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Found 84 results

  1. Hello there! Yesterday I had my third session of Epoch. I played with two friends who were new to the game, too. When we decided to build our first base and gathered wood etc. a tank showed up with three or four soldiers. They relly tore us apart within 3 minutes and I was barely able to kill one of the enemies and hit them with a HE rocket (without any effect) before they rolled over my crippled legs. They took our cars, our loot and our gear we had equipped. Nothing wrong with that - dying is part of the game and I really like all DayZ-like mods for this feature. Even if the fight is kind of unfair, like 5 vs 1. Still ok with me, that's the game. But an armored and armed vehicle? Left aside that we were noobs, I do not even know the vehicles name. I do not think something like this tank should be implemented into this kind of gameplay. There already were issues in Arma 2 mods with op vehicles. Maybe I am wrong and you guys like that. Well, I don't. So I am done with Epoch after two days and will take a look at Exile. As far as I know (from the Exile Wiki) there are no armed tanks there. Please let me know your opinion on that. Thanks you guys!
  2. Hello. I am trying to set up a test server and want to spawn some stuff for myself to play around for a bit. can you explain how I can spawn for example an URAL with cinder blocks & Mortar in it in a desired location? Lets say balota. I am using Vilayer host and I am new to this. Any help would be great. Thanks a lot!
  3. For some reason the difficulty for flying is crazy high, theyre WAY too sensitive. Is there a way to change that or has anyone had a similiar problem?
  4. I have a problem and its with the tow/lift. R3F was working great with 103718 125548 I can find a vehicle and tow or lift and that part good. I can spawn any vehicle with keys and without keys and i can tow or lift, that part good. But and yes i started with a but. When you buy any vehicle you can not tow or lift at all with them. Any help at all please, thank you in advance Thug
  5. Hello, I'm new to Epoch on Arma 3 and so far it's awsome! I've played a couple of hours on 2 different servers (both Altis map) and so far, I haven't found any vehicle. 1) Do vehicles spawn on specific locations on the map or is it random? 2) Do traders sell vehicles? If so, are these traders randomly or specifically located on the map? Thanks in advance for the help!
  6. Hi! I was hoping anyone could find/make me a SQL query that would add the Overwatch items into the Database, I currently have one but I'd like the new weapons and stuff to be in separate menus, not all the Overpoch Assault riles to be in the normal Vanilla "Assault Rifles" tab and Overpoch Pistols in the vanilla "Pistols" tab etc etc. I had one before on my old server but I had to reset my PC and I lost the file to do it, I have looked around and I can't find the one I used :/
  7. *** UPDATED WITH A MAJOR BUG FIX IN THE DATE 2014-10-06 1:10 PM *** This update will fix the Repair Vehicle working always in all cases *** without the need of vehicle parts, wheell, glass, motor or tools *** The only file that changed was the file lock_god.sqf. Hi, Here is My Locked Vehicles with God Mode. FEATURES: - The Vehicles survives Kamikaze attack! - The God Mode not expires when the player exit the server! - Can be easily upgraded to plot proximity god mode or anything else! - Initial locked Vehicles have God Mode! INSTALLATION! 1) LOCK_GOD.SQF Create a file with the name lock_god.sqf, with the content bellow, and put it into a folder called custom inside your mission folder. if (isServer) then { "cad_pvar_set_veh" addPublicVariableEventHandler { private ["_veh","_godOn"]; _veh = _this select 1 select 0; _godOn = _this select 1 select 1; if (_godOn) then { _veh allowDamage false; _veh RemoveAllEventHandlers "handleDamage"; _veh addEventHandler ["handleDamage",{0}]; } else { _veh allowDamage true; _veh RemoveAllEventHandlers "handleDamage"; _veh addEventHandler ["handleDamage",{_this call vehicle_handleDamage;}]; }; }; }; local_lockUnlock = { private ["_vehicle","_status"]; _vehicle = _this select 0; _status = _this select 1; if (local _vehicle || isServer) then { if(_status) then { _vehicle setVehicleLock "LOCKED"; if (count (crew _vehicle) == 0) then{ //MIKE POST _vehicle allowDamage false; _vehicle RemoveAllEventHandlers "handleDamage"; _vehicle addEventHandler ["handleDamage",{0}]; cad_pvar_set_veh = [_vehicle,true]; publicVariableServer "cad_pvar_set_veh"; }; //MIKE POST } else { _vehicle setVehicleLock "UNLOCKED"; _vehicle allowDamage true; _vehicle RemoveAllEventHandlers "handleDamage"; _vehicle addEventHandler ["handleDamage",{_this call vehicle_handleDamage;}]; cad_pvar_set_veh = [_vehicle,false]; publicVariableServer "cad_pvar_set_veh"; }; }; };2)INIT.SQFOpen your init.sqf (located in your mission folder) and search for that line: call compile preprocessFileLineNumbers "z\addons\dayz_code\init\compiles.sqf"; //Compile regular functionsIf you don't find it, search for the line: call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf"; //Compile regular functionsBellow it, add the line: call compile preprocessFileLineNumbers "custom\lock_god.sqf";3) SYSTEM/SERVER_MONITOR.SQF:Now, to make initial locked vehicles invunerable until unlocked, you must modify the server_monitor.sqf server file, located in dayz_server/system/server_monitor.sqf: Change that: if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; }; To that: if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; //LOCK GOD BEGIN _object allowDamage false; _object RemoveAllEventHandlers "handleDamage"; _object addEventHandler ["handleDamage",{0}]; //LOCK GOD END }; 4) BATTLEYE EXCESSION: You need to liberate the public variable cad_pvar_set_veh in BattlEye. END It's done! I have done tests with players of my server. But feel free to make your tests so we have sure everything is ok!
  8. I have a epoch panther i installed refuel and coin and now ALL VEHICLES are showing up on the map in red, All players can see them. Also creates are showing up in red. ???
  9. I am working on a Epoch based mod, adding a ton of extra features. I don't know what the final goal is going to be, but as of right now it's just a private server mod. What that means is that ATM we don't plan on releasing it. However who knows where this will end. If you have Teamspeak 3 and have used AddonSync before send me a private message and I'll give you the information required.
  10. -The Community- Mod: DayZ OverPoch ( IP Address: Port: 9102 Launch Parameters: [email protected];@DayZ_Epoch; Status: Online Map: Chernarus Server Hosted in Dallas, Texas by GTXGaming Team Speak : mtl001.gavs.co:9160 Web Site : http://dayzthecommunity.webs.com/ -The Community- is new, but strong. As veteran players, -The Community- knows how a server should be run and we will do just that. We are offering a highly qualified team of administrators and features that would make every DayZ player happy. If you are looking for a server with high FPS, no lag, small server files and fast download, this is it! -The Community- guarantees a fair and enjoyable server for all to play on. There is no abuse of any type coming from the administrators in charge. Administrators: Alan Canned Whole Chicken Seraphim SilverrMann *Owner* SnoopHill Features: Custom Map We have made many edits/additions to the Chernarus Map which include: Balota, Berezino, Cherno, Elektro, Kamenka, NEAF, NWAF, Solnichniy Factory and a town Canned Whole Chicken made called Bobozorsky located in between Chero and Elektro. 3 Hours of Day and 3 Hours of Night The server restarts every six hours. There are 3 hours of day, 1 hour of twilight and 1 hour of darkness. Single Currency We are using a single currency system created by Zupa. Gem Trader Take your ores/gems to one of the three trader cities to sell them. 2 AI Mission Systems We run the Wicked AI and DZMS Mission Systems. These missions include high valued vehicles, weapon caches and missions edited by Alan. AI Bandit City Located at Pobeda Dam, this is the only place you can find an RPG on the server. But be warned, nearly 100 air and ground AI units patrol this city. AI Patrols Six groups of AI in UAZs patrol the map at any given time. Take Clothes Scroll over any dead body and select "Take Clothes" highlighted in blue. If the option is not there, someone beat you to it. Quests Four quests/hunts that spawn in at any given time that include: Yellow - Treasure Green - Building Supplies Red - Military Loot Blue - Life Saving Supplies Animated Crashes Helicopters that crash and spawn high valued loot around the wreckage. 400+ Vehicles There are 400 or more vehicles that can be found on the map at any given time. Service Points Go to any gas station/fuel pump on the map to refuel, repair or rearm. Refueling is free whereas repair and rearm costs physical gold, not Zupa Coins. Tow and Lift Tow and lift your vehicles by scrolling and select "Tow" or "Lift." If given no option, then that vehicle cannot tow/lift or cannot be towed/lifted. Deployable Vehicles Right click your toolbox to deploy a bicycle, motorbike or Mozzie. Junk Yard Located at Pulkovo, you can scroll next to a wreckage and select "Remove" to get vehicle parts. Remote Key for Vehicles In your inventory, right click your key to lock, unlock and even turn on the engine of your vehicle. This works within 50 meters of the vehicle. Armored SUV and MV22 Animations You are able to open/close the gunner hatch of the Armored SUV, open/close the ramp and even fold/unfold the propellers of the MV22. This can be done by sitting in the driver's seat of one of these vehicles. Plot Poles: Plot Poles are required for building. The radius of the plot pole is 30 meters. Snapbuilding Scroll and select "Snap: On/Off" for your building materials to snap together evenly. One Step Building Building will no longer take ages by reducing the number of steps it takes to place an object. 30 Day Base Maintenance Anything you build starts a 30 day timer. If not maintained every 30 days, your base will start to decay. You can maintain the area by scrolling over the plot pole for your base and select "Maintain Area." If you have more than one plot pole that makes up your base, you must do this for all of them. Change Combination Codes By scrolling over anything that is locked with a combination code and select "Set New Code", you have the option to change the code to your liking. You can also do helpful things with this as well. For example, you can set all the door codes in your base to the same code so you do not have to enter a different code each time you want to open a different door. Untouched Safes Unlock After 14 Days If a safe is not touched in a 14 day period, the safe's code will become "0000" so anyone is free to enter that code and view the contents. No Weight Limit You can carry as much weight as you want on your person at any given time without passing out. Safe Areas All Trader Areas and Banking Areas enable god mode and disable your guns when you enter the area. However, safe zones are disabled at the Wholesalers Boat Dealers and ATMs. Self BB With a blood bag in your inventory, you can scroll and select "Self Bloodbag" to give yourself a blood transfusion. Suicide with Pistol Right click your pistol in your inventory and select "Commit Suicide" to... well... kill yourself. This only works with the starting pistol which is a Ruger. Rules: *All rules that are broken can lead to a perma ban* NO False Accusations Ex: Saying someone did something illegal to get them in trouble NO Voice in SideChat NO Base Kamikaze NO Building/Sealing of High Loot Areas Ex: Fire Stations, Hangers, Barracks NO Building within 500 Meters of a Trader/Safe Zone NO Ramming of Vehicles in a Safe Zone NO Shooting at someone entering/leaving a Safe Zone NO Stealing in a Safe Zone NO Camping a Safe Zone DO NOT Leave your Locked Vehicle in a Safe Zone or it will be deleted NO Glitching/Exploiting NO Combat Logging AI City MUST be Entered and Completed on Foot! Cursing in chat is allowed, but DO NOT use racist slurs! Respect the Admins and your Fellow Players! Admins decisions are Final!
  11. What are the chances of Epoch Mod adding extra vehicles from files such as those found on Armaholic? The current vehicles, specifically air vehicles, in Arma 3 are great, but after playing long enough, can become pretty bland. Aside from tow weights, there's really no tactical different in them all. I would love to see the return of the MV-22 Osprey (link provided below). It has an outrageous speed advantage, but the trade-off could be the inability to sling load items. Also the addition of small unarmed planes such as biplanes would be an interesting twist. I don't have a background in game coding, so I don't know how feasible all this is, but I feel like the air gameplay is the ultimate key to having a successful group and collecting supplies, so a little more variation would tremendously add to the mod. Any feedback would be appreciated! MV-22 Osprey Armaholic Download Link: http://www.armaholic.com/page.php?id=23847
  12. just delete it. asked this like 3 months ago.
  13. I play on Chernarus AIA servers and I was playing for about an hour in the server, then it restarts. I rejoin the server once its up and I spot a kart not too far from me. I get a little nervous thinking someone was already around the area. I unlock the kart and check was inside and it was two LMGs. I steal the kart and leave some where far from where I found it. The scary thing is that it was completely random. I either thought someone left it here and when looting OR it was just randomly spawned vehicle. I don't even know. I just wanna know, do vehicles randomly respawn or was the vehicle someone's? The town I was in was pretty empty, I didn't really see anyone. I wanna say that vehicles do randomly spawn but I don't want to take my word since I feel like it will kill me. I'm still new to epoch. My other question is.. Is there a way to claim the vehicle as mine? Do I need keys or something? I went to a trader and saw that I can actually sell the kart but I have no idea if it's officially mine or not. HELP ! Thanks. I'm still pretty new to Epoch. I also logged out inside the vehicle thinking that I will still be in the vehicle when I next spawn.
  14. Hey everybody, does anyone of you know how to change the order of spawning thins on serverstart? (e.g. first the builded things, then the vehicles) Because I want to park vehicles on builded floors, but on restart they will explode... Any ideas? Thanks :)
  15. Hey ! I apologize for having to ask this but I'm not finding clear information on how to do exactly what I need. I mistakenly had the dynamic vehicle spawn set to the default 300 or so vehicles. This is way to many vehicles for my server and I actually lowered it to 10 (yeah i know, I like to make people work for it). However, there are still tons of vehicles on our server that need deleting. Is there a way that I can clean up all dynamic vehicles that have not been used by players and then just let the server respawn that 10 limit? There are 3 admins but it's going to take us quite a while to clean them all up by hand like that. P.S. I'm just learning all this database management and clean up with my server, I need a good way to start up mysql database and then schedule what I think is called "scheduled tasks" to do cleanups like this automatically and regularly. Any help of that would be awesome. Thank you for any help in advance Tri Cities Epoch Server Owner ReconRecker Server IP
  16. I have been unable to purchase a single vehicle from a trader on Hostile Takeover 01. I have tried multiple times, from different traders ever since patch 0.2 The error I receive is: "Too Many Vehicles in the World" This is also happening directly after I have sold multiple vehicles, so it seems that even selling a vehicle does not free up a slot for a new one. Has this error been noticed by anyone else? I tried searching but found no mention of it. Thanks.
  17. J0rMa


    Hi! I was just wondering that are you going to add some whole new cars? Or some arma 2 vehicles. Example Hummers and SUV. Sry bad english but you get the point :D
  18. Hello, I made a new private server, I did everything properly, and I set the vehicle limit to 500, after I start the server and I join the server, I check my Object_Data, and there is nothing in it. I ran around and I still couldn't find any vehicles. It's a Brand New Server. If anyone can help, I'll be greatly Appreciated. Thanks.
  19. I have a unique issue I have not seen ever before. I run a militarized Overpoch Taviana server and have a problem with vehicles like tanks, jets, and armed helis unlocking themselves after a server restart. Anyone have any ideas what the problem may be and/or solution? Thanks for any help!
  20. Hey guys, just wondering how to repair vehicles. I got something called a "vehicle repair" but it doesnt seem to work. Any tips would be great.
  21. I didnt see this on alot of servers .. so a little bump for thoose who want it and dont know about it yet! It is terrible easy :) I do not take any credits or anything. init.sqf - add at the very bottom: _nul = [] execVM "custom\skins\suvskins.sqf"; Then create a new file called suvskins.sqf and paste the following into it: if (isServer) exitwith {}; waitUntil {sleep 1; count vehicles > 1}; sleep 1; { If (typeOf _x in ["SUV_Pink"]) then //use any SUV class to overwrite { nul = _x setObjectTexture [0,"custom\skins\yourskin.paa"] //can also be jpg }; } forEach (vehicles); Players joining the server will then see already spawned vehicles with the skin from above. What does currently not work: You can not change skins "on the fly". For example bought vehicles from traders will still appear with the default skin (in this example SUV_Pink). If anyone have a fix for this, i will update the above code with it.
  22. Hi, I'm finding a way to add new weapons and vehicles on my server without the need of overwatch mod. I found some weapons and vehicles pack but i'm not sure if Epoch already have then incorporated. rMod2.1 seens like a nice choice, but part of it is already on the Epoch files. I come to a doubt about rMod and Epoch, and i hope someone can help me: The rMod2.1 mod have the AC130 plane in the file ac_130.pbo, a 45 MB file. Epoch also have the AC130 plane, because we see it ingame, but i can't find in the Epoch files the pbo ac_130.pbo or any other Epoch pbo with the AC130 files (models, textures), so i wonder how Epoch could have the AC130 plane avaliable in game. Do you know where the AC130 files are located in the Epoch files? Thankyou!
  23. So I've been playing on a really good server recently, the server is great and the admins are friendly but a problem has arisen that has the owner and the rest of us scratching our heads and completely lost on how to fix it. So the problem is cars and other vehicles don't have there locations saved when the server restarts sending them back to the last place the admins manually saved them to, as well as gear gear in saved cars, tents, safes and lock boxes which don't save either. We have no idea whats wrong with the server and we really need to fix this problem so that the server can get back on track, If anyone has any ideas what could be causing this or how to fix it it would be greatly appreciated! Thanks, Mr.Mj, JUMPstyle (ServerOwner)
  24. Hello everyone, this is the pack for people who doesnt't know or don't want to install things like loot tables and add vehicle spawns, so I put together a pack for them. (REMEMBER TO CHANGE THE TRADER TID): OW Pack is a weapon and vehicle pack, it adds LOTS of weapons that overwatch doesn't have, like M4s, AKs(different from Overwatch), Mk18, AR-10s and many more..... You can download OW Pack here: http://offgaming.us/owpack/ Kat & NGHD did some of the weapons aswell. Kat's Post: NGHD's Post: The Content below is made by me Weapon Trader Entries: http://pastebin.com/HYtFtDwJ Ammo Trader Entries: http://pastebin.com/XLA5839r dynamic_vehicle.sqf: http://pastebin.com/Qi1KgfT5 Loottables(CfgLoot.hpp): http://pastebin.com/iYSG8niu Loottables(CfgBuildingLoot.hpp): http://pastebin.com/htZRCGQe Loottables(CfgLootSmall.hpp): http://pastebin.com/9zh6FvJq Loottables(CfgLootPos.hpp): http://pastebin.com/ZCajwhm8 Loottables(CfgLoot.hpp): http://pastebin.com/BG7GRs3N Loottables(CfgBuildingLoot.hpp): http://pastebin.com/ucPm3jRU Loottables(CfgLootSmall.hpp): http://pastebin.com/SrFBiYBg Loottables(CfgLootPos.hpp): http://pastebin.com/EpHeNyS4 If you are having trouble accessing pastebin, then download the pack Here If you don't know how to install custom Loot Tables, Then click Put Dynamic vehicle in @DayZ_Epoch_Server\addons\dayz_server\missions\YOURMISSION. REPLACE dynamic_vehicle.sqf Future Plans: Adjust Loot Chances If you already have OW Pack, then feel free to join my server! IP: UPDATE(6/8/2014): Sorted Weapon/Ammo TypesChanged Price for WeaponsAdded Link to Entries for Weapon AmmoUploaded Loot TablesUploaded "dynamic_vehicle.sqf"UPDATE(21/8/2014):Added Loot Tables for "Appropriate" Prices
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