Raziel
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Posts posted by Raziel
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My server is running fine now so if your with vilayer and still have problems it might be best to jump on there TS.
Mine is running as well, no issues to report. I did run the live sync tool at least twice last night before it worked correctly. Cant be sure that really did anything though.
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im not 100% sure tbh but i know a lot of things are pulled from the server name.
Im still on TS at the moment, just waiting while the server installs the sauerland map as i was in the middle of installing the other map to try
You are correct on dayz commander getting its version from the name not the actual server. Once I got everything working I noticed the name was still showing the wrong version, changed it and commander was changed as well. Thank you for your input!!!
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Mine seems to be running as well, Im gonna reinstall some stuff and see what happens. fingers crossed
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Im off TS now. They are working on a fix for it and hope to have it sorted tomorrow. We should get a email when a fix is released.
Not fully sure what the problem is but at least there aware of it now.
I appreciate you letting us know, :)
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Im not sure either :)
Ill keep an eye on the thread, maybe they will help us out pretty soon!!
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I thought the Version column came from the server itself, If the name doesn't match the version it grays out in commander??
Any luck on TS with them?
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I'm in the same boat.. :(
Also noticed that dayz commander still gives the current server version as 1.0.3.1 after using the live sync tool to update to 1.0.4b
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The little bird has been like this since the launch of Arma 2, it's always funny how things like this appear to be our doing. Little bird's nimble nature and size attribute to one of it's strengths as a flight vehicle, applying more to Epoch; you can land one in some of the thickest forests in the game for concealment. I'm just surprised after all of these years that it's now just become an issue.
What is everyone suggesting? That we boost it's speed? Keep in mind, If we're talking realism here...a couple 5.56 rounds could take one of these offline with a couple accurate groups.
I've been proned out with Mark 48 unloading an entire clip into seemingly vital parts with little to no response but the warning beep.
The same could be said for all choppers I guess, particularly the mi:17's...but if we were to attempt changing something like this, I would root for overall armor reduction for all of them. Ya know...to keep it real.
I have always, (long before Epoch) thought it to be to slow for its size, And I apologize if you felt that we were blaming you or any of the Epoch crew for this. As far as keeping it real, well I'm willing to bet that none of us can actually fly a real helicopter of any kind. It was a topic that was brought up to discuss and we have discussed it. Its ok for us to agree and or disagree on how things should or should not be. I get annoyed with the R3F realism some times but it does add that extra bit of, well I really cant carry 500lbs across 5000m with out stopping, in to the game play. Would I like to see the Little Bird be faster than it currently is? Yes. Am I gonna quit playing and shut down my server if its not fixed? Noooooo. If I had half the brain that you developers have, I would have fixed it myself, but I don't. So by all means keep up the good work, don't take our requests or suggestions as a bad thing. The developers had the idea for epoch to be what it is and that came from ideas and suggestions. :)
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As of now its good target practice for my AI bandits. Even with its maneuverability it is not easy to evade the bandits in a huey. And pretty much no chance with actual players in a heli. I keep one around just because I like it.
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I dont agree. One of the biggest things for the Little Bird is its speed. I say it should be faster than the UH60 as well. It is supposed to be a FAST recon and insertion chopper for special forces.
As it is now the little bird is slooow in game. The speeds posted above are "in Real Life" speeds, not in game. That's what the OP is saying that it needs to be more comparable to its actual speeds. It should at least be faster than the UH1H.
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Completely agree!! :)
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Hey :)
I have a question when about getting the map edit on my server.
I've been fighting with this for that last few hours, but no matter what I do, it dosn't seem like I can get it to work.
I think the problem is in the part where you put the mapedit.sqf ... I can't really get it to make sence :S
And where exactly to put the
execVM "\z\addons\dayz_server\Missions\mapedit.sqf";
You say it should be put in the bottom of the file, but sadly I'm don't really have any idea what I'm doing, I just keep on trying untill it works..
but now I'm stuck and I need help :)
My path for vilayer ended up being:
execVM "\vilayercodecustom\dayz_epoch\maps\mapedit.sqf";
I went to: File manager
select: Vilayercodecustom
then: dayz_epoch
At this point I hit the New Folder icon and named the folder maps
then opened maps folder and hit upload and browse for my mapedit.sqf file (that i had edited previously to Poncho's instructions) and hit upload
then I hit the page back icon
then open the init folder and at the bottom I added execVM "\vilayercodecustom\dayz_epoch\maps\mapedit.sqf";
which is a little different to Poncho's original instructions but it worked for me.
I hope this helps and doesnt add to your problem
I am in no way good at this stuff
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Thanks for the thread Poncho, It was a little tricky for me at first (Im on a Vilayer server) but once I got my path correct for my files it worked perfectly!!
Thumbs up my friend!!
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Just remove the ; infront of CleanupPlacedAfterDays.
Keep it -1.
This seems to have fixed my issue, I will continue to monitor and update any changes.
sorry for the threadjack chisel, I wish i could help reslove your issue
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Just remove the ; infront of CleanupPlacedAfterDays.
Keep it -1.
Ok Thanks, I will try it now.
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Hi all,
Im having issues with walls, and floors disappearing also. It was my understanding that setting a negative value to the clean up interval (see below) disabled the decay feature. It was fine until the update. Now it looks like houdini is running my server. I'm gona try setting the cleanup really high just to see what happens.
;Negative values will disable this feature
;0 means that ALL empty placed items will be deleted every server restart
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
;CleanupPlacedAfterDays = -1
“This Server running an incorrect version oft he server side application.“
in Server Install
Posted
Running 103718 on my server also. I wish I could be more help.