SantaKlau
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Posts posted by SantaKlau
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Hey guys,
we got an problem on a Server where i play on. The Problem is, that a player who wants to play on the Server is not saved in the Database. He can join the Server and play, but if he log out all his stuff is deleted.
And if he found an car, he cant open it or interact with it, if it is open already. The other thing is, if he is taking a gun from the ground and put it back on the ground, so anyone else could use it, it disappear. Only for the player who dropped that weapon it is visible. What can that be?
The stuff we have tried at the moment now is:
Install Arma 3 with CD --- Nothing changed.
Install Arma 3 with Steam --- Nothing changed.
Repair Arma 3 over steam, with both install variants --- Nothing changed.
EDIT:
Sry for the bad english.
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Hey,
i've got an Problem on my Epoch Sauerland Server since Epoch Version 1.0.4b. All Vehicles u can buy dosent spawn on the Heli "H" anymore. Sometimes they spawn directly above the Trader, or they spawn into walls. There is no parachute spawn of the Vehicles on.
Example:
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Getting this new Error:
16:59:56 "HIVE: WRITE: "CHILD:306:110:[["elektronika",0.836],["munice",0.644],["sklo predni L",0.229],["glass2",0.588],["glass4",1],["glass5",1],["glass6",0.557]]:0.087:"" 16:59:57 Error in expression <esList set [_index, AllowedVehiclesList select _lastIndex]; }; AllowedVehiclesLi> 16:59:57 Error position: <select _lastIndex]; }; AllowedVehiclesLi> 16:59:57 Error Zero divisor 16:59:57 File z\addons\dayz_server\init\server_functions.sqf, line 255 16:59:57 Error in expression <ect _lastIndex]; }; AllowedVehiclesList resize _lastIndex; }; if (count Allowed> 16:59:57 Error position: <resize _lastIndex; }; if (count Allowed> 16:59:43 Error Zero divisor 16:59:43 File z\addons\dayz_server\init\server_functions.sqf, line 257
Can someone help?
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We have now deleted the other two levels and now drive directly to the top. So this is further no longer a problem. Its ok, that you do not constantly have unlimited time to eliminate errors. Perhaps there isnt an error in the script and only my Server tolds me there is one. If u have time maybe u can visit the script. Keep up the good work.
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Ok we have tested it. So i can maximum Build 2 Elevator Stops, and than it tolds me, if i want to build the last i needed, the stop already exists or i have build more than 9 stops. What definatly not is true^^. My co admin is unable to build the stop because the elevator 1 is too far away. But we builded elevator 4, after he selected the new builded elevator he get the same message like me. Dont know why this is happening.
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Ok fixxed it^^ was my fault.
Ähm hi, so ive got it working but i have a problem now. I have build an Tower so and i needed there 3 elevators to get up^^. The first one is working completely, but than cames the massage u cannot build more than 10 stops, so i build a second one. I selected it, so that the next following stops should took the id of the second elevator, but if i call the elevator now, he tolds me that there is no stop available and than, elevator arrived. But nothing happend. The first i've build is perfectly working at anytime. How could i get the other 3 working? Should they build by an other player because of the uid?
No support?
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Ok fixxed it^^ was my fault.
Ähm hi, so ive got it working but i have a problem now. I have build an Tower so and i needed there 3 elevators to get up^^. The first one is working completely, but than cames the massage u cannot build more than 10 stops, so i build a second one. I selected it, so that the next following stops should took the id of the second elevator, but if i call the elevator now, he tolds me that there is no stop available and than, elevator arrived. But nothing happend. The first i've build is perfectly working at anytime. How could i get the other 3 working? Should they build by an other player because of the uid?
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Ok, ich sehe grad du kannst deutsch^^ Hoffe ich mal mein Englisch ist nämlich mehr als bescheiden. Ok ich werde das noch mal an einer anderen Position, der init.sqf verschieben und dann mal gucken.
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Hey Guys,
maybe someone can help me with this script? I cant get this Working on my Server.
I placed the elevator folder in the root strcture of my mission pbo and do the following in my init.sqf:
if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); _logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf"; [] execVM "custom\debug.sqf"; _nil = [] execVM "custom\remote_messages.sqf"; ["elevator"] execVM "elevator\elevator_init.sqf"; //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; [] execVM "custom\Server_WelcomeCredits.sqf"; //anti Hack //Lights //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; };
If have setting it up like this also:
if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); _logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf"; [] execVM "custom\debug.sqf"; _nil = [] execVM "custom\remote_messages.sqf"; [] execVM "elevator\elevator_init.sqf"; //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; [] execVM "custom\Server_WelcomeCredits.sqf"; //anti Hack //Lights //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; };
I never got this script working, and i will not tell this is very complex to install. But what am i doing wrong? I dont get the options on the metal Floors to upgrade them to an elevator stop. And i got everything i needed for this.
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"pook_h13"
add it right under "jetskiyanahuiaddon"
"jetskiyanahuiaddon",
"pook_h13"
Thank u Man!
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It doesnt matter if its an tws or an normal sight scope. If i didnt saw the sniper who wants to hunt me down, im dead also. So it doesnt matter which gun he use. I allow the guns on my server but only findable at ai. No one can sell or buy them so they dont give profit. And anybody can be smart to kill an bot.
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Can someone give me the code line in the mission.sqm? If i spawn those new Helis there comes an massage up u cannot play edit this mission, because of the new Helicopters.
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Tray this:
Enable purchased vehicle parachute spawning setting this to true. (Default: false)
DZE_TRADER_SPAWNMODE = true
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Ok thx for the views and for an very Helpful Forum Com.
Ok why Epoch change so much that the most Custom Script didnt work with epoch anymore on every Update? I think i know now, what the issue is, but it worked perfectly under Epoch 1.0.2.4, why isnt it working anymore after the update? I dont understand why the custom scripts should not work, for an epoch server.
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Hey,
i have a question again, and maybe somone would help me out this time. I have a problem on my Server, that the Players sometimes spawn 3,5km away in the Wilderniss outside of Kamenka. But not all the time, they also spawn normally around the coastyard, like Cherno, Cap Golova, Electro and so on. So can anybody tell me, how i can fix the problem that my players spawn outside in the Wilderniss?
I dont have an Vanilla Server so, the following are my additions:
Heli Lift
Sarge AI
Side Missions
Healing on Tents
Zombies only Headshots
Fred's Zombiebaits
Suicide
Spawnmusic
Custom Effects, with Colorcorrection
Spawntext
Spawncamera
Dance at Fireplace
Everything else works correctly for me, so thats the only this one issue is had this time.
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Hey,
today i spawned, as an Zombie and tested it a little bit, but there comes no hit animation if i push the "v" key. Just nothing happened.
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Ok,
but ähm how can if fix this?
Mods: @DayZ_Epoch_Server
Distribution: 0
Version 1.62.103718
Fault address: 64E7DC26 01:0001CC26 C:\SERVICES\ni201879_1\dayz\@DayZ_Epoch_Server\HiveExt.dll
file: dayz_private_1.epoch (__cur_mp)
world: chernarus
Prev. code bytes: 00 EB 07 8D A4 24 00 00 00 00 8B 8D 8C FD FF FF
Fault code bytes: 8B 01 8B 50 04 FF D2 84 C0 0F 84 AC 0A 00 00 8B -
Hey there,
there is an Bug inside this file here:
File z\addons\dayz_code\Configs\CfgMagazines.hpp, line 158: '/CfgMagazines/ItemDocument.sfx': Missing ';' at the end of line
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Ok, and this is the only thing first?
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Hey,
in the Update to version 1.0.2.2, there is an new feature up in the Mod, the Crafting of weapons and with weapons.
[uPDATED] Crafting system updated, now supports crafting weapons and with weapons.
What does this mean, and is there any list or hints how i can craft stuff?
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I already posted this in a different thread, but nothing about melee.
That could be interesting.
This is an really nice idea, i would be appreciate if they can make it happen like this and maybe, with an option as an melee weapon. Sounds really badass, for an Zombie Mod. I miss the Chainsaw, its the most used weapon in Zombiefilms and stuff. Please make it happen.
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Ok, maybe someone should wrote it in the Changelock. But if i got the Classname maybe i can sell this item at the traders. And for what is it useful? Can we get stoned now?
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Does anyone knows the ID of the kilo of Hemp? And where we can hervest this? Are there some plants added in the mission.sqf?
Player is not saved in the Redis Database
in Discussion
Posted
The problem is, the player isnt in the Database. We tried to find his UID from Arma 3, but we cant find this in the Database. Thats the problem. We dont know how we could help him that it will work for him.
Is there maybe a Problem with different User Profiles from Arma 3?
Because sometimes he log in with the Name "Rumpelstielzchen", and sometimes he took the Name "Spoony". But with different profiles in the Arma 3 configuration.