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Posts posted by GGDayZ
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btw, got the same shit...just happened out of nowhere, we didn't change anything at all. we even re installed the root server today....
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I also deleted tbb4malloc_bi.dll file. It causes the server to crash several times.
Now i have fixed the server crashes, but that network thing is still there.
Man I thought I was going crazy, we are experiencing these random crashes for a couple of days now. They just started all of a sudden without us changing anything...
So is deleting/renaming the dll really the solution? Did you do anything else?
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in your database
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well, we've been getting the same reports for a few days now too...we changed nothing. running 1.0.4.2 obv. anyone else out there who knows more about this? rpt etc. looks fine.
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MGT mentioned on the github that reducing his MaxMsgSend to 256 in the basic.cfg is working better for his servers running 1.0.4.2a.
MinBandwidth=1097152; MaxBandwidth=524288000; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=128; MinErrorToSendNear=0.025; MaxCustomFileSize=80000; Windowed=0; adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; serverLongitude=2; serverLatitude=49; serverLongitudeAuto=2; serverLatitudeAuto=49;
confirmed. been testing it for 2 days now, less RPT spam with 50 players.
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you need to run the maintain event in your database:
/*setDamageOnAgeMaintain: This will set Damage to enable the Maintain function in Epoch*/ CREATE EVENT setDamageOnAgeMaintain ON SCHEDULE EVERY 1 DAY DO UPDATE `object_data` SET `Damage`=0.11 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ) ;
The "INTERVAL 14 DAY" part you have to edit to your liking. It is recommended to set it to half the value of "CleanupPlaceAfterDays".
e.g. "CleanupPlaceAfterDays = 28" and "INTERVAL 14 DAY", which means that 14 days after something has been build, the players will get the option to maintain it at the plot pole. If they dont maintain it, it will despawn after 28 days.
hope that helps
cheers
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we had this too.
50% of our players were constantly kicked for "Wrong signature for file...XYZ". Could not figure out why, it only happened after I patched to 1.0.4.2 ...but no one here seemed to have the same problem. In the end I did a clean re-install of 1.0.4.2 . now those kicks are gone.
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awesome thx!
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yeah but that seems to be a different problem, I guess.
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So I got a few messages from my players that they are sometimes stuck in an endless trading loop.
I tested and could replicate the situation by doing the following:
The trader has 8 items in stock, you put enough money in your inv to buy 9 items, the trading begins and goes through the process like always, meaning "Traded 1 item for XY money" after every item bought. However when the stock reaches 0 there is no "finished/empty stock msg" and you are stuck in the trading loop/animation. you have to move to cancel it, but the items are there and the money is gone.
I replicated this with two different items (cinder blocks/mortar buckets) at the wholesaler east (solnichy).
Just to let you know, if it is indeed a confirmed "Bug". Would be great if anyone can try to replicate it.
cheers
GGDayZ
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regarding 1.0.4, everything works fine for me. make sure you have the hotfix for the hive.dll and server monitor.
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thx for the quick fix awol, works now for us too!
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Oh I see this thread has some responses. Im going live with 1.0.4 and just disable the maintaining and despawning for now hoping there will be a fix soon.
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well are we the only ones with that problem? ...somehow this seems strange ^^
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yeah same here!
I just updated our test machine and went in-game to maintaine a base. 19 objects had to be maintained, I checked the database before I did anything in-game and the damage of the objects where 0.11. So I used the plot pole and everything went fine in-game etc. I tabbed out and there was no change to the damage.
Also no errors in RPT
1:42:11 "MAINTAIN AREA BY player_name - 19 Objects at [2732.91,6024.04,0.00146484]"
I guess we have to disable maintaining for now.
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yes we were/still are getting these...it also causes some players to lose connection and get kicked, they have to try a few times to stay connected...buggy shit ^^
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Thanks for this MGT, but I am still getting spam about the same filters being incorrect. Maybe BE needs a restart instead of using loadevents?
You need to reload your scripts using rCon or restart your server.
THX for sharing dave!!
and yeah they still show as incompatible, but I just tested it on our testmachine and didn't get kicked anymore, I'll put them on the live server to further test it.
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Hi
Just noticed that Battleye was down for a bit and now suddenly people get kicked randomly?
Guy crashed a c130 and gets kicked.
17.01.2014 19:03:11: PLAYER (80.56.41.240:2354) - Script Restriction #13 "Hit" 18:946 FR_Rodriguez_DZ - "_this spawn fnc_plyrHit;"
17.01.2014 19:30:49: PLAYER (80.56.41.240:2354) - Script Restriction #13 "Hit" 80:210 Survivor2_DZ - "_this spawn fnc_plyrHit;"
People report getting kicked for nothing; had 3 people get kicked for this so far
17.01.2014 18:55:09: player - Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
17.01.2014 19:07:20: player- Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
17.01.2014 19:35:35: player- Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
Where do I update the battleye filters? Where do I get the new ones for Epoch or do I manually have to adjust them again?
same here, only with #14, but same reason "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" and "_this spawn fnc_plyrHit;" ...30mins prior I did an antihack update and updated the BE filters...obviously I thought I messed up big time.
jesus fuck why do an update now....wait for monday morning or something ...50 players gaming happily...10mins later massive kicks..now only 35 online who want to put up with this shit. I can smell the reports already ^^
Btw, regarding the hardcoded Filters I noticed this:
19:27:46 BattlEye Server: Initialized (v1.184) 19:27:46 Host identity created. 19:27:46 BattlEye Server: Incompatible filter file: remoteexec.txt 19:27:46 BattlEye Server: Incompatible filter file: createvehicle.txt 19:27:46 BattlEye Server: Incompatible filter file: setpos.txt 19:27:46 BattlEye Server: Incompatible filter file: setdamage.txt 19:27:46 BattlEye Server: Incompatible filter file: deletevehicle.txt 19:27:46 BattlEye Server: Incompatible filter file: publicvariable.txt 19:27:46 BattlEye Server: Incompatible filter file: publicvariableval.txt 19:27:46 BattlEye Server: Incompatible filter file: mpeventhandler.txt 19:27:46 BattlEye Server: Incompatible filter file: teamswitch.txt 19:27:46 BattlEye Server: Incompatible filter file: addweaponcargo.txt
Awesome LogMsg btw, especially if you just updated your BE filters 30mins prior ^^
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let me put my jaw back together here...
Awesome work man, I tried to do a large 1.5km² water base, but I gave up, I just didn't have the knowledge to keep it clean and the performance dropped massively. Thank god for guys like you who share their own hard work for free. If I end up using your work I'll def. give you proper credits on our site/server.Can't wait !
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has anyone figured out how to delete the actual M2StaticMG, that doesn't despawn?
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thx man works like a charme ;)
Random Server crash since 1.0.4.2 Patch
in Server Install
Posted
https://github.com/vbawol/DayZ-Epoch/issues/1139
added launch option "-malloc=system", server ran for 24hrs now, without incident.
Lost a shitload of players because of this...hopefully that will fix it now...