf A: B: C: 3-Now in your Custom compiles.sqf A: 4- Extra_Rc.hpp if u use group management. 4- extra_rc.hpp if u DONT! use group management. IF DONT HAVE Extra_rc.hpp AND URE USING DEPLOY ANYTHING (Tnks @Cherdenko) open your config.sqf in addons folder and add the lines in blue **** download all sqf from here: http://www.mediafire.com/download/orbkco94qn9s4vp/crafthuouses.zip (FIXED) ////////IF U DOWNLOAD THE FILE YOU DONT NEED NOTHING MORE, JUST PLACE "custom" download folder into "Mpmissions\your instance\" //////////////////////////// ***IF DOWNLOAD LINK IS DEAD THEN: 5-Create the sqf´s and folders. A: FOLDERS SQFS (drop all sqf into "Mpmissions/your instance/ custom/ scripts/house/" )
  5. You can use knife to cut you and drink your own blood to quench thirst. make a new sqf called drinkblood.sqf and put it into MpMissions/yourinstance/custom/scripts/ here we have 2 ways to call the script. 1-if u have DZE_rightclick actions call it by extra_rc.hpp or 2- use scroll menu to call it. 1-CALLING WITH extra_rc.hpp go to your extra_rc.hpp and paste lines in blue. Done: open your inventory, right click on knife "drinkblood" 2-CALL IT WITH SCROLL MENU make a new sqf named drinkblood_init.sqf now go to very bottom of init.sqf and paste Done: use your scroll menu and pick "DrinkMyBlood"
  6. VIDEO PREVIEW: Hi. This is not about spawn objet like a crazy, each objet have a relatioship whit the other. SPECIALS THNKS FOR THEDUKE!!!! HE RELEASE THE GUIDE MENU CUZ IM A PRIMATE :D This is about life in a base. For player who want to play faraway from cities, in forest or any other place. WHATS IN THERE? INSTALL IT: 1-Download :http://www.mediafire.com/download/h01avwl1cgo1odm/EPOCHLIFE.zip 2-Paste "Custom" folder in your MPMISSION/INSTANCE/ **note: thers a extra_rc.hpp in this folder if u have one NO use it just copy the code bellow. 3A-IF YOU HAVE extra_rc.hpp then paste it. IF YOU DONT HAVE go to 3B 3B- Go to your description.ext and paste at bottom: 4-Go to your description.ext and paste at very bottom: *ItemShovel - ItemSledge - ItemBook3 are very important in this mod. Maybe u needs add this in traders . I have ItemBook3 in my customloadout. Ready. Note: This work fine whit battleye, but i dont have INFISTAR so dnt know if works on it. maybe anyone can test and make it works on infistar.
  7. Hi. Was working on this whit my friend ChukyN. Basically take the minning script and change some things to get a new use for my server. Heres the original script. Credits for: Vindomire ***Whats new?*** :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::INSTALL:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 0-Download: http://www.mediafire.com/download/8t9p8s9cbd1bsq2/work_click.zip And drop "work_click" into:yourServerRoot/MPMISSION/INSTANCE/custom/script/ !!!!!!!!!!!!!!!!!!!!!!!!!!!(IF U CHANGE THIS PATH YOU NEEDS Change paths IN EVERY FILES)!!!!!!!!!!!!!!!! 1-Open your init.sqf find the if (!isDedicated) then { section and paste at bottom: 2-Again but at very bottom of init.sqf paste: 3- now go to your custom variables.sqf then into dayz_resetSelfActions = { paste: **Notes: VIDEO PREVIEW: (dnt worry about spanish MSGS in video..I translated everything to upload here.) And nothing more.
  8. Hello, i was looking for more realism in my server then did it.. and i want to share here. Note: this is a very very primitive way to make a mod, i know. but my brain is very very primitive :D so i use the only primitive resourses in my head to do it. If anyone can make it better, please do it. The result is a functional mod whit easy installation. *What Does Traders in Move?- INSTALL: 1-download here: http://www.mediafire.com/download/u474ddj3k54smu3/traders_in_move.zip 2-drop "traders_in_move" folder into YourServerRoot/MPMISSION/Chernarus_11/custom/ 3-Open your init.sqf and paste this at very bottom: For COINS SYSTEM: ( for gold system open your "server_traders.sqf" and change categories ) 4-Open your "server_traders_cherno_11.sqf" and paste lines in blue. 5-again in "server_traders_cherno_11.sqf" paste this at very bottom. **note this is an example u can use other items categories. ***Thers an error in rpt about CYCLE *this is when merchants start again the route* but works well. its done. notes:
  9. I'm making a server with a plenty of mods and now I have one huge problem. I must get all items class names (you know... for traders, loot etc) from all this mods. I don't know how to do that. I used LEA but it didn't generated all items. Is there a way to get ALL classnames from addons ?
  10. prue420

    AGM

    Delete post
  11. So I've looked around the forums and haven't seen this asked yet and I feel that it's screaming to be mentioned: Has anyone from the A3 Epoch team, Breaking Point team, Origins team, or any other modding team looked at the possibility of sharing resources to make a more definitive mod? It seems silly to me, as a fan of many of these mods, to see each team with a fantastic game in which they create one or several elements that seem to fit the bill perfectly, and then have another create a different element better. Yet each modding community team seems to operate independently and siloed from the other. Couldn't there be a skype meeting or email shared between the Epoch team, and Breaking Point team? Couldn't each discuss intelectual property that they are willing to colaborate with in the spirit that sharing your creations and ideas is what modding is all about? It seems crazy to me to even bother waiting for Dayz Standalone or another mod to build the game I and many other fans are looking for, while there are all the elements of a great game already out there. Is pride in what you've made too important to colaborate to create something that will really srike the proper cord? In my own opinion, and most of you may differ, I believe that the original breaking point zombies (earlier generation) would be a fantastic fit for Epoch and if the Breaking Point team would be willing to share the animations and pathfinding from a system they don't even use any more, we could have a much more dynamic and intense PVE element to Epoch. I know that this is ultimatly the Epoch team's baby and that it's also their creative freedom to choose what they want to do, but maybe they want to hear from their community in a way that I feel Bohemia Interactive and the orignal Dayz team has totally lost sight of. I guess what I was hoping is, here, on the Epoch forums (the game that I feel has the best core mechanics) we might make it known that seeing colaboration between the teams would help move each project forward. Am I alone?
  12. I feel like this could be a tall order, but I did a little searching through the forum and no one has brought it up. This mod as far as I know is client side and, for those who don't know, it's only purpose is to add a secondary sound effect, after a gunshot for example, for the purpose of dynamic echo/reverb. It adds a little bit more presence to weapons and explosions in the environment. If anybody can give me any info, I would appreciate it.
  13. For the last 9 months I've been hosting a survival server. At this moment it has over 30 custom mods, 100's of scripts, harsh weather, reduced food spawns, custom crafting/building, Ai, trained dogs, cold/dark nights...the is lengthy. I have a few regular players who all state that the server is the best survival server they've played. Looking around at other servers it's clear that most prefer the pvp or pve elements with custom load-outs, tanks, jets and such, but I've been careful not to impose rules as surely the point of DayZ is such freedom. I have built a website which provides a batch file to join effortlessly. There are a few permanent military vehicles and I've also created several YouTUBE videos detailing some of the features. Needless to say I have strived very hard to make my server appealing, but I consistently see players join then leave within a few minutes? As such I get no feedback as to why? I absolutely adore this game and I challenge anyone to find an admin more committed. I'll keep the server open for as long as I can afford to, but I'd love for some-one to let me know what they think, to perhaps spend a day or two exploring what I've spent many months crafting/coding/inventing? Surely the point of DayZ is survival. If there's any survival spirit left in the player-base then you could do much worse... Is survival dead? Is DayZ/Epoch no more than an extension of Arma II/III?
  14. I'm paying 15$ for the person who is willing to install every mod I want. add me on skype: thomaszzzdextra Have no time to install mods myself
  15. Hi Everyone, I'm looking for an Epoch Developer that would be willing to script certain things into my DayZ: Epoch server in exchange for payment of services rendered. I have a list of mods that I wanted on the server, some complicated to install, so the developer I was working with pointed me here. i'm not sure if this is the correct section to post it in, but I wanted to ask. Half would be given before the job is started, and then the rest at completion. It's a single server, we're looking to create a DayZ: Epoch Hardcore type server with certain scripts and custom items/bases, larger loot spawns, vehicle spawns, starting load out etc. Please either message me on here, or respond to the thread if anyone is interested. Very much appreciated, thank you all for the help!
  16. I really need help understand a lot of things. I am super new to all of these and it is hard for me to understand because I don't know how to code. I'm really looking for some help on adding all the vehicles and weapons to the traders hero/normal/etc. Any help would really be appreciated.
  17. Seraphiim

    Gold coins?

    I notice alot of people have this gold coin currency on their servers but yet there isn't any scripting help for it. I have searched far and wide for it. I would appreciate the help being I am slightly new to scripting in DayZ, but I wont ask too many questions as for I am fully capable of install and my own troubleshooting. The script I believe would help many of us.
  18. Heres a video of how to install the Tow and lift script. Check out the description for a link to the Script.
  19. Hi, I am new to scripting and I have scripted one thing in which is DZAI. I have been trying to script in things as, Auto refuel and repair, Safe traders, and missions but when I tried Auto R&R and gave me battleye script restriction. Is there anyway to fix this issue or can you do it for me? I would really appriecate it. I own a Overpoch sever by the way. Thanks, Golly.
  20. Hey all, I thought I would start this topic in an effort to help everyone updating to 1.0.5.x. I am currently awaiting Vilayer to update it's LiveSync. But I am preparing as much as possible beforehand by doing my research. I am going to go out on a limb and ask if perhaps if any script owners have updated their scripts to be compatible with 1.0.5.1, maybe you can post a link to it here? Name the script and include a link to your post? I think this would vastly help the community, and calm the frustrations of some! Not sure how this will be received, but let's see what happens. Thanks!
  21. Will there be randomly spawning vehicles that won't be hard to obtain because in dayz standalone there will be vehicles, it is that they just will be a "end game" item. and in alpha will it be player vs player or player vs zombies & other people.
  22. I have recently rented a server, and I have also spent the last two days trying to get it running with some scripts. Im coming from a server that had alot of good features and I am trying to get them on mine. I did not think it would be this difficult..but I am most definitely a noob with this stuff. The server is with Vilayer, Trying to get Dayz Chernarus Epoch going, with features like Select spawn/select class/self bloodbag/snap buildings/AI missions/and what ever other good features you could help me get. Vilayer used to come with all the addons in their package but its no longer offered with it apparently. Looking for someone who would be willing to help me out, if not for free then maybe for a steam game or something... Hope to hear from you!
  23. Hi guys I have looked high and low and i cant find a complete deffinition to what the difference is between addOns[]= AND addOnsAuto[]= Im only guessing that it defines the way the mod is loaded into the server, any ideas ? Cheers guys George
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