Xvil
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Posts posted by Xvil
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WEB11, just install both as you would if you were only using one or the other. :)
Curious question, I know the Ai's will light up Epoch helicopters and vehicles like the Vodnik's, I was wondering if I can expand upon this, as I've added in vehicles like the BTR90 and LAV25. Currently, you can just show up and run them over and loot away. I searched the code, didn't find anything.
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Argh. This house I keep trying to place, no matter location, rotation, height, or optimization and "fixes" I apply; leans...
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We currently run a Epoch 1.0.3.1 server, on Dayz 1.7.7.1...
I did not do the install, as a friend did who is well inexpedience, but knowledgeable. I believe he tried the latest and progressively downgraded in versions due to things not working.
So my question is what Dayz verions can you run on Epoch 1.0.3.1, I can't see why the newest wont work.
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Not entirely sure. Worked after I started up the server fresh, and joined. Ran around. Left and check the DB and seen them.
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First login generally. Makes sense.
The errors are from the "EMS" addon. Not 1.0.3.1 ready apparently, turned off I still get the same issues.
Currently the newest issue is people being kicked to lobby on repeated joins. As a troubleshoot I ran a vanilla server pbo and mission file.
Database isn't very large. only a total of 8 players on it in total.
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Noted that the three current players, including myself come up as "error" as a player name. Suddenly everyone can join?
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This issue keeps coming up. I've swapped out my server pbo and mission files and redone my work, even removed addons and cannot get rid of it.
1:09:01 "get: STRING (148204614), sent: STRING (148204614)"1:09:01 "DISCONNECT: Kash (148204614) Object: B 1-1-A:2 (Kash) REMOTE, _characterID: 0 at loc [-7238.97,19532,3.05176e-005]"1:09:02 "ERROR: Cannot Sync Character Kash as no characterID"1:09:02 Client: Remote object 2:13 not found1:10:07 "get: STRING (125398662), sent: STRING (125398662)"1:10:07 "DISCONNECT: Talida (125398662) Object: B 1-1-A:1 (Talida) REMOTE, _characterID: 0 at loc [-7245.22,19535.3,-3.05176e-005]"1:10:07 "ERROR: Cannot Sync Character Talida as no characterID"1:10:07 Client: Remote object 2:12 not found1:11:05 "get: STRING (125677382), sent: STRING (125677382)"1:11:05 "DISCONNECT: Michael (125677382) Object: B 1-1-A:3 (Michael) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]"1:11:05 "ERROR: Cannot Sync Character Michael as no characterID" -
No one really? Sigh, every Dayz related forum is like this for me. I give up.
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Noticed now it likes to back you back into lobby but usually you can get in after the second or multiple attempts. It's also selective on who it does this too.
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Sure - Here is the first chunk.
Version 1.62.103718
Item STR_ACTIONS_BUILD listed twiceItem STR_EQUIP_NAME_41 listed twiceItem STR_EQUIP_DESC_41 listed twiceUpdating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/Obsolete class Animations defined in bin\config.bin/RscCompass/Obsolete class Animations defined in bin\config.bin/RscWatch/4:42:48 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon4:42:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl4:42:51 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"4:42:51 "MPframework inited"4:43:34 Error in expression <_server\missions\minor\SM2.sqf"edited by Fuchsprivate ["_coords","_wait","_M>4:43:34 Error position: <by Fuchsprivate ["_coords","_wait","_M>4:43:34 Error Missing ;4:43:34 File z\addons\dayz_server\missions\minor\SM2.sqf, line 24:43:34 Error in expression <_server\missions\minor\SM2.sqf"edited by Fuchsprivate ["_coords","_wait","_M>4:43:34 Error position: <by Fuchsprivate ["_coords","_wait","_M>4:43:34 Error Missing ;4:43:34 File z\addons\dayz_server\missions\minor\SM2.sqf, line 24:43:34 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 8524:43:39 "--------------------------------"4:43:39 "SAR_AI - special UPSMON version started"4:43:39 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."4:43:39 "Res3tting B!S effects..."4:43:39 "----------------------------------------"4:43:39 "Starting SAR_AI version 1.5.0 on a dedicated Server"4:43:39 "----------------------------------------"4:43:40 "Setting up SAR_AI for : chernarus"4:43:40 "SAR_AI: dynamic Area & Trigger definition Started"4:43:40 "SAR_AI: Area & Trigger definition finished"4:43:40 "SAR_AI: Dynamic and static spawning Started"4:43:40 "SAR_AI: Dynamic spawning definition / adjustments started"4:43:44 "SAR_AI: Dynamic spawning definition / adjustments finished"4:43:44 "SAR_AI: Static spawning area definition started"4:43:44 "SAR_AI: Static spawning area definition finished"4:43:44 "SAR_AI: Static Spawning for Helicopter patrols started"4:43:45 "HIVE: Starting"4:43:48 "SAR_AI: Static Spawning for Helicopter patrols finished"4:43:48 "SAR_AI: Static Spawning for infantry patrols started"4:43:49 "SAR_AI: Static Spawning for infantry patrols finished"4:43:49 "SAR_AI: Static Spawning for vehicle patrols started"4:43:49 Error in expression <s\debug\addmarkers.sqf"_MainMarker = createMarker ["MainMarker", Ccoords];_M>4:43:49 Error position: <createMarker ["MainMarker", Ccoords];_M>4:43:49 Error 0 elements provided, 3 expected4:43:49 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 34:43:49 Error in expression <bug\addmarkers75.sqf"_MainMarker75 = createMarker["MainMarker75", MCoords];_>4:43:49 Error position: <createMarker["MainMarker75", MCoords];_>4:43:49 Error 0 elements provided, 3 expected4:43:49 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 34:43:54 ca\misc\pallets_column.p3d: No geometry and no visual shape4:43:54 ca\misc\pallets_column.p3d: No geometry and no visual shape4:43:54 ca\misc\pallets_column.p3d: No geometry and no visual shape4:43:54 ca\misc\pallets_column.p3d: No geometry and no visual shape4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape4:44:08 ca\misc\pallets_column.p3d: No geometry and no visual shape4:44:08 ca\misc\pallets_column.p3d: No geometry and no visual shape4:44:08 ca\misc\pallets_column.p3d: No geometry and no visual shape4:44:08 ca\misc\pallets_column.p3d: No geometry and no visual shape4:44:09 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape4:44:09 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape4:44:09 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape4:44:09 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape4:44:09 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape4:44:09 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape4:44:09 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape4:44:09 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape4:44:12 "HIVE: trying to get objects"4:44:14 "HIVE: found 1057 objects"4:44:14 "HIVE: Commence Object Streaming..."4:44:18 "HIVE: got 1057 objects"4:44:42 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret4:44:42 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun4:44:42 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret4:44:42 UH1Y_DZE: ObsGun - unknown animation source ObsGun4:44:45 class HitPoints::HitLF2Wheel not found in policecar4:44:45 class HitPoints::HitRF2Wheel not found in policecar4:44:45 class HitPoints::HitLMWheel not found in policecar4:44:45 class HitPoints::HitRMWheel not found in policecar4:44:54 Cannot create non-ai vehicle kpfs_golf_p,4:45:09 Cannot create non-ai vehicle Ka60_GL_NAC,4:45:09 Cannot create non-ai vehicle CH47_DZ,4:45:09 Cannot create non-ai vehicle CH47_DZ,4:45:09 Cannot create non-ai vehicle Ka60_GL_NAC,4:45:09 Cannot create non-ai vehicle Ka60_GL_NAC,4:45:20 Cannot create non-ai vehicle CH47_DZ,4:45:30 Cannot create non-ai vehicle Ka60_GL_NAC,4:45:31 Cannot create non-ai vehicle CH47_DZ,4:45:31 Cannot create non-ai vehicle CH47_DZ,4:45:37 Cannot create non-ai vehicle Ka60_GL_NAC,4:45:38 Cannot create non-ai vehicle CH47_DZ,4:45:39 Cannot create non-ai vehicle Ka60_GL_NAC,4:45:39 Cannot create non-ai vehicle Ka60_GL_NAC,4:45:39 Cannot create non-ai vehicle CH47_DZ,4:45:40 Cannot create non-ai vehicle Ka60_GL_NAC,4:45:41 Cannot create non-ai vehicle CH47_DZ,4:45:42 Cannot create non-ai vehicle Ka60_GL_NAC,4:45:42 Cannot create non-ai vehicle Ka60_GL_NAC,4:45:43 Cannot create non-ai vehicle Ka60_GL_NAC,4:45:44 Cannot create non-ai vehicle CH47_DZ,4:45:44 Cannot create non-ai vehicle CH47_DZ,4:45:44 Cannot create non-ai vehicle CH47_DZ,4:45:44 Cannot create non-ai vehicle CH47_DZ,4:45:45 Cannot create non-ai vehicle CH47_DZ,4:45:55 "Res3tting B!S effects..."4:46:30 Error in expression <it != side _shooter) && (R_GOTHIT_ARRAY select _grpId) == 0) then{R_GOTHIT_ARR>4:46:30 Error position: <select _grpId) == 0) then{R_GOTHIT_ARR>4:46:30 Error Zero divisor4:46:30 File mpmissions\DayZ_Epoch_11.Chernarus\addons\UPSMON\scripts\UPSMON\!R\R_functions.sqf, line 2624:46:50 Error in expression <owounded = false;if ((R_GOTHIT_ARRAY select _grpId) != 0) then {_gothit = tr>4:46:50 Error position: <select _grpId) != 0) then {_gothit = tr>4:46:50 Error Zero divisor4:46:50 File mpmissions\DayZ_Epoch_11.Chernarus\addons\UPSMON\scripts\upsmon.sqf, line 8794:47:02 "get: STRING (125677382), sent: STRING (125677382)"4:47:02 "DISCONNECT: Michael (125677382) Object: B 1-1-A:1 (Michael) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]"4:47:02 "ERROR: Cannot Sync Character Michael as no characterID"4:47:02 Client: Remote object 2:11 not found4:47:09 "SAR_AI: Static Spawning for vehicle patrols finished"4:47:09 "SAR_AI: Dynamic and static spawning finished"4:47:09 "SAR_AI: applying vehicle fix ..."4:48:53 "get: STRING (126898950), sent: STRING (126898950)"4:48:53 "DISCONNECT: Monquarter (126898950) Object: B 1-1-A:2 (Monquarter) REMOTE, _characterID: 0 at loc [-7245.22,19535.3,-3.05176e-005]"4:48:53 "ERROR: Cannot Sync Character Monquarter as no characterID"4:48:53 Client: Remote object 2:4680 not found4:49:40 "get: STRING (125677382), sent: STRING (125677382)"4:49:40 "DISCONNECT: Michael (125677382) Object: B 1-1-A:1 (Michael) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]"4:49:40 "ERROR: Cannot Sync Character Michael as no characterID"4:49:40 Client: Remote object 4:3 not found -
Never mind, resolved it on my own. =/
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Dayz 1.7.7.1 - Arma Patch 103718 - Epoch 1.0.3.1
Server will make you stare at a authentication message, sometimes a retry message for excessively long periods of time.Usually for me the initial time after a restart it will hang, leaving me to alt + f4 out and it working next time around.
Nothing huge for mods:
- Added some vehicles from arma
- Epoch Chenarus Mission System
- Sarge Ai
- Local to this form, building snap script
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Edit - never mind lol
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I'm generally very resourceful, and solve a lot of my issues on my own; but this one has kicked my @$$ for awhile. As of recent developments, I'm finally posting instead of lurking! This would normally fall under typical nagged questions but now with 1.0.3.1 adding a new helicopter model, I'll bring the battle here...
I've been trying to spawn in
more vehicles(Arma vehicles) into Epoch, by adding the vehicles classnames from reliable sources into the vehicles sqf. Bare in mind, two or three vehicles I've added, spawn perfectly, and all the others which have increased numbers work correctly. But a slue of others refuse to work, including the new helicopter.Yes, I've added the hook "pook_H13" to the mission.sqm, as well as the classnames found here under another thread to my dynamic_vehicle.sqf.
Results are failure. I've increased my vehicles count from 500 to 1000 in thought that perhaps a cap was being hit for shot in the dark. No luck.
In short, here are the vehicles I'm so desperately trying to add. Keep in mind, these are not rocket bearing BattleEye hate'n goodies. So far, the CH47_DZ and BRDM2 are the only "working" ones.
["CH47_DZ",5],
["Ka60_GL_NAC",5],["BRDM2_CDF",5],["BTR90",5],["LAV25",5],["BTR60_TK_EP1",5],["BAF_Merlin_HC3_D",5],["Ka137_MG_PMC",5],["policecar",10],["pook_H13_medevac",5],["pook_H13_amphib",5],["pook_H13_gunship",5],["pook_H13_transport",5],["pook_H13_civ",5],["pook_H13_civ_white",5],["pook_H13_civ_slate",5],["pook_H13_civ_black",5],["pook_H13_civ_yellow",5],#@$%@#%$@#$@!#$!!!!! What can I be missing here... lol
Wicked AI/Mission system
in A2: Epoch Mods (1.0.5.1)
Posted
So Uhm, all my missions have dead Ai's besides the ones on the tri-pod guns... Thoughts?