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DrS8n

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Posts posted by DrS8n

  1. Cen just gathering posts :) It wasn't really related to my tools more to corrupted safezone scripts but new update of my tools fixes your problems :) just contact me if you don't have it yet 

    As of today the latest patch has fixed the issue, thanks for all your work on this.

  2. I added almost all modular/crafting objects to rocky123xo's version of remove.sqf a little while ago, to return the constructed item upon removal (not the components). Everything works fine in 1.0.3.1 but I must have missed something while updating the 1.0.4.2 version of remove.sqf...couldn't get it to work.

     

    Anyhow, if anyone feels like helping, here's what I added: 

     

    http://pastebin.com/0YWkr9Wb

     

    Thanks

    Any luck on the newest build getting this to work?

  3.  I modified the dayz_spaceinterrupt.sqf to include this code, and everything works, but the question is how to call the  [] spawn fnc_debugTog; once on player join so that the debug monitor would show. Calling it in compiles/init gives undefined variable fnc_debugTog....

     

    //Edit: nvm got this to work without using functions. Have a nice toggleable debug monitor now. Kudos BushWookie :lol:

     

    Can you show what you did to get it to work? Thanks

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