Randy the old farmer
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Posts posted by Randy the old farmer
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Alright, so I would have to create new traders, that's okay. But I would like to pay with zombiekills.
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Hey guys. I have a question. Is it possible to pay with zombiekills at the traders? If a player has like 50 Zombiekills, would it be possible to change to price for an M4A1 for example to 50 ZombieKills?
If so, how do I change the prices at the traders?
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I got locked vehicles = indestructible on my server. You just need a custom vehicle_handleDamage.sqf :)
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No fix for this? :/
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I just installed snap building and in my player_build.sqf in line 314 i got this: _limit = 1;
Walls and stuff are done after one stage.
Snap building works like it should.
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Worked fine, but now I have this error:
if (_spawnSelection == 9) then {if (dayz_spawnselection ==>16:40:44 Error position: <== 9) then {if (dayz_spawnselection ==>16:40:44 Error Generic error in expression16:40:44 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 20116:40:44 Error in expression <nd _findSpot} do {if (_spawnSelection == 9) then {if (dayz_spawnselection ==>16:40:44 Error position: <== 9) then { -
If I choose Berezino as a spawn point I spawn out of the map in the wilderness. In the debug zone?
There are no errors in my rpt files tho. :/
Ignore my post. I'm dumb. :D
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Is it possible that the Chopper you set is your permanent Evac Chopper? Because at the moment you pay 1 Briefcase for setting yourself an Evac Chopper and if you called it once you have to set it again, which makes it pretty expensive. :/
Edit: Nevermind , I changed the price of a briefcase to 10oz Gold
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Is there a way to configure how much loot spawns in the crates? Because the amount of weapons/tools/items is pretty high.
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I had that problem too. I'm not sure if it was the fn_selfactions.sqf which is of the wrong DayZ Epoch version.
Try to use the fn_selfactions.sqf from 1.0.4.1 (if you run 1.0.4.1 of course.) it should work then.
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Everything works fine, except the Call Evac Chopper. I don't get the option to call it. No error in the logs. Snap building is working fine tho.
Edit: Nevermind, I'm dumb. It's working perfectly.
Edit2: I edited the BattleEye files, but I still get the Waypoint Condition Restriction #0
Edit3: Fixed it on my own. I deleted the first line and just pasted !"["true", ""]" at the first line.
Thanks for the great script!
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Emptying the basic.cfg didn't help to fix the desyncs. And no, nobody is on an ATV. I just rolled back to 1.0.3.1. I contacted the Support. They changed the hardware the server is running on, maybe it'll fix the problem but I couldn't test it at the moment
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Already got that fixed. Only problem is never ending desyncs
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Nobody has a fix for that? :/
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addmagazinecargo.log
8,3 MB
addweaponcargo.log 1,2 MB attachto.log 172,4 kBcreatevehicle.log 608,4 kB deletevehicle.log 24,9 kB
These are some examples
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Edit: NVM I got it working
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That's my basic.cfg
language="English";adapter=-1;3D_Performance=93750;Resolution_Bpp=32;MaxCustomFileSize=0;Windowed=0;MinBandwidth=4259840;MaxBandwidth=104857600;MaxSizeGuaranteed=128;MaxSizeNonguaranteed=64;serverLongitude=9;serverLatitude=51;serverLongitudeAuto=9;serverLatitudeAuto=51;Server is from nitrado.de and I'm sitting in Germany -
21:52:00 Server: Object 3:35 not found (message 91)
21:52:00 Server: Object 3:34 not found (message 98)
21:52:08 Server: Object 3:36 not found (message 99)
21:52:08 Server: Object 3:37 not found (message 91)
21:52:34 Server: Object 6:31 not found (message 91)
21:52:34 Server: Object 6:30 not found (message 99)
21:52:41 Server: Object 3:41 not found (message 91)
21:52:41 Server: Object 3:40 not found (message 98)
21:52:44 Server: Object 3:42 not found (message 94)
21:53:29 Server: Object 6:33 not found (message 94)
21:53:36 Server: Object 6:34 not found (message 70)
21:53:43 "ERROR: server_playerSync: Cannot Sync Player _JmarshallHendrix [1310]. Position in debug! [-7245.5,19535.3,1.11072]"
21:53:46 "infiSTAR.de Player-Log: _JmarshallHendrix(170514246) - 0h 7min"
21:54:24 "nil player object attempting PV, :["137508550","His own Mother"]"
21:54:24 "get: STRING (), sent: STRING (137508550)"
21:54:24 "LOGOUT IN VEHICLE: His own Mother at location [7094.18,6835.98,1.76654]"
21:54:24 "DISCONNECT: His own Mother (137508550) Object: B 1-1-C:1 REMOTE, _characterID: 2132 at loc [7094.18,6835.98,1.76654]"
21:54:24 Client: Remote object 6:11 not found
21:55:30 Server: Object 6:11 not found (message 221)
21:55:41 Server: Object 6:48 not found (message 70)
21:55:42 "ERROR: server_playerSync: Cannot Sync Player His own Mother [2132]. Position in debug! [-7245.98,19534.9,1.18845]"
21:55:54 Server: Object 10:47 not found (message 91)
21:55:54 Server: Object 10:46 not found (message 98)
21:55:58 Server: Object 10:14 not found (message 99)Mission starts every 15 minutes. or 20. I need to restart the server every 2 hours because it gets too desyncing and laggy..
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Server is desyncing alot after 2 hours of uptime. Could it be because of the AI missions I'm running?
I'm running these missions:
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I would wish it would work like that for me too :(
I lost like 20 players because of the lag problems.
Now it's not lagging but the Chain stuff appears every 30 seconds. :/
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Alright. Server seems to run fine for the first few minutes. Lets see what happens with more players and AI missions on.
But it happends alot that the yellow/red chain appears, but it's in halfs
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I will run the files on my test server, and if every scrip and stuff works I'll apply it on my live server. If the lag is fixed I'll post it here.
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Found it, thanks
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But I won't be able to use the tool then, or? Because I need it to get keys for my players back and stuff like that. :/ or for events
Paying with ZombieKills
in Scripting
Posted
Fuck, well, won't be able to create them :D