Jump to content

Trinii

Member
  • Posts

    20
  • Joined

  • Last visited

Posts posted by Trinii

  1. Have the same issue...

     

    DZMSPurgeObject = {
    _>
     0:54:07   Error position: <_sleepTime;};
    };


    DZMSPurgeObject = {
    _>
     0:54:07   Error Nicht definierte Variable in Ausdruck: _sleeptime
     0:54:07 File z\addons\dayz_server\EMS\DZMSFunctions.sqf, line 263
     0:54:07 Error in expression <nterval; (diag_tickTime - _startTime) > _sleepTime;};
    };

  2. This script causes a black screen for a minute on Sauerland (i dont know why)

    I can confirm this. Im running also a Sauerland Server and have the same Problem.

    The Server need longer to start. The "blackscreen" comes at the moment when you spawn in the game.

    It doesnt matter if you reconnect or join the first time.

    I have fraps running to see my FPS, and when i spawn and the "blackscreen" comes the gane is "frozen" for this time :/

  3. Anyone else having the problem of the Gear menu being disabled and building being disabled when installing this? I changed it to the Home key and can toggle it on and off. I've seen other servers using a debug monitor like this and it worked fine. When I have time, I'll try binding it to the Insert key since that's the default key for the regular debug monitor, but it'll be a few days before I can get around to that.

    Yot MUST remove this one:

    dayz_spaceInterrupt = {
        private ["_dikCode", "_handled"];
        _dikCode = _this select 1;
        _handled = false;
    
        if (_dikCode == 0x44) then {
            if (j0k3r5_stats) then {
                j0k3r5_stats = false;
                hintSilent "";
            } else {[] spawn fnc_debug;};
        };
        _handled
    };

    This overrides the default epoch Settings and u can't build or something. Without them all works fine. But u can't toggle the Debug Monitor.

  4. Thx for your Replays.

    I have in my Hive ini

     

    ;Negative values will disable this feature
    ;0 means that ALL empty placed items will be deleted every server restart
    ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
    ;CleanupPlacedAfterDays = 6

     

    But i can try with -1..

     

    Normally i want keep the maintenance but when the server deletes all is must take it off -.-

  5. Hello,

    since i have updated to Patch 1.0.4(b), each time after a restart there are Walls or Floors randomly deleted. Wood as well Cinderblocks or Metalfloors.

    Can anybody help me?

     

    Rpt log:


    =====================================================================
    == C:\Users\Administrator\Desktop\Gameserver\DayZEpoch\Liveserver\Expansion\beta\livearma2oaserver.exe
    == "Expansion\beta\livearma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2013/12/13 17:33:52
    Current time:  2014/02/01 00:01:19

    Version 1.62.103718
    Unsupported language German in stringtable
    Item STR_ACTIONS_BUILD listed twice
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class RscProgress->, by ca\ui\config.bin/RscIGProgress/
    Updating base class RscText->, by ca\ui\config.bin/RscDisplayHintC/controls/Background/
    Updating base class RscText->, by ca\ui\config.bin/RscDisplayHintCEx/controls/Background/
    Updating base class RscStructuredText->, by ca\ui\config.bin/RscDisplayHintCEx/controls/Hint/
    Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfoSoldier/Background/
    Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfoTank/Background/
    Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfo/Background/
    Updating base class RscIGText->RscIGProgress, by ca\ui\config.bin/RscInGameUI/RscUnitInfo/ValueArmor/
    Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfo/Background2/
    Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscHint/Background/
    Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscTaskHint/controlsBackground/Background/
    Cannot delete class TextObjectsDetail, it is referenced somewhere (used as a base class probably).
    Cannot delete class ValueObjectsDetail, it is referenced somewhere (used as a base class probably).
    Cannot delete class B_Options, it is referenced somewhere (used as a base class probably).
    Cannot delete class B_OK, it is referenced somewhere (used as a base class probably).
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscPicture->RscPictureKeepAspect, by z\addons\dayz_code\config.bin/RscDisplayLoading/Variants/LoadingOne/controls/LoadingPic/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscPicture->RscPictureKeepAspect, by z\addons\dayz_code\config.bin/RscDisplayStart/controls/LoadingPic/
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Updating base class RscIGText->RscText, by z\addons\dayz_code\config.bin/RscDisplayClientGetReady/controls/CA_MissionName/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Warning Message: No entry 'bin\config.bin/RscInGameUI/RscHint/Background.type'.
    Warning Message: '/' is not a value
    Obsolete class Animations defined in bin\config.bin/RscCompass/
    Obsolete class Animations defined in bin\config.bin/RscWatch/
     0:01:32 Server error: Player without identity Hi-Power (id 1163321882)
     0:03:11 Error: selection end7 missing in memory LOD of model ca\buildings2\ind_cementworks\ind_pec\ind_pec_03b.p3d
     0:03:11 Error: selection end6 missing in memory LOD of model ca\buildings2\ind_cementworks\ind_pec\ind_pec_03b.p3d
     0:03:11 Error: selection end5 missing in memory LOD of model ca\buildings2\ind_cementworks\ind_pec\ind_pec_03b.p3d
     0:03:11 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
     0:03:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
     0:03:11 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
     0:03:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
     0:03:20 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
     0:03:20 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
     0:03:21 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
     0:03:21 "DayZ Epoch: MPframework inited"
     0:03:58 "infiSTAR.de ProPlan by infiSTAR.de - Waiting for bis_fnc_init..."
     0:03:58 "infiSTAR.de ProPlan by infiSTAR.de - bis_fnc_init done - STARTING!"
     0:03:58 Warning Message: Script low_admins.sqf not found
     0:03:58 Warning Message: Script normal_admins.sqf not found
     0:03:58 Warning Message: Script super_admins.sqf not found
     0:03:58 Warning Message: Script blacklist.sqf not found
     0:03:58 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loading..."
     0:03:58 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loaded!"
     0:03:58 "infiSTAR.de ProPlan by infiSTAR.de - CREATING AdminMenu"
     0:03:58 "infiSTAR.de ProPlan by infiSTAR.de - ADDING PublicVariableEventHandlers"
     0:03:58 "infiSTAR.de ProPlan by infiSTAR.de - FULLY LOADED"
     0:03:59 Error in expression <0,0], [], 0, "FORM"];
    _do = (MarkerText "rspawn_east");
    _unit setVehicleInit _do>
     0:03:59   Error position: <"rspawn_east");
    _unit setVehicleInit _do>
     0:03:59   Error Fehlende )
     0:03:59 File z\addons\dayz_server\init\AH.sqf, line 5583
     0:03:59 Error in expression <0,0], [], 0, "FORM"];
    _do = (MarkerText "rspawn_east");
    _unit setVehicleInit _do>
     0:03:59   Error position: <"rspawn_east");
    _unit setVehicleInit _do>
     0:03:59   Error Fehlende )
     0:03:59 File z\addons\dayz_server\init\AH.sqf, line 5583
     0:03:59 "infiSTAR.de ProPlan by infiSTAR.de - Waiting for bis_fnc_init..."
     0:03:59 "infiSTAR.de ProPlan by infiSTAR.de - bis_fnc_init done - STARTING!"
     0:03:59 Warning Message: Script low_admins.sqf not found
     0:03:59 Warning Message: Script normal_admins.sqf not found
     0:03:59 Warning Message: Script super_admins.sqf not found
     0:03:59 Warning Message: Script blacklist.sqf not found
     0:03:59 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loading..."
     0:03:59 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loaded!"
     0:03:59 "infiSTAR.de ProPlan by infiSTAR.de - CREATING AdminMenu"
     0:03:59 "infiSTAR.de ProPlan by infiSTAR.de - ADDING PublicVariableEventHandlers"
     0:03:59 Cannot create non-ai vehicle LAND_Misc_Cargo2A,
     0:03:59 Cannot create non-ai vehicle LAND_Misc_Cargo1A,
     0:04:00 Cannot create non-ai vehicle LAND_Stan_east,
     0:04:00 Cannot create non-ai vehicle LAND_Misc_Cargo1A,
     0:04:00 Cannot create non-ai vehicle LAND_Misc_Cargo1A,
     0:04:00 Cannot create non-ai vehicle LAND_Misc_Cargo1A,
     0:04:00 "Res3tting B!S effects..."
     0:04:00 Cannot create non-ai vehicle LAND_Misc_Cargo1A,
     0:04:00 Cannot create non-ai vehicle Map_radar_EP1,
     0:04:01 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
     0:04:02 "HIVE: Starting"
     0:04:02 "HIVE: trying to get objects"
     0:04:03 "HIVE: found 1091 objects"
     0:04:03 "HIVE: Commence Object Streaming..."
     0:04:05 Cannot create non-ai vehicle Map_Misc_Cargo2E_EP1,
     0:04:06 Cannot create non-ai vehicle Map_Table_EP1,
     0:04:06 "HIVE: got 469 Epoch Objects and 622 Vehicles"
     0:04:08 "Res3tting B!S effects..."
     0:04:12 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
     0:04:12 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
     0:04:16 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
     0:04:16 UH1Y_DZE: ObsGun - unknown animation source ObsGun
     0:04:19 "infiSTAR.de Player-Log: Hi-Power(2236034) - 8h 10min"
     0:04:28 "HIVE: Spawning # of Vehicles: 86"
     0:04:28 "HIVE: Spawning # of Debris: 500"
     0:04:28 "HIVE: Spawning # of Ammo Boxes: 3"
     0:04:28 "HIVE: Spawning # of Veins: 50"
     0:04:28 "Total Number of spawn locations 5"
     0:04:29 "EPOCH EVENTS INIT"
     0:04:31 "DEBUG VEIN: Too many objects at [8946.94,4381.47]"
     0:04:31 "DEBUG VEIN: Too many objects at [4903.7,5070.82]"
     0:04:31 "DEBUG VEIN: Too many objects at [4920.44,5069.87]"
     0:04:31 "DEBUG VEIN: Too many objects at [5327.39,8206.45]"
     0:04:32 "DEBUG: Too many at [4374.52,9277.8]"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:43 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:44 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:45 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:46 Error in expression <esList set [_index, AllowedVehiclesList select _lastIndex];
    };
    AllowedVehiclesLi>
     0:04:46   Error position: <select _lastIndex];
    };
    AllowedVehiclesLi>
     0:04:46   Error Nullteiler
     0:04:46 File z\addons\dayz_server\init\server_functions.sqf, line 257
     0:04:46 Error in expression <ect _lastIndex];
    };
    AllowedVehiclesList resize _lastIndex;
    };

    if (count Allowed>
     0:04:46   Error position: <resize _lastIndex;
    };

    if (count Allowed>
     0:04:46   Error Nullteiler
     0:04:46 File z\addons\dayz_server\init\server_functions.sqf, line 259
     0:04:47 "TIME SYNC: Local Time set to [2014,2,1,15,4]"
     0:04:47 Server: Object info 2:13 not found during Changing Owner
     0:04:47 Server: Object info 2:1 not found during Changing Owner
     0:04:58 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:58 Error in expression <esList set [_index, AllowedVehiclesList select _lastIndex];
    };
    AllowedVehiclesLi>
     0:04:58   Error position: <select _lastIndex];
    };
    AllowedVehiclesLi>
     0:04:58   Error Nullteiler
     0:04:58 File z\addons\dayz_server\init\server_functions.sqf, line 257
     0:04:58 Error in expression <ect _lastIndex];
    };
    AllowedVehiclesList resize _lastIndex;
    };

    if (count Allowed>
     0:04:58   Error position: <resize _lastIndex;
    };

    if (count Allowed>
     0:04:58   Error Nullteiler
     0:04:58 File z\addons\dayz_server\init\server_functions.sqf, line 259
     0:04:58 "DEBUG: unable to find suitable vehicle to spawn"
     0:04:58 Error in expression <esList set [_index, AllowedVehiclesList select _lastIndex];
    };
    AllowedVehiclesLi>
     0:04:58   Error position: <select _lastIndex];
    };
    AllowedVehiclesLi>
     0:04:58   Error Nullteiler
     0:04:58 File z\addons\dayz_server\init\server_functions.sqf, line 257
     0:04:58 Error in expression <ect _lastIndex];
    };
    AllowedVehiclesList resize _lastIndex;
    };

    if (count Allowed>
     0:04:58   Error position: <resize _lastIndex;
    };

    if (count Allowed>
     0:04:58   Error Nullteiler
     0:04:58 File z\addons\dayz_server\init\server_functions.sqf, line 259
     0:04:58 "DEBUG: unable to find suitable vehicle to spawn"
     0:05:01 Error in expression <esList set [_index, AllowedVehiclesList select _lastIndex];
    };
    AllowedVehiclesLi>
     0:05:01   Error position: <select _lastIndex];
    };
    AllowedVehiclesLi>
     0:05:01   Error Nullteiler
     0:05:01 File z\addons\dayz_server\init\server_functions.sqf, line 257
     0:05:01 Error in expression <ect _lastIndex];
    };
    AllowedVehiclesList resize _lastIndex;
    };

    if (count Allowed>
     0:05:01   Error position: <resize _lastIndex;
    };

    if (count Allowed>
     0:05:01   Error Nullteiler
     0:05:01 File z\addons\dayz_server\init\server_functions.sqf, line 259
     0:05:01
     0:05:01
     0:05:01
     0:05:01
     0:05:01 "WAI: AI Config File Loaded"
     0:05:05 "DEBUG: unable to find suitable vehicle to spawn"
     0:05:05 Error in expression <esList set [_index, AllowedVehiclesList select _lastIndex];
    };
    AllowedVehiclesLi>
     0:05:05   Error position: <select _lastIndex];
    };
    AllowedVehiclesLi>
     0:05:05   Error Nullteiler
     0:05:05 File z\addons\dayz_server\init\server_functions.sqf, line 257
     0:05:05 Error in expression <ect _lastIndex];
    };
    AllowedVehiclesList resize _lastIndex;
    };

    if (count Allowed>
     0:05:05   Error position: <resize _lastIndex;
    };

    if (count Allowed>
     0:05:05   Error Nullteiler
     0:05:05 File z\addons\dayz_server\init\server_functions.sqf, line 259
     0:05:05 "DEBUG: unable to find suitable vehicle to spawn"
     0:05:05 "WAI: AI Monitor Started"
     0:05:05 "WAI: Paradrop Waiting for player"
     0:05:05 "WAI: Mission Config File Loaded"
     0:05:06 "WAI: Starting AI Missions Moniter"
     0:07:05 "0 Active ground units"
     0:07:05 "0 Active emplacement units"
     0:07:05 "0 Active chopper patrol units (Crew)"
     0:07:05 "0 Active vehicle patrol units (Crew)"
     0:07:33 "ERROR: server_playerSync: Cannot Sync Player Killercat [90]. Position in debug! [-7245.98,19534.9,1.18845]"
     0:07:50 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
     0:08:02 Error: Bone leftshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone rightshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone rightshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone leftshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone rightshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone leftshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone rightshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone leftshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone rightshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone leftshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone rightshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone leftshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone leftshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone rightshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone leftshoulder doesn't exist in some skeleton
     0:08:02 Error: Bone rightshoulder doesn't exist in some skeleton
     0:08:02 "infiSTAR.de SignIn: Killercat(xxx)"
     0:08:02 "infiSTAR.de SignIn: Killercat(xxx)"
     0:10:28 "ERROR: server_playerSync: Cannot Sync Player Trinii [123]. Position in debug! [-7245.78,19536.2,1.07956]"
     0:10:38 "infiSTAR.de Player-Log: Trinii(xxxx) - Admin - 0h 9min | ******ADMIN******"
     0:11:08 "infiSTAR.de SignIn: Trinii(xxxx)"
     0:11:08 "infiSTAR.de SignIn: Trinii(xxxx)"
     0:11:10 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
     0:11:10   bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move
     0:11:10 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
     0:11:10   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move
     0:11:10 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
     0:11:10   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move
     0:11:10 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
     0:11:10   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move
     0:11:10 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
     0:11:10   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
     0:11:10   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
     0:12:50 "TIME SYNC: Local Time set to [2014,2,1,15,12]"
     0:15:05 "RUNNING EVENT: supply_drop on [2014,2,1,15,15]"
     0:17:09 "0 Active ground units"
     0:17:09 "0 Active emplacement units"
     0:17:09 "0 Active chopper patrol units (Crew)"
     0:17:09 "0 Active vehicle patrol units (Crew)"
     0:17:50 "TIME SYNC: Local Time set to [2014,2,1,15,17]"
     0:20:02 "WAI: Spawning a UH60M_EP1_DZE with 8 units to be paradropped at [4514.64,10315.1,0]"
     0:22:50 "TIME SYNC: Local Time set to [2014,2,1,15,22]"
     0:22:51 "CLEANUP: Deleted 2 Animals out of 28"
     0:23:34 "WAI: Spawned in 8 ai units for paradrop"
     

     

     

  6. Yes, but by this setings no.

     

    Remember by the skills 0=low skill 1=best skill. By aimingShake, for exapmle, 0=bad for NPC, 1= the best for NPC. So if you will set "aimingShake",0.01, than will be NPC realy not good ...

    Are you sure?

    In the Wiki stand this...:

    • aimingShake
    • Affects how steadily the AI can hold a weapon (Higher value = less weapon sway)

    That means that i must set it to low that the Bots are better.. or not? :/

  7. I addet a costum paraspawn... but when i start the server nothing happens.

    When i look into the RPT there are many of following errors...

    Any Ideas? :(

     

     

    • 0:05:00 Error in expression <sent = false;
    • {if((isPlayer _x) AND (_x distance [(_position select 0),(_positio>
    •  0:05:00   Error position: <distance [(_position select 0),(_positio>
    •  0:05:00   Error Typ Array, erwartet Zahl
    •  0:05:00 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 33
    •  0:05:10 Error in expression <sent = false;
    • {if((isPlayer _x) AND (_x distance [(_position select 0),(_positio>
    •  0:05:10   Error position: <distance [(_position select 0),(_positio>
    •  0:05:10   Error Typ Array, erwartet Zahl
    •  0:05:10 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 33
  8. So now i know how to start chopper patrol! :-) But still dont know how is the chopper patrol working. The UH-1H is not firing on me in Armored SUV, i shot and nothing. My mate is flying with black hawk around him, and no fire... is something wrong by me?

     

    And NPCs are atacking vodnik. M2 is nice shoting on vodnik.... :-)

     

    Then tell us pls how u start the Chopper patrol? :)

×
×
  • Create New...