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GGDayZ

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Posts posted by GGDayZ

  1. [...]

    I also deleted tbb4malloc_bi.dll file. It causes the server to crash several times.

     

    Now i have fixed the server crashes, but that network thing is still there.

    Man I thought I was going crazy, we are experiencing these random crashes for a couple of days now. They just started all of a sudden without us changing anything...

    So is deleting/renaming the dll really the solution? Did you do anything else?

  2.  

    MGT mentioned on the github that reducing his MaxMsgSend to 256 in the basic.cfg is working better for his servers running 1.0.4.2a.

    MinBandwidth=1097152;
    MaxBandwidth=524288000;
    MaxMsgSend=256;
    MaxSizeGuaranteed=512;
    MaxSizeNonguaranteed=128;
    MinErrorToSendNear=0.025;
    MaxCustomFileSize=80000;
    Windowed=0;
    adapter=-1;
    3D_Performance=93750;
    Resolution_Bpp=32;
    serverLongitude=2;
    serverLatitude=49;
    serverLongitudeAuto=2;
    serverLatitudeAuto=49;

    confirmed. been testing it for 2 days now, less RPT spam with 50 players.

  3. you need to run the maintain event in your database:

    /*setDamageOnAgeMaintain: This will set Damage to enable the Maintain function in Epoch*/
    CREATE EVENT setDamageOnAgeMaintain
        ON SCHEDULE EVERY 1 DAY
        DO
          UPDATE `object_data` SET `Damage`=0.11 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') )
    ;
    

    The "INTERVAL 14 DAY" part you have to edit to your liking. It is recommended to set it to half the value of "CleanupPlaceAfterDays".

    e.g. "CleanupPlaceAfterDays = 28" and "INTERVAL 14 DAY", which means that 14 days after something has been build, the players will get the option to maintain it at the plot pole. If they dont maintain it, it will despawn after 28 days.

     

    hope that helps

     

    cheers

  4. we had this too.

    50% of our players were constantly kicked for "Wrong signature for file...XYZ". Could not figure out why, it only happened after I patched to 1.0.4.2 ...but no one here seemed to have the same problem. In the end I did a clean re-install of 1.0.4.2 . now those kicks are gone.

  5. So I got a few messages from my players that they are sometimes stuck in an endless trading loop.

     

    I tested and could replicate the situation by doing the following:

     

    The trader has 8 items in stock, you put enough money in your inv to buy 9 items, the trading begins and goes through the process like always, meaning "Traded 1 item for XY money" after every item bought. However when the stock reaches 0 there is no "finished/empty stock msg" and you are stuck in the trading loop/animation. you have to move to cancel it, but the items are there and the money is gone.

     

    I replicated this with two different items (cinder blocks/mortar buckets) at the wholesaler east (solnichy).

     

    Just to let you know, if it is indeed a confirmed "Bug". Would be great if anyone can try to replicate it.

     

    cheers

    GGDayZ

  6. yeah same here!

     

    I just updated our test machine and went in-game to maintaine a base. 19 objects had to be maintained, I checked the database before I did anything in-game and the damage of the objects where 0.11. So I used the plot pole and everything went fine in-game etc. I tabbed out and there was no change to the damage.

     

    Also no errors in RPT

     

    1:42:11 "MAINTAIN AREA BY player_name - 19 Objects at [2732.91,6024.04,0.00146484]"

     

    I guess we have to disable maintaining for now.

  7. Thanks for this MGT, but I am still getting spam about the same filters being incorrect. Maybe BE needs a restart instead of using loadevents?

     

     

    You need to reload your scripts using rCon or restart your server.

     

    THX for sharing dave!!

     

    and yeah they still show as incompatible, but I just tested it on our testmachine and didn't get kicked anymore, I'll put them on the live server to further test it.

  8. Hi

     

    Just noticed that Battleye was down for a bit and now suddenly people get kicked randomly?

     

     

    Guy crashed a c130 and gets kicked.

    17.01.2014 19:03:11: PLAYER (80.56.41.240:2354)  - Script Restriction #13 "Hit" 18:946 FR_Rodriguez_DZ - "_this spawn fnc_plyrHit;"

    17.01.2014 19:30:49: PLAYER (80.56.41.240:2354)  - Script Restriction #13 "Hit" 80:210 Survivor2_DZ - "_this spawn fnc_plyrHit;"

     

    People report getting kicked for nothing; had 3 people get kicked for this so far

     

    17.01.2014 18:55:09: player - Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

    17.01.2014 19:07:20: player- Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

    17.01.2014 19:35:35:  player- Script Restriction #13 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

     

    Where do I update the battleye filters? Where do I get the new ones for Epoch or do I manually have to adjust them again?

     

    same here, only with #14, but same reason "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" and "_this spawn fnc_plyrHit;" ...30mins prior I did an antihack update and updated the BE filters...obviously I thought I messed up big time.

     

    jesus fuck why do an update now....wait for monday morning or something ...50 players gaming happily...10mins later  massive kicks..now only 35 online who want to put up with this shit. I can smell the reports already ^^

     

    Btw, regarding the hardcoded Filters I noticed this:

    19:27:46 BattlEye Server: Initialized (v1.184)
    19:27:46 Host identity created.
    19:27:46 BattlEye Server: Incompatible filter file: remoteexec.txt
    19:27:46 BattlEye Server: Incompatible filter file: createvehicle.txt
    19:27:46 BattlEye Server: Incompatible filter file: setpos.txt
    19:27:46 BattlEye Server: Incompatible filter file: setdamage.txt
    19:27:46 BattlEye Server: Incompatible filter file: deletevehicle.txt
    19:27:46 BattlEye Server: Incompatible filter file: publicvariable.txt
    19:27:46 BattlEye Server: Incompatible filter file: publicvariableval.txt
    19:27:46 BattlEye Server: Incompatible filter file: mpeventhandler.txt
    19:27:46 BattlEye Server: Incompatible filter file: teamswitch.txt
    19:27:46 BattlEye Server: Incompatible filter file: addweaponcargo.txt
    

    Awesome LogMsg btw, especially if you just updated your BE filters 30mins prior ^^

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