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Posts posted by DrS8n
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Cen just gathering posts :) It wasn't really related to my tools more to corrupted safezone scripts but new update of my tools fixes your problems :) just contact me if you don't have it yet
As of today the latest patch has fixed the issue, thanks for all your work on this.
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Anyone got a fix for this yet? I'm still having the same damn issue! -
Anyone still having issues? for some reason after today's update I'm still having the same thing.
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Yes I'm having the same issue I've contacted the owner at infistar and he knows about it.
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I added almost all modular/crafting objects to rocky123xo's version of remove.sqf a little while ago, to return the constructed item upon removal (not the components). Everything works fine in 1.0.3.1 but I must have missed something while updating the 1.0.4.2 version of remove.sqf...couldn't get it to work.
Anyhow, if anyone feels like helping, here's what I added:
Thanks
Any luck on the newest build getting this to work?
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I have an issue, for some reason on the latest epoch build it some how interferes with plot poles and the way players can add friendlies to help them build? anyone else have this issue?
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I modified the dayz_spaceinterrupt.sqf to include this code, and everything works, but the question is how to call the [] spawn fnc_debugTog; once on player join so that the debug monitor would show. Calling it in compiles/init gives undefined variable fnc_debugTog....
//Edit: nvm got this to work without using functions. Have a nice toggleable debug monitor now. Kudos BushWookie :lol:
Can you show what you did to get it to work? Thanks
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Any debug monitor out there that has a disable key enabled? I want to be able to shut them off. Thanks in advance.
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Whats the best way to disable the requirement for having plot poles? I don't like having to use them.
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This maybe a newb question but whats a JIP player?
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Are the missions supposed to announce themselves by a marker? I'm not getting any notifications?
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How does this tool work?
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How do you adjust the loot in the crates so it has better items like briefcases of gold and building supplies?
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I'm having a similar issue but not this specifically, I'm having vehicles reset after restart back to where they originally spawned, which is a big issue since they re spawn back from the market they were bought from. If anyone knows why this happens I'll send you a beer in the mail.
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Hi I'm running Epoch 1.0.2.4 on Dayzst and every time I build an item the item disappears instantly after being built! Anyone else having this issue or know how to fix it? Thanks ahead of time.
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Thanks Torndeco, I adjusted the file and its working great!
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Thats prob the cleanup script not configured correctly
No its not that, it happens in the latest Epoch when you spawn in items like static launchers too, you go to use them and you instantly die!
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What about the other admin tools like spawning vehicles and such, anytime i spawn one in with admin tools it explodes.
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Put jerry and start.
- Set your vehicle 5m from the fuel pump.
- Go to the fuel pump and roll your mouse....profit. :)
Thanks for answering my question but where would one put thejerry? Next to the pump or the generator ? Because I get no option when i scroll on the pump or the generator.Nevermind figured it out! :lol:
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Thanks for this mod I've added lots of new features myself even though I still cannot get a generator to work for the fuel pump,(anyone else have issues with this?)also in the next build can you add custom loot spawns that have the fuel barrel and better guns as well as hard to find items?
[Unfinished] Redrum Island.
in A2: Custom Bases (1.0.5.1)
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Can you fix the dead link? Thanks