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Found 61 results

  1. Hey few days ago i posted a new and stupid mod "whistle" ,but from here comes the idea to made a tie up players and whistle zeds to come and eat the player tied up. I ask for help of everyone here, can be nice made a new script/mod thogeters I think use the old knock out system as base to write it: BASE MODS: INSTALLING: (WORKING): (07/3/17)
  2. With this players can knock out others, and stole blood, and abuse. BASED IN KNOCK OUT SYSTEM OF PLAYER2 original : http://opendayz.net/threads/release-player2s-knockout.12533/ *Install: u will need a custom fn_selfActions.sqf . compiles.sqf , variables.sqf , PublicEh.sqf 1-making this custom sqf. paste fn_selfActions.sqf . compiles.sqf , variables.sqf , PublicEh.sqf in MPmissions\yourInstance\custom\ Now go to your init.sqf and change your lines by this lines in blue. (if u already have all this customs or just a few.. just add all you dont have.) 2-Go to your custom fn_SelfActions.sqf find: player removeAction s_player_studybody; s_player_studybody = -1; and add below player removeAction s_player_knockout; s_player_knockout = -1; player removeAction s_player_force; s_player_force = -1; player removeAction s_player_sblood; s_player_sblood = -1; Find: //Dog if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; add below //#### KNOCKOUT #### _unconscious = cursorTarget getVariable ["NORRN_unconscious", false]; if (_isMan and _isAlive and !_isZombie and _canDo and !_unconscious) then { if (s_player_knockout < 0) then { s_player_knockout = player addAction [("<t color=""#FF9800"">" + ("Knockout!") + "</t>"), "fixes\knockout.sqf",cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_knockout; s_player_knockout = -1; }; //############################## //********abuse/stole blood if (_isMan and _isAlive and !_isZombie and !_isAnimal and _unconscious and _canDo and (player distance cursorTarget < 3)) then { if (s_player_force < 0) then { s_player_force = player addAction [("<t color=""#FF9800"">" + ("Abuse") + "</t>"), "fixes\forced.sqf",cursorTarget, 0, false, true, "",""]; }; if (s_player_sblood < 0) then { s_player_sblood = player addAction [("<t color=""#FF9800"">" + ("StoleBlood") + "</t>"), "fixes\sblood.sqf",cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_force; s_player_force = -1; player removeAction s_player_sblood; s_player_sblood = -1; }; //********end of abuse/stole 3-Now go to custom compiles.sqf find: player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf"; add below: player_knockout = compile preprocessFileLineNumbers "fixes\knockout2.sqf"; player_sblood2 = compile preprocessFileLineNumbers "fixes\sblood2.sqf"; player_force2 = compile preprocessFileLineNumbers "fixes\forced2.sqf"; 4- in custom variables.sqf find: canRoll = true; place above: dayz_knockout = []; dayz_sblood2 =[]; dayz_force2 =[]; 5-in custom PublicEH.sqf find: "PVDZE_obj_Fire" addPublicVariableEventHandler {nulexp=(_this select 1) spawn BIS_Effects_Burn}; place below: "dayz_knockout" addPublicVariableEventHandler {nul=(_this select 1) call player_knockout}; "dayz_sblood2" addPublicVariableEventHandler {nul=(_this select 1) call player_sblood2}; "dayz_force2" addPublicVariableEventHandler {nul=(_this select 1) call player_force2}; 6-Now, in MPMissions\yourinstance\ create a folder called "fixes". Then create and drop into all this .sqf knockout.sqf knockout2.sqf forced.sqf forced2.sqf sblood.sqf sblood2.sqf
  3. Hi , Me and a friend have recently bought a arma 2 server and looking for help with adding mods and general scripting. kind regards Andy
  4. Hello, i have the problem on my server if i conect over Arma 3 Launcher that there are no mods shown, that cause the problem that many people try to concect over the launcher and get kickt because the launcher dosent load the epoch mod for the server. how can i change it that it says "Needed mods = Epoch"? on the pictures below is what i want for my server please help me!!! thanks
  5. Hello, i have the problem on my server if i conect over Arma 3 Launcher that there are no mods shown, that cause the problem that many people try to concect over the launcher and get kickt because the launcher dosent load the epoch mod for the server. how can i change it that it says "Needed mods = Epoch"? on the pictures below is what i want for my server please help me!!! thanks
  6. This is a Guide to install the most common mods. (Without Plot4life...but with persisten plot after player die using plotmanagement and a very usefull script to add you as owner the plot automatically). This is NOT a support for any mod just a guide that i use to install all this mods in a fresh server.. thers some "fixes" for mods when his steps become a lil confuse. And if u respect the order to install each mods can be most easy and quick. Mods to install: Follow this guide to get a epoch fresh server. INSTALLING: few tips before start: 1-Single Currency 3.0. 2-Before proceed... we need make some changes: 3-Now is time to make some customs files (fn_selfactions.sqf/compiles.sqf/variables.sqf). 4-Making the calls for this 3 new files: (fn_selfactions.sqf/compiles.sqf/variables.sqf). 5-We already have SingleCurrency installed.. its time to Install Advanced Trading: 6-ADMIN TOOLS (skip if u gonna use infistar or other adm mod). TIME TO TEST ALL THIS NEW MODS: go with traders, try to buy and sell using advanced trading menu, test money storage , restart your server and see if the money still are into the storages. 7-INSTALL SNAP-PRO: 8-PLOT MANAGEMENT: 9-Time to make some configs: This is for prevent players stuck on loading screen: 10-INSTALL deploy anything 2.8.1 11-INSTALL GROUP MANAGEMENT. 12:INSTALL ESSV2 (Spawn slection) 13-INSTALL TOW & LIFT. 14-INSTALL :REARM - REFUEL -REPAIR 15-MAKE A SAFEZONE.sqf 16-MAKE YOUR DEBUG MONITOR. (toogle with scroll menu) SKIP IF U ALREADY HAVE ANOTHER 17-AUTORESTART FILES: 18-Restrict Buildings Near Defined Areas ( i forgot this great complement..remember this when BiggEgg give the "like" sory! ). 19-OPTIONAL ADD YOU AUTOMATICALLY AS OWNER WHEN YOU PUT THE PLOT. 20-INSTALL DART (KICK/BAN/MSG Players). **IMPORTANT** IF URE INFISTAR USER AND BOUGHT VEHICLES NOT SPAWNING YOU CAN TRY THIS FIX by @zachtucker18 shared by @sercanatici Others Servers Packages: (already installed). Tnks to: and hope you make all of this work :) OPTIONAL: Here you got some others greats mods that you can use and try to install using the originals guides.
  7. im looking for a good Overpoch server to play on with active admins and a decent amount of players anyone know of anything? would prefer one with a decent set of mods on it nothing special just plot for life, vector building things like that. thanks
  8. U can pick any trader and add option to get a mission. *Mission spawn 4 diferents random crates whit 4 diferents random locations for each crate. once per time. *Mission have a item requiere to start *Mission have a 20 min after same player call it again. *Players needs to find the crate in 15 min or this crate will be deleted. INSTALL: 1-copy any kind of trader ID from your server_trader.sqf or server_traders_cherno_11.sqf for coins system. for example : Dr_Annie_Baker_EP1 2-open your custom fn_selfaction.sqf and add this add very bottom: 3-Create a new sqf file save as "quest.sqf " into custom\quest\ folder and paste this inside: *Now launch your server, go infront of Dr_Annie_Baker_EP1 for this example , use scroll menu and pick "ASK FOR MISSIONS". done. Configs in quest.sqf :
  9. UPDATED. 07/04/2016 *******************************FOR COINS SYSTEM ONLY****************************************** *4 traders 1-Buy Safe Bonus (pay $5000 and receives each 20 mins $5000 coins). 2-Buy Time Bonus (random pay unique time: $5.000 / $10.000 or $15.000). 3-Buy Time Bonus ( random pay unique time: $10.000/$20.000 or $30.000). 4-WholeSaler in stary. 5-Gypsie (Know your fortune for only $500 coins). 6-Black Jack (pay $500 or $30.000 and play for win $1000 or $100.000). 7-Hooker (have sex for $500). 8-Russian Roulette (win $100.000 or die and lost all your gear). 9-Find used Items (Give 1x Tin bar and find 1 of 33 random items). Install: download: http://www.mediafire.com/download/3vkz07kg847g66y/staryCompleteTraders.zip 1-Drop "scripts" download folder into mpmissions\instance11.chernarus\custom\ 2-Go at bottom of your custom fn_selfactions.sqf and paste: 3-now go to @Dayz_Epoch_Server\addons\dayz_server\ unpack the pbo and paste here maps folder. then open your server_functions.sqf and paste at very bottom: **repack your pbo. 4-Go to your description.ext find class sounds and paste lines in red. 5-Now at bottom of your init.sqf 6-Now we need define the wholesaler as a legal trader. Open your Server_Traders_Cherno_11.sqf find lines in red and add lines in blue. 7-at very bottom of same file:
  10. A very little actions using the old deploy bike, petuniaepoch and Harvestable hemp scripts. whit RightClick Actions.*****Tnks "seelenapparat" for your help***** Video: Content: INSTALL: If you dont have DayZ Custom Right Click Actions : 1-Download my folder here:http://www.mediafire.com/download/yijrmlk0ou0y6hu/CLICKACTIONS.zip and drop "custom" folder into your MPMISSION/yourinstance/ 2-If you have extra_rc open it and add: 2-If u dont have extra_rc.hpp use my. Open your Description.ext and add at very bottom: 3-Add Shovel and KiloHemp to your traders. //"ItemKiloHemp" to Neutralbuildingsupplies.hpp//-------//"ItemShovel" to NeutralToolBeltitems.hpp//. DONE! OPTIONAL!!!!! WARNING ONLY FOR ADULTS!!!!!!! preview: Download and drop into your custom\script\ http://www.mediafire.com/download/6fiknw6aassaxpw/erotic.zip *Go to your extra_rc.hpp and add: ***reference posts:*** ***note: i dont have Infistar so dont know if works on it.
  11. #This add a new kind of trader not based in humanity variable as: Neutral,Bandit,Hero. #This new kind is based on friendship with player. #I take friendship as survived days. So if u survived days > 1 then AI trader is your friend and he wanna trade with you. #You can locate this traders in Bash,Stary && Klen. #Also i made a new category where you are free to play with rare items and lower prices (its the main idea). #This is only for coins and advanced trade but if someone want it for gold or without adv just say in this post. INSTALL: DONE! ***if u need test and your survived days cannot let you then go to selfActions and...***
  12. ALLOW PLAYERS TO SHOWER IN RIVER. When players are near of Lakes they can use Scroll Menu to "Take a Shower in Rivers" *Add Humanity+450/infection chance/time restriction. ***you will need a custom fn_selfActions.sqf*** 1-Create a sqf called showerON.sqf and put it into MPMISSIONS\YOURINSTANCE\fixes\ paste: 2-Now got at bottom of your fn_selfAction.sqf and paste 3- in fn_selfactions.sqf : find: player removeAction s_player_studybody; s_player_studybody = -1; add bellow: player removeAction s_player_shower; s_player_shower = -1;
  13. UPDATE V2. for 1.5.0.1 tnks @theduke & @Cherdenko for all the help. NEW WORKSHOP OPTIONS: VIDEO PREVIEW OF NEW OPTIONS: INSTALLING: ***You will need a custom: fn_selfactions.sqf//compiles.sqf//variables.sqf DOWNLOAD HERE:http://www.mediafire.com/download/pyewpbmawt0k1d1/workshopV2.rar 1-IN INIT.SQF 2-IN DESCRIPTION.EXT A- B-Again in description.ext but at very bottom paste: 4-NOW IN CUSTOM FN_SELFACTIONS.SQF A- B- C-Again but now bellow of : if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { D-Bellow it u will find: So steps B,C,D looks: E- 5-IN CUSTOM COMPILES.SQF A- 6-IN CUSTOM VARIABLES.SQF A- B- C- D- ***SO STEPS A,B,C,D looks: (see lines in blue)*** F: 7-NOW YOU NEED GO TO YOUR dayz_server.pbo UNPACK IT. A-open server_functions.sqf find: B-OPEN THIS 3 FILES AND MAKE THE SAME CHANGES FOR EACH ONE. server_monitor.sqf // server_publishVehicle2.sqf // server_publishVehicle3.sqf C-Now take the "fnc_wra.sqf" located in download folder and drop it into ....\@DayZ_Epoch_Server\addons\dayz_server\compile\ Done. You can repack your dayz_server.pbo. 8-CREATE THE PATH AND PLACE DOWNLOAD FOLDER create: ......\MPMissions\DayZ_Epoch_11.Chernarus\custom\scripts\ and drop "workshop" folder inside. 9-ONLY INFISTAR USERS tell infistar to notblock the dialogs, so go to your AHconfig.sqf ( tnks @Cherdenko) in there we have to add these two dialofg numbers under: AND ITS DONE.
  14. /////////Allow players by right click on Etool to: *Build Small Houses: (Survive 2 days + 4 WoodWalls + 1 FloorCelling) *Build Medium Houses: (Survive 5 days + 2 CinderWalls + 1 FloorCelling) *Build Large Houses: (Survive 8 days + 4 CinderWalls + 1 FloorCelling) *Build Hero Hospital Tent : (Survive 2 days// PlayerHumanity+5000 // 2 WoodWalls + 1 FloorCelling) //////////INCLUDED: *Only 1 house per plot area restriction. *Info Menu about requiere items and days survived in plot pole cursor target. *Heal script for Hero Hospital Tent. *Houses recognized as Maintein Class. *Remove option only for owners (not tested on friends but it should work). *Keep Same position after restart. PICS: /////////INSTALL: *First at all you need a custom fn_selfActions.sqf, variables.sqf ,compiles.sqf *And DZE_ click actions mod: 1- your custom fn_selfActions.sqf : A: B: ***So step A & B must look like this: C: D: E: *Done with selfActions.sqf 2- Now in your Custom variables.sqf A: B: C: 3-Now in your Custom compiles.sqf A: 4- Extra_Rc.hpp if u use group management. 4- extra_rc.hpp if u DONT! use group management. IF DONT HAVE Extra_rc.hpp AND URE USING DEPLOY ANYTHING (Tnks @Cherdenko) open your config.sqf in addons folder and add the lines in blue **** download all sqf from here: http://www.mediafire.com/download/orbkco94qn9s4vp/crafthuouses.zip (FIXED) ////////IF U DOWNLOAD THE FILE YOU DONT NEED NOTHING MORE, JUST PLACE "custom" download folder into "Mpmissions\your instance\" //////////////////////////// ***IF DOWNLOAD LINK IS DEAD THEN: 5-Create the sqf´s and folders. A: FOLDERS SQFS (drop all sqf into "Mpmissions/your instance/ custom/ scripts/house/" )
  15. You can use knife to cut you and drink your own blood to quench thirst. make a new sqf called drinkblood.sqf and put it into MpMissions/yourinstance/custom/scripts/ here we have 2 ways to call the script. 1-if u have DZE_rightclick actions call it by extra_rc.hpp or 2- use scroll menu to call it. 1-CALLING WITH extra_rc.hpp go to your extra_rc.hpp and paste lines in blue. Done: open your inventory, right click on knife "drinkblood" 2-CALL IT WITH SCROLL MENU make a new sqf named drinkblood_init.sqf now go to very bottom of init.sqf and paste Done: use your scroll menu and pick "DrinkMyBlood"
  16. VIDEO PREVIEW: Hi. This is not about spawn objet like a crazy, each objet have a relatioship whit the other. SPECIALS THNKS FOR THEDUKE!!!! HE RELEASE THE GUIDE MENU CUZ IM A PRIMATE :D This is about life in a base. For player who want to play faraway from cities, in forest or any other place. WHATS IN THERE? INSTALL IT: 1-Download :http://www.mediafire.com/download/h01avwl1cgo1odm/EPOCHLIFE.zip 2-Paste "Custom" folder in your MPMISSION/INSTANCE/ **note: thers a extra_rc.hpp in this folder if u have one NO use it just copy the code bellow. 3A-IF YOU HAVE extra_rc.hpp then paste it. IF YOU DONT HAVE go to 3B 3B- Go to your description.ext and paste at bottom: 4-Go to your description.ext and paste at very bottom: *ItemShovel - ItemSledge - ItemBook3 are very important in this mod. Maybe u needs add this in traders . I have ItemBook3 in my customloadout. Ready. Note: This work fine whit battleye, but i dont have INFISTAR so dnt know if works on it. maybe anyone can test and make it works on infistar.
  17. Hi. Was working on this whit my friend ChukyN. Basically take the minning script and change some things to get a new use for my server. Heres the original script. Credits for: Vindomire ***Whats new?*** :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::INSTALL:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 0-Download: http://www.mediafire.com/download/8t9p8s9cbd1bsq2/work_click.zip And drop "work_click" into:yourServerRoot/MPMISSION/INSTANCE/custom/script/ !!!!!!!!!!!!!!!!!!!!!!!!!!!(IF U CHANGE THIS PATH YOU NEEDS Change paths IN EVERY FILES)!!!!!!!!!!!!!!!! 1-Open your init.sqf find the if (!isDedicated) then { section and paste at bottom: 2-Again but at very bottom of init.sqf paste: 3- now go to your custom variables.sqf then into dayz_resetSelfActions = { paste: **Notes: VIDEO PREVIEW: (dnt worry about spanish MSGS in video..I translated everything to upload here.) And nothing more.
  18. Hello, i was looking for more realism in my server then did it.. and i want to share here. Note: this is a very very primitive way to make a mod, i know. but my brain is very very primitive :D so i use the only primitive resourses in my head to do it. If anyone can make it better, please do it. The result is a functional mod whit easy installation. *What Does Traders in Move?- INSTALL: 1-download here: http://www.mediafire.com/download/u474ddj3k54smu3/traders_in_move.zip 2-drop "traders_in_move" folder into YourServerRoot/MPMISSION/Chernarus_11/custom/ 3-Open your init.sqf and paste this at very bottom: For COINS SYSTEM: ( for gold system open your "server_traders.sqf" and change categories ) 4-Open your "server_traders_cherno_11.sqf" and paste lines in blue. 5-again in "server_traders_cherno_11.sqf" paste this at very bottom. **note this is an example u can use other items categories. ***Thers an error in rpt about CYCLE *this is when merchants start again the route* but works well. its done. notes:
  19. I'm making a server with a plenty of mods and now I have one huge problem. I must get all items class names (you know... for traders, loot etc) from all this mods. I don't know how to do that. I used LEA but it didn't generated all items. Is there a way to get ALL classnames from addons ?
  20. prue420

    AGM

    Delete post
  21. So I've looked around the forums and haven't seen this asked yet and I feel that it's screaming to be mentioned: Has anyone from the A3 Epoch team, Breaking Point team, Origins team, or any other modding team looked at the possibility of sharing resources to make a more definitive mod? It seems silly to me, as a fan of many of these mods, to see each team with a fantastic game in which they create one or several elements that seem to fit the bill perfectly, and then have another create a different element better. Yet each modding community team seems to operate independently and siloed from the other. Couldn't there be a skype meeting or email shared between the Epoch team, and Breaking Point team? Couldn't each discuss intelectual property that they are willing to colaborate with in the spirit that sharing your creations and ideas is what modding is all about? It seems crazy to me to even bother waiting for Dayz Standalone or another mod to build the game I and many other fans are looking for, while there are all the elements of a great game already out there. Is pride in what you've made too important to colaborate to create something that will really srike the proper cord? In my own opinion, and most of you may differ, I believe that the original breaking point zombies (earlier generation) would be a fantastic fit for Epoch and if the Breaking Point team would be willing to share the animations and pathfinding from a system they don't even use any more, we could have a much more dynamic and intense PVE element to Epoch. I know that this is ultimatly the Epoch team's baby and that it's also their creative freedom to choose what they want to do, but maybe they want to hear from their community in a way that I feel Bohemia Interactive and the orignal Dayz team has totally lost sight of. I guess what I was hoping is, here, on the Epoch forums (the game that I feel has the best core mechanics) we might make it known that seeing colaboration between the teams would help move each project forward. Am I alone?
  22. I feel like this could be a tall order, but I did a little searching through the forum and no one has brought it up. This mod as far as I know is client side and, for those who don't know, it's only purpose is to add a secondary sound effect, after a gunshot for example, for the purpose of dynamic echo/reverb. It adds a little bit more presence to weapons and explosions in the environment. If anybody can give me any info, I would appreciate it.
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