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Xvil

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Posts posted by Xvil

  1. WEB11, just install both as you would if you were only using one or the other. :) 

     

     

    Curious question, I know the Ai's will light up Epoch helicopters and vehicles like the Vodnik's, I was wondering if I can expand upon this, as I've added in vehicles like the BTR90 and LAV25. Currently, you can just show up and run them over and loot away. I searched the code, didn't find anything.

  2. We currently run a Epoch 1.0.3.1 server, on Dayz 1.7.7.1... 

     

    I did not do the install, as a friend did who is well inexpedience, but knowledgeable. I believe he tried the latest and progressively downgraded in versions due to things not working. 

     

    So my question is what Dayz verions can you run on Epoch 1.0.3.1, I can't see why the newest wont work. 

     

  3. This issue keeps coming up. I've swapped out my server pbo and mission files and redone my work, even removed addons and cannot get rid of it.

     

     1:09:01 "get: STRING (148204614), sent: STRING (148204614)"
     1:09:01 "DISCONNECT: Kash (148204614) Object: B 1-1-A:2 (Kash) REMOTE, _characterID: 0 at loc [-7238.97,19532,3.05176e-005]"
     1:09:02 "ERROR: Cannot Sync Character Kash as no characterID"
     1:09:02 Client: Remote object 2:13 not found
     1:10:07 "get: STRING (125398662), sent: STRING (125398662)"
     1:10:07 "DISCONNECT: Talida (125398662) Object: B 1-1-A:1 (Talida) REMOTE, _characterID: 0 at loc [-7245.22,19535.3,-3.05176e-005]"
     1:10:07 "ERROR: Cannot Sync Character Talida as no characterID"
     1:10:07 Client: Remote object 2:12 not found
     1:11:05 "get: STRING (125677382), sent: STRING (125677382)"
     1:11:05 "DISCONNECT: Michael (125677382) Object: B 1-1-A:3 (Michael) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]"
     1:11:05 "ERROR: Cannot Sync Character Michael as no characterID"
  4. Sure - Here is the first chunk.

     

     

    Version 1.62.103718

    Item STR_ACTIONS_BUILD listed twice
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Obsolete class Animations defined in bin\config.bin/RscCompass/
    Obsolete class Animations defined in bin\config.bin/RscWatch/
     4:42:48 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
     4:42:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
     4:42:51 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
     4:42:51 "MPframework inited"
     4:43:34 Error in expression <_server\missions\minor\SM2.sqf"
     
    edited by Fuchs
     
    private ["_coords","_wait","_M>
     4:43:34   Error position: <by Fuchs
     
    private ["_coords","_wait","_M>
     4:43:34   Error Missing ;
     4:43:34 File z\addons\dayz_server\missions\minor\SM2.sqf, line 2
     4:43:34 Error in expression <_server\missions\minor\SM2.sqf"
     
    edited by Fuchs
     
    private ["_coords","_wait","_M>
     4:43:34   Error position: <by Fuchs
     
    private ["_coords","_wait","_M>
     4:43:34   Error Missing ;
     4:43:34 File z\addons\dayz_server\missions\minor\SM2.sqf, line 2
     4:43:34 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
     4:43:39 "--------------------------------"
     4:43:39 "SAR_AI - special UPSMON version started"
     4:43:39 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
     4:43:39 "Res3tting B!S effects..."
     4:43:39 "----------------------------------------"
     4:43:39 "Starting SAR_AI version 1.5.0 on a dedicated Server"
     4:43:39 "----------------------------------------"
     4:43:40 "Setting up SAR_AI for : chernarus"
     4:43:40 "SAR_AI: dynamic Area & Trigger definition Started"
     4:43:40 "SAR_AI: Area & Trigger definition finished"
     4:43:40 "SAR_AI: Dynamic and static spawning Started"
     4:43:40 "SAR_AI: Dynamic spawning definition / adjustments started"
     4:43:44 "SAR_AI: Dynamic spawning definition / adjustments finished"
     4:43:44 "SAR_AI: Static spawning area definition started"
     4:43:44 "SAR_AI: Static spawning area definition finished"
     4:43:44 "SAR_AI: Static Spawning for Helicopter patrols started"
     4:43:45 "HIVE: Starting"
     4:43:48 "SAR_AI: Static Spawning for Helicopter patrols finished"
     4:43:48 "SAR_AI: Static Spawning for infantry patrols started"
     4:43:49 "SAR_AI: Static Spawning for infantry patrols finished"
     4:43:49 "SAR_AI: Static Spawning for vehicle patrols started"
     4:43:49 Error in expression <s\debug\addmarkers.sqf"
     
     
    _MainMarker = createMarker ["MainMarker", Ccoords];
    _M>
     4:43:49   Error position: <createMarker ["MainMarker", Ccoords];
    _M>
     4:43:49   Error 0 elements provided, 3 expected
     4:43:49 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
     4:43:49 Error in expression <bug\addmarkers75.sqf"
     
     
    _MainMarker75 = createMarker["MainMarker75", MCoords];
    _>
     4:43:49   Error position: <createMarker["MainMarker75", MCoords];
    _>
     4:43:49   Error 0 elements provided, 3 expected
     4:43:49 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3
     4:43:54 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:43:54 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:43:54 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:43:54 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:43:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:44:08 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:44:08 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:44:08 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:44:08 ca\misc\pallets_column.p3d: No geometry and no visual shape
     4:44:09 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
     4:44:09 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
     4:44:09 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
     4:44:09 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
     4:44:09 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
     4:44:09 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
     4:44:09 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
     4:44:09 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
     4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
     4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
     4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
     4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
     4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
     4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
     4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
     4:44:11 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
     4:44:12 "HIVE: trying to get objects"
     4:44:14 "HIVE: found 1057 objects"
     4:44:14 "HIVE: Commence Object Streaming..."
     4:44:18 "HIVE: got 1057 objects"
     4:44:42 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
     4:44:42 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
     4:44:42 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
     4:44:42 UH1Y_DZE: ObsGun - unknown animation source ObsGun
     4:44:45 class HitPoints::HitLF2Wheel not found in policecar
     4:44:45 class HitPoints::HitRF2Wheel not found in policecar
     4:44:45 class HitPoints::HitLMWheel not found in policecar
     4:44:45 class HitPoints::HitRMWheel not found in policecar
     4:44:54 Cannot create non-ai vehicle kpfs_golf_p,
     4:45:09 Cannot create non-ai vehicle Ka60_GL_NAC,
     4:45:09 Cannot create non-ai vehicle CH47_DZ,
     4:45:09 Cannot create non-ai vehicle CH47_DZ,
     4:45:09 Cannot create non-ai vehicle Ka60_GL_NAC,
     4:45:09 Cannot create non-ai vehicle Ka60_GL_NAC,
     4:45:20 Cannot create non-ai vehicle CH47_DZ,
     4:45:30 Cannot create non-ai vehicle Ka60_GL_NAC,
     4:45:31 Cannot create non-ai vehicle CH47_DZ,
     4:45:31 Cannot create non-ai vehicle CH47_DZ,
     4:45:37 Cannot create non-ai vehicle Ka60_GL_NAC,
     4:45:38 Cannot create non-ai vehicle CH47_DZ,
     4:45:39 Cannot create non-ai vehicle Ka60_GL_NAC,
     4:45:39 Cannot create non-ai vehicle Ka60_GL_NAC,
     4:45:39 Cannot create non-ai vehicle CH47_DZ,
     4:45:40 Cannot create non-ai vehicle Ka60_GL_NAC,
     4:45:41 Cannot create non-ai vehicle CH47_DZ,
     4:45:42 Cannot create non-ai vehicle Ka60_GL_NAC,
     4:45:42 Cannot create non-ai vehicle Ka60_GL_NAC,
     4:45:43 Cannot create non-ai vehicle Ka60_GL_NAC,
     4:45:44 Cannot create non-ai vehicle CH47_DZ,
     4:45:44 Cannot create non-ai vehicle CH47_DZ,
     4:45:44 Cannot create non-ai vehicle CH47_DZ,
     4:45:44 Cannot create non-ai vehicle CH47_DZ,
     4:45:45 Cannot create non-ai vehicle CH47_DZ,
     4:45:55 "Res3tting B!S effects..."
     4:46:30 Error in expression <it != side _shooter) && (R_GOTHIT_ARRAY select _grpId) == 0) then
    {
    R_GOTHIT_ARR>
     4:46:30   Error position: <select _grpId) == 0) then
    {
    R_GOTHIT_ARR>
     4:46:30   Error Zero divisor
     4:46:30 File mpmissions\DayZ_Epoch_11.Chernarus\addons\UPSMON\scripts\UPSMON\!R\R_functions.sqf, line 262
     4:46:50 Error in expression <owounded = false;
     
     
    if ((R_GOTHIT_ARRAY select _grpId) != 0) then {
    _gothit = tr>
     4:46:50   Error position: <select _grpId) != 0) then {
    _gothit = tr>
     4:46:50   Error Zero divisor
     4:46:50 File mpmissions\DayZ_Epoch_11.Chernarus\addons\UPSMON\scripts\upsmon.sqf, line 879
     4:47:02 "get: STRING (125677382), sent: STRING (125677382)"
     4:47:02 "DISCONNECT: Michael (125677382) Object: B 1-1-A:1 (Michael) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]"
     4:47:02 "ERROR: Cannot Sync Character Michael as no characterID"
     4:47:02 Client: Remote object 2:11 not found
     4:47:09 "SAR_AI: Static Spawning for vehicle patrols finished"
     4:47:09 "SAR_AI: Dynamic and static spawning finished"
     4:47:09 "SAR_AI: applying vehicle fix ..."
     4:48:53 "get: STRING (126898950), sent: STRING (126898950)"
     4:48:53 "DISCONNECT: Monquarter (126898950) Object: B 1-1-A:2 (Monquarter) REMOTE, _characterID: 0 at loc [-7245.22,19535.3,-3.05176e-005]"
     4:48:53 "ERROR: Cannot Sync Character Monquarter as no characterID"
     4:48:53 Client: Remote object 2:4680 not found
     4:49:40 "get: STRING (125677382), sent: STRING (125677382)"
     4:49:40 "DISCONNECT: Michael (125677382) Object: B 1-1-A:1 (Michael) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]"
     4:49:40 "ERROR: Cannot Sync Character Michael as no characterID"
     4:49:40 Client: Remote object 4:3 not found
  5. Dayz 1.7.7.1 - Arma Patch 103718 - Epoch 1.0.3.1

    Server will make you stare at a authentication message, sometimes a retry message for excessively long periods of time. 

     

    Usually for me the initial time after a restart it will hang, leaving me to alt + f4 out and it working next time around.

     

    Nothing huge for mods:

     

    - Added some vehicles from arma

    - Epoch Chenarus Mission System

    - Sarge Ai

    - Local to this form, building snap script

  6. I'm generally very resourceful, and solve a lot of my issues on my own; but this one has kicked my @$$ for awhile. As of recent developments, I'm finally posting instead of lurking! This would normally fall under typical nagged questions but now with 1.0.3.1 adding a new helicopter model, I'll bring the battle here...

     

     

    I've been trying to spawn in more vehicles (Arma vehicles) into Epoch, by adding the vehicles classnames from reliable sources into the vehicles sqf. Bare in mind, two or three vehicles I've added, spawn perfectly, and all the others which have increased numbers work correctly. But a slue of others refuse to work, including the new helicopter. 

     

    Yes, I've added the hook "pook_H13" to the mission.sqm, as well as the classnames found here under another thread to my dynamic_vehicle.sqf.

     

    Results are failure. I've increased my vehicles count from 500 to 1000 in thought that perhaps a cap was being hit for shot in the dark. No luck. 

     

    In short, here are the vehicles I'm so desperately trying to add. Keep in mind, these are not rocket bearing BattleEye hate'n goodies. So far, the CH47_DZ and BRDM2 are the only "working" ones.

     

    ["CH47_DZ",5],

    ["Ka60_GL_NAC",5],
    ["BRDM2_CDF",5],
    ["BTR90",5],
    ["LAV25",5],
    ["BTR60_TK_EP1",5],
    ["BAF_Merlin_HC3_D",5],
    ["Ka137_MG_PMC",5],
    ["policecar",10],
    ["pook_H13_medevac",5],
    ["pook_H13_amphib",5],
    ["pook_H13_gunship",5],
    ["pook_H13_transport",5],
    ["pook_H13_civ",5],
    ["pook_H13_civ_white",5],
    ["pook_H13_civ_slate",5],
    ["pook_H13_civ_black",5],
    ["pook_H13_civ_yellow",5],
     
     
    #@$%@#%$@#$@!#$!!!!! What can I be missing here... lol

     

     

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