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Rick167

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Posts posted by Rick167

  1. It's kicking everyone, even after I removed the ESSV3 Spawn Select Mod.

     

    Quote
    
    14:28:13 "<infiSTAR.de> CONNECTLOG: CONNECT - Cody(76561198131628791) - GLOBAL BAN"
    14:28:15 "<infiSTAR.de> KickLog: SERVER kicked Cody(76561198131628791)"
    14:28:16 "<infiSTAR.de> KickLog: SERVER kicked Cody(76561198131628791)"
    14:28:16 "infiSTAR.de - Player-Log: Cody(76561198131628791) - 0h 00min"
    14:28:16 "<infiSTAR.de> CONNECTLOG: CONNECT - Rick(76561197998922076) - GLOBAL BAN"
    14:28:17 "<infiSTAR.de> KickLog: SERVER kicked Rick(76561197998922076)"
    14:28:17 "<infiSTAR.de> KickLog: SERVER kicked Rick(76561197998922076)"

     

     

  2. I have it set to false. Below is the AHConfig.cfg as it stands right now:

     

    /*  Use Loaded Check(s)   */ _AHL = false;	/* true or false */	/* "AH NOT LOADED ON PLAYER" */
    /*  _timedif for _AHL     */ _TDI =    130;	/*   45 - 300   */	/* only used if "_AHL = true;" -> takes longer to detect if the AH is loaded on a player or not. */
    
    /*  revert onEachFrame    */ _REF =  true;	/* true or false */
    /*  unitRecoil checks     */ _URC =  true;	/* true or false */	/* checks unitRecoilCoefficient and resets default unitRecoilCoefficient */
    /*  Log Bad Keys pressed  */ _LBK = false;	/* true or false */	/* will be logged to surveillancelog.. can become huge spam I would have it disabled */
    /*  Punish Forbidden Keys */ _PBK =  true;	/* true or false */	/* will freeze the user on BadKey click for ~3 seconds! */
    /*  Forbid VON Sidechat   */ _VON =  true;	/* true or false */	/* talking on sidechat will put out a warning and kick if continue */
    /*  Use Chat Functions    */ _UCF =  true;	/* true or false */	/* Enables Chatfunctions like /dance */
    
    /*  Use vehicle check?    */ _UVC = false;	/* true or false */	/* using _ALLOWED_Vehicles and _FORBIDDEN_Vehicles lists */
    /*  Use zombie check?     */ _UZC = false;	/* true or false */	/* "Walk Amongst The Dead" or "ESS" needs this set to false */
    /*  Vehicle WHITELIST     */ _UVW = false;	/* true or false */	/* if false - _ALLOWED_Vehicles won't not be used */
    
    /*  Cheatengine Checks ?  */ _UCC =  true;	/* true or false */	/* certain strings have been changed */
    /*  Use FileScan ?        */ _UFS =  true;	/* true or false */	/* spams the rpt but often finds hackers */
    /*  Use Anti Teleport?    */ _UAT =  true;	/* true or false */
    /*  Use cut-scene ?       */ _UCS =  true;	/* true or false */	/* dynamicText ~ often colored, animated or used in credits */
    /*  Use Damage Check ?    */ _UDC =  true;	/* true or false */	/* try to catch Hacks that change the damage value of weapons */
    
    /*  Remove "itemsAdded"   */ _RAI =  false;	/* true or false */	/* might remove items from a custom crafting system.. */
    /*  HACKED BOX Check ?    */ _CHB =  false;	/* true or false */	/* custom crates might be deleted if "Max Cargo Count" is to low */
    /*  Max Cargo Count ?     */ _MCC =  3000;
    
    /*  MouseMoving EH check  */ _MOH = false;	/* true or false */	/* will say: "MouseMoving EventHandler added" - needs to be disabled for UAV scripts and such.. */
    /*  Close Dialogs ?       */ _CUD = false;	/* true or false */	/* Closes custom Dialogs (Menus) that are not in _ALLOWED_Dialogs */
    /*  check MapSingleClick  */ _OMC = false;	/* true or false */	/* announces: "MapSingleClick modified", if modification is found - NEEDS _MBC to be true! */
    /*  Remove Keybinds ?     */ _RCK = false;	/* true or false */	/* Removes custom Keybinds and sets back the default ones */
    /*  Check CMDMenus ?      */ _CCM = false;	/* true or false */	/* only disable this if you know what you are doing. I strongly recommend to use this! */
    /*  BLOCK ALL CMDMenus    */ _BCM = false;	/* true or false */	/* we don't need commandingMenus. so have this true as well. */
    /*  Check Actions ?       */ _CSA = false;	/* true or false */	/* this checks mousewheel actions */
    /*  Force Terrain Grid ?  */ _FTG =    25;	/* 50, 25, 12.5  */	/* if set to 50 grass will be very low for better client FPS.. default is 25 */
    /*  Use Clutter check ?   */ _UBC =  true;	/* true or false */	/* BadSize: %1 - Plants and/or Clutter pbo(s) removed..! */
    /*  Log Epoch Maintain    */ _LEM =  true;	/* true or false */

     

  3. The only DLL I got from the new one is called "armalog"

     

    It appears that I didn't follow the instructions for install... The older versions had you add "[] execVM "\z\addons\dayz_server\a2_infiSTAR\AH.sqf";" to the TOP of server_functions.sqf

    The newer version requires you add it to the VERY BOTTOM. I changed that and now it's not considering everyone to be globally banned.

    Now I just have BE Filters to play with.

  4. This is from the server's RPT:

    12:58:03 "<infiSTAR.de> Error loading infiSTAR DLL"
    12:58:03 "<infiSTAR.de> xxxxTESTxxxx"
    12:58:03 "<infiSTAR.de> xxxxxxxxxxxxxTESTxxxxxxxxxxxxxxx"
    12:58:03 "<infiSTAR.de> "
    12:58:03 "infiSTAR.de - Waiting for BIS_fnc_init..."
    12:58:03 Client: Remote object 2:13 not found
    12:58:03 Client: Remote object 2:26 not found
    12:58:03 "Epoch detected"
    12:58:03 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
    12:58:03 Warning Message: Script low_admins.sqf not found
    12:58:03 Warning Message: Script normal_admins.sqf not found
    12:58:03 Warning Message: Script super_admins.sqf not found
    12:58:03 Warning Message: Script blacklist.sqf not found
    12:58:03 "infiSTAR.de - iproductVersion: xx-xx-xxxx-!WIP! | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
    12:58:03 "<infiSTAR.de> start: infiSTAR.de - iproductVersion: xx-xx-xxxx-!WIP! | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
    12:58:03 "infiSTAR.de - _fnc_RandomGen: {
    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
    _gen = _abc select (random ((count _abc)-1));
    _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];
    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    12:58:03 "infiSTAR.de - _simple: d6q8n2b7x0r9g6v6x4o2y"
    12:58:03 "infiSTAR.de - _dialogIds: c8w9k6s215w3f2q7v5s93"
    12:58:03 "infiSTAR.de - _badtxts: p6l3t7r7u5h3i4p7b4t"
    12:58:03 "infiSTAR.de - _randvar1: l1r718c2l7l5z535e3x9m5t"
    12:58:03 "infiSTAR.de - _randvar2: a7e4h2e8u2n636p1t4n0i"
    12:58:03 "infiSTAR.de - _randvar0: e9x1k6o8f4r1x6i0f3j6o4d"
    12:58:03 "infiSTAR.de - _randvar3: a9j4s1t227m1k341z4c637x7e"
    12:58:03 "infiSTAR.de - _randvar4: x4j4i9t2k2o446c03122x"
    12:58:03 "infiSTAR.de - _randvar5: e6r2f1h612i2p5f1o2d3n"
    12:58:03 "infiSTAR.de - _randvar6: i6q8t8g7p3v9b5z2v3u"
    12:58:03 "infiSTAR.de - _randvar8: a6u2j0w1c646p9m718g"
    12:58:03 "infiSTAR.de - _randvar9: o8m3o3m5e5i7i2k6w0h62"
    12:58:03 "infiSTAR.de - _randvar11: n9l6e8m520n4o6i8i74739w"
    12:58:03 "infiSTAR.de - _randvar12: b3n4c2s4l7s1v838n9o0k235x"
    12:58:03 "infiSTAR.de - _randvar13: m5k1o2e532b6j42022r2u0t"
    12:58:03 "infiSTAR.de - _randvar19: r232k5i7b7u8r7h3r4h5l8o8t"
    12:58:03 "infiSTAR.de - _randvar20: a5z8p7y8v8j6c317r8q6t8m"
    12:58:03 "infiSTAR.de - _randvar27: l8l2k518g6b125h1o6e7l"
    12:58:03 "infiSTAR.de - _randvar26: o2e923y3d5l6f6w3m8g514w"
    12:58:03 "infiSTAR.de - _randvar25: n4r1f6o8t030r3c4g5b7v31"
    12:58:03 "infiSTAR.de - _randvar31: m919n1y0p7y7e6q1q5c1t1v"
    12:58:03 "infiSTAR.de - _randvar33: u1h4k1b8g6c0z431x3o4y1x2c"
    12:58:04 "infiSTAR.de - _randvar34: o2j6d5a0q9n6h6t738p624i5i"
    12:58:04 "infiSTAR.de - _randvar35: i3k7n7s6f1m9h535v8u8y"
    12:58:04 "infiSTAR.de - _randvar36: i6b4o2m4m523j1x7q5z31"
    12:58:04 "infiSTAR.de - _randvar37: p3z7d9p1d6k8h7j2n2s9f9w9z"
    12:58:04 "infiSTAR.de - _randvar39: r4l1x4d3f0u3u3r7t7f3d8i"
    12:58:04 "infiSTAR.de - _clickOnMapTimer: q0w8w8c3g6z7h2q5j9y0j4f1k"
    12:58:04 "infiSTAR.de - _clickOnMapCaught: a4p1q9f8s6k6u2g7v8k"
    12:58:04 "infiSTAR.de - _fnc_handlerandvar10: j8d3c1l5k3b0q4f5t2g638n"
    12:58:04 "infiSTAR.de - _remark: v734o7i9c0z7f4y6m2y6g5t"
    12:58:04 "infiSTAR.de - _AHpos: o6u8f5b4l9g5c3b3h4m4f5s"
    12:58:04 "infiSTAR.de - _loadedcheckpos: r1f648q4h4t9y8c2o2h6m"
    12:58:04 "infiSTAR.de - _loadedchecktime: m1b521h1t515e7b1j9d6p3w"
    12:58:04 "infiSTAR.de - _MenuChecksRunningx: f114x9y2i6x5h8z4y1o5e"
    12:58:04 "infiSTAR.de - _oneachframe: t9p9l1j7b129n6c3w0w6s7n"
    12:58:04 "infiSTAR.de - _anotherloop: x741g3f9t1q0a6n7z4o3s2v"
    12:58:04 "infiSTAR.de - _clientoncetwo: a3c3k6h7o92635q1q712v6x3x"
    12:58:04 "infiSTAR.de - _lastUnlock: u4u011f4d8n3x5o1m1l1h0p"
    12:58:04 "infiSTAR.de - _AdminReqCheck: u4z9v3o7v9q2g8u5x5g2t619h"
    12:58:04 "infiSTAR.de - _antidupeCheckVar: n3p9x5b7q3d7y22412v8y73"
    12:58:04 "infiSTAR.de - _antiantihack1_rndvar: h826i9d438h4w7q4t3g7a6f"
    12:58:04 "infiSTAR.de - _antiantihack2_rndvar: k8a5e6n9j3d3m5u317s"
    12:58:04 "infiSTAR.de - _antidupePVResVar: b4x7t5x4l8d1h4b4l1b"
    12:58:04 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_i1h4g1t8b3o2y348z1e1o5k"
    12:58:04 "infiSTAR.de - _randvar10: PVAHR_0_u3k2s5o7b8w5z6t6n3a82"
    12:58:04 "infiSTAR.de - AntiHack LOADED!"
    12:58:04 "infiSTAR.de - CREATING AdminMenu"
    12:58:04 "infiSTAR.de - AdminMenu LOADED!"
    12:58:04 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    12:58:04 "infiSTAR.de - AntiHack FULLY LOADED"
    12:58:19 "<infiSTAR.de> CONNECTLOG: CONNECT - Rick(76561197998922076) - GLOBAL BAN"
    12:58:19 "<infiSTAR.de> KickLog: SERVER kicked Rick(76561197998922076)"
    12:58:19 "<infiSTAR.de> KickLog: SERVER kicked Rick(76561197998922076)"
    12:58:19 "infiSTAR.de - Player-Log: Rick(76561197998922076) - 0h 00min | ******ADMIN******"

     

  5. Hey folks,

    I have a problem and I hope someone can help. I'm running Overpoch with Epoch 1.0.6.1 along with GTX Gaming's Community pack. I also added ESSV3 Spawn Select to the server.

    After purchasing and installing the latest version of Inifistar, per my server's RPT file, everyone is globally banned. But it makes no sense since we are able to play in all the other servers running Infistar with no issue.

    Any ideas?

     

    Thanks,

    Rick

  6. Hey folks,

    I'm trying to give an AI group that spawns in missions AT/AA weapons. Unfortunately, they always spawn with absolutely nothing.

    Here are the various lines I used in the mission's SQF files:
     

    [[_position select 0,_position select 1,0],1,"Random","at",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    
    [[_position select 0,_position select 1,0],1,"Random","aa",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    
    [[_position select 0,_position select 1,0],1,"Random","RPG7V",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    
    [[_position select 0,_position select 1,0],1,"Random","Strela",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    
    [[_position select 0,_position select 1,0],1,"Random","ai_wep_launchers_AT",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    
    [[_position select 0,_position select 1,0],1,"Random","ai_wep_launchers_AA",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    
    [[_position select 0,_position select 1,0],1,"Random","5",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group; // I made a custom AI gear # 5 in the config.
    
    [[_position select 0,_position select 1,0],1,"Random","ai_gear5",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group; // I made a custom AI gear # 5 in the config.



    None of those lines worked. Every time the mission AI spawned, that particular group ran around unarmed.

    Perhaps I have to give them a primary weapon plus the launcher? How would I script that? Any ideas would be appreciated.

    Thanks!

  7. I'm currently using Soul's Version 2.0 gold currency script.

     

    Currently, I'm able to trade perfectly fine with the gold coins. The gold coins are showing perfectly in the HUD, all is working well, minus the deposit.

     

    I cannot deposit gold into my bank account via "Online Banking" at my safe.

     

    No matter whether I try to deposit 1 gold or 100,000 gold, I click deposit and it does nothing. The currency in my wallet doesn't change, and the currency in my bank stays 0.

     

    I added gold coins to my bank through the database and attempted to withdraw gold, and it worked perfectly. When I tried depositing the gold back in? No luck.

     

    Has anyone experienced this issue before? Does anyone have any ideas on how to fix that?

     

    All help is much appreciated.

     

    Thanks,

     

    Rick

  8. Alright, upon replacing that DLL, trading is working perfectly.

     

    Unfortunately, I've run into a brand new problem.

     

    When I try to deposit money using the "Online Banking" feature at my safe, it doesn't deposit any money. Regardless of the value I select, when I hit the "Deposit" button, the money on my player remains the same, and the money in my bank stays 0.

     

    I see no errors in the RPT log.

     

    Any ideas? =\

     

    Thanks,

     

    Rick

  9. Thank you! The HUD is now working properly!

     

    Unfortunately, the currency is reading as 0, when I have set the value in the database.

     

    I believe the problem lies with my inability to replace the HiveExt.dll file in the FTP. I tried a full reinstall of the 2.0 mod and I was unable to overwrite the existing HiveExt.dll file.

     

    I've submitted a support ticket to my host, Vilayer, in regard to this.

     

    Do you think that may be the issue in itself?

     

    Thanks again!

     

    Rick

  10. Hey folks,

     

    I made a post here: 

     

    I installed Zupa's 1.1 and it works perfectly. I installed Soul's 2.0, and the HUD is no longer appearing, and I'm receiving an error about an undefined variable _cashmoney. Trading right now doesn't work at all. The items and currency values appear correctly, but I am unable to buy any item.

     

    All help is greatly appreciated.

     

    Thanks,

     

    Rick

  11. I installed Zupa's Single Currency Mod Version 1.1 on my server. Everything was working perfectly.

     

    The HUD was showing up, it was counting Headshots as currency, and trader prices were working properly.

     

    I proceeded to install Soul's Version 2.0 to my server.

     

    Now, the HUD doesn't show up, and I cannot trade with the trader.

     

    I get the following error in my RPT log.

    7:24:12 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
    _result = _vNew - _vOld;
    _object>
    7:24:12 Error position: <_vNew];
    _result = _vNew - _vOld;
    _object>
    7:24:12 Error Undefined variable in expression: _vnew
    7:24:12 File z\addons\dayz_server\init\server_functions.sqf, line 577
    7:24:12 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
    
    _key call server_hiveWrite>
    7:24:12 Error position: <_cashMoney];
    
    _key call server_hiveWrite>
    7:24:12 Error Undefined variable in expression: _cashmoney
    7:24:12 File z\addons\dayz_server\compile\server_playerSync.sqf, line 193
    7:24:12 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
    _result = _vNew - _vOld;
    _object>
    7:24:12 Error position: <_vNew];
    _result = _vNew - _vOld;
    _object>
    7:24:12 Error Undefined variable in expression: _vnew
    7:24:12 File z\addons\dayz_server\init\server_functions.sqf, line 577
    7:24:12 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
    
    _key call server_hiveWrite>
    7:24:12 Error position: <_cashMoney];
    
    _key call server_hiveWrite>
    7:24:12 Error Undefined variable in expression: _cashmoney
    7:24:12 File z\addons\dayz_server\compile\server_playerSync.sqf, line 193
    7:25:06 "51 Active ground units"
    7:25:06 "0 Active emplacement units"
    7:25:06 "0 Active chopper patrol units (Crew)"
    7:25:06 "0 Active vehicle patrol units (Crew)"
    7:25:55 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
    _result = _vNew - _vOld;
    _object>
    7:25:55 Error position: <_vNew];
    _result = _vNew - _vOld;
    _object>
    7:25:55 Error Undefined variable in expression: _vnew
    7:25:55 File z\addons\dayz_server\init\server_functions.sqf, line 577
    7:25:55 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
    
    _key call server_hiveWrite>
    7:25:55 Error position: <_cashMoney];
    
    _key call server_hiveWrite>
    7:25:55 Error Undefined variable in expression: _cashmoney
    7:25:55 File z\addons\dayz_server\compile\server_playerSync.sqf, line 193
    

    I have no errors in my hive log.

     

    I can confirm that I have a "CashMoney" column in my "character_data" table in the database.

     

    UPDATE: For reference, I'm using Vilayer and am having slight trouble overwriting the HiveExt.dll file which may be the problem.

     

    Pastebins of files:

     

    playerHud.sqf

    server_functions.sqf

    server_playedSetup.sqf

    server_playerSync.sqf

     

    Has anyone else experienced this problem before and does anyone have a solution?

     

    All help is greatly appreciated.

     

    Thanks,

     

    Rick

  12. This would be the contents of the hiveext.ini file:

    ;This is a comment
    ;Comments above a certain setting will provide it's description
    
    ;The format for a setting is 
    ;Variable = Value
    
    ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
    ;To change from the default, simply uncomment the line and change the Value
    
    [Time]
    Type = Custom
    Offset = -8
    
    [Database]
    ;Currently, only MySQL is supported
    Type = MySQL
    ;Hostname or IP of the server to connect to
    Host = ***************
    ;Port to connect to. The default is the default listening port of a server of the selected Type
    ;Instead of specifying Port, you can specify Socket and set Value to the socket name
    Port = ***************
    ;Database name to connect to.
    Database = epoch
    ;Username to connect with
    Username = ***************
    ;Password to authenticate with (default is blank)
    Password = ***************
    
    [Characters]
    ;The field name that Player's IDs are stored in (unique per game license)
    ;IDField = PlayerUID
    ;The field name that Player's World Position and rotation is stored in
    ;Enables you to run multiple different maps (different instances) off the same character table
    ;WSField = Worldspace
    
    [Objects]
    ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
    ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
    ;You can find that file under the SQF directory for your server version
    ;ResetOOBObjects = false
    
    [ObjectDB]
    ;Setting this to true separates the Object fetches from the Character fetches
    ;That means that the Object Table must be on this other database
    ;Use = false
    
      
    ;EPOCH SETTINGS 
    ;Which table should the objects be stored and fetched from  
    ;Table = Object_DATA 
      
    CleanupPlacedAfterDays = -1
      
    ;Negative values will disable this feature 
    ;0 means that ALL empty placed items will be deleted every server restart 
    ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted 
      
    
    ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
    ;Type = MySQL
    ;Host = ***************
    ;Port = ***************
    ;Database = epoch
    ;Username = ***************
    ;Password = ***************
    
  13. We manually remove unused bases from our server, so we don't really experience the lag/desync.

     

    I attempted setting it to "9999" earlier today and items continued to decay after restarts.

     

    So far, I've had two restarts since I made the adjustments mentioned in post #2 and nothing has been deleted.

     

    All ViLayer customers be advised, settings in the "Vehicle Manager" and "Object Manager" sections of your ACPLayer may be contributing to this problem.

     

    I will update this thread if we lose any more buildings due to unintentional decay in the server- otherwise this may be problem solved.

  14. For reference, I think I may have found the answer to my problem.

     

    I had two settings enabled in my ACPLayer with ViLayer.

     

    Setting #1 was under the "Object Management" tab. The box labeled "Object Tent Management" was checked. I unchecked it.

     

    Setting #2 was under the "Vehicle Manager" tab. The boxes labeled "Vehicle Damage Management" and "Vehicle Cleanup Management" were checked. I unchecked them.

     

    This may or may not work, but I'm sure I'll find out. After doing some testing, I will post my results in this thread.

     

    If anyone has any suggestions or ideas, just in case this didn't fix it, please let me know!

     

    Thanks!

     

    Rick

  15. Hello everyone-

     

    I'm trying to stop buildings from decaying in my server and am unable to do so for some reason.

     

    In my HiveExt.ini file, I have:

    CleanupPlacedAfterDays = -1
    

    In my init.sqf, I added this in order to allow for larger structures to be built:

    DZE_BuildingLimit = 9999;
    

    I also deleted the event in my database that causes buildings to decay/damage over time.

     

    Has anyone else had this problem? If so, does anyone know how I can prevent this from happening? It seems after every couple server restarts, another chunk of our buildings (in the order of which they were built) disappear.

     

    Any suggestions would be greatly appreciated.

     

    Thanks!!

     

    Rick

  16. Where is the compiles.sqf, I do not see it in my sayz_server.pbo.

    Thanks!

     

    Hi, Jackal!

     

    Your "compiles.sqf" file is located within the dayz_code.pbo file.

     

    You can locate this file by going to the: C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch1051\addons folder.

     

    You'll need a program in order to open the PBO. A program such as PBO Manager can be used to accomplish this. You can download PBO Manager here: http://www.armaholic.com/page.php?id=16369

     

    Once you have PBO Manager downloaded, make a copy of your dayz_code.pbo file to your desktop. Open the copy from your desktop using PBO Manager and go to the "init" folder.

     

    From there, you can copy the "compiles.sqf" file to your desktop. Open it with Notepad (or Notepad++, which can be found at: http://notepad-plus-plus.org/)

     

    Search for the line:

    if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!";};

    Replace it with:

    if (dayz_clientPreload && dayz_authed) exitWith {
        diag_log "PLOGIN: Login loop completed!";
        endLoadingScreen;
    };

    Now create a new folder in your mission file called "custom" and place your modified "compiles.sqf" file into that folder.

     

    Inside your mission file, open "init.sqf"

     

    Find:

    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";				//Compile regular functions
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf";				//Compile trader configs
    progressLoadingScreen 1.0;
    

    And change it to:

    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "custom\compiles.sqf";				//Compile regular functions
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf";				//Compile trader configs
    progressLoadingScreen 1.0;
    

    Then save your init.sqf file and restart your server. You should be all set!

  17. in your compiles .sqf

     

    look for the following:

     if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!";};
    

    replace that with the following

    if (dayz_clientPreload && dayz_authed) exitWith { 
    	diag_log "PLOGIN: Login loop completed!"; 
    	endLoadingScreen;
    };
    

    That fixes your problems.

     

    Its when somehow the load screen doesnt get ended. So if login loop completed, force the load to end.

     

    Tip: Follow your topic with the follow topic on the right top ^^, u will get a mail as soon as you get a response!

     

    It appears that this fixed the problem perfectly! THANK YOU!

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