Rapture
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Posts posted by Rapture
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Completed this project by editing my fn_selfactions and tweaking the compiles\remove.sqf a little ;)
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Looking for a way to add ladders and ramps to the "removable by anyone" much as sandbags are. Any ideas?
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Fixed, was an issue with DZE_StaticConstructionCount in my init.
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check your publicvariable.log file and track down what is causing the exception (this will be around the 1st line that isn't //new) since it says #0.
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It is supposed to trigger a file : execute.sqf that then runs "[] execVM "ADDONS\actions\crafting\init.sqf";"
This then executes the script allowing a scroll-wheel menu to display and craft the different items I have added. I'm fairly certain the problem is in the fn_selfactions and not in the init.sqf file itself for the script.
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I too had to redo my compiles and it fixed the problem.
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Update: I've solved it :)
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I would be willing to pay someone to work with me and create this script if we can make it server-side. I've been trying to find ways to sell items from the vendors that require more than 12 briefcases and this would be great.
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Has someone released a script or change that allows for items to be sold to the vendors from your backpack instead of having to move everything to inventory?
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Has someone released a script or change that allows for items to be sold to the vendors from your backpack instead of having to move everything to inventory?
Adding Ammo to DZE Vehicles @ startup / traders
in A2: Epoch Mods (1.0.5.1)
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Loved using this script on my server, but as of 1.0.4.2, it seems that the syntax is incorrect inside of the server_monitor.sqf . Any clues?