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SantaKlau

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Posts posted by SantaKlau

  1. The problem is, the player isnt in the Database. We tried to find his UID from Arma 3, but we cant find this in the Database. Thats the problem. We dont know how we could help him that it will work for him.

     

    Is there maybe a Problem with different User Profiles from Arma 3?

     

    Because sometimes he log in with the Name "Rumpelstielzchen", and sometimes he took the Name "Spoony". But with different profiles in the Arma 3 configuration.

  2. Hey guys,

     

    we got an problem on a Server where i play on. The Problem is, that a player who wants to play on the Server is not saved in the Database. He can join the Server and play, but if he log out all his stuff is deleted.

    And if he found an car, he cant open it or interact with it, if it is open already. The other thing is, if he is taking a gun from the ground and put it back on the ground, so anyone else could use it, it disappear. Only for the player who dropped that weapon it is visible. What can that be?

     

    The stuff we have tried at the moment now is:

     

    Install Arma 3 with CD --- Nothing changed.

    Install Arma 3 with Steam --- Nothing changed.

    Repair Arma 3 over steam, with both install variants --- Nothing changed.

     

     

    EDIT:

     

    Sry for the bad english.

  3. Getting this new Error:

    16:59:56 "HIVE: WRITE: "CHILD:306:110:[["elektronika",0.836],["munice",0.644],["sklo predni L",0.229],["glass2",0.588],["glass4",1],["glass5",1],["glass6",0.557]]:0.087:""
    16:59:57 Error in expression <esList set [_index, AllowedVehiclesList select _lastIndex];
    };
    AllowedVehiclesLi>
    16:59:57   Error position: <select _lastIndex];
    };
    AllowedVehiclesLi>
    16:59:57   Error Zero divisor
    16:59:57 File z\addons\dayz_server\init\server_functions.sqf, line 255
    16:59:57 Error in expression <ect _lastIndex];
    };
    AllowedVehiclesList resize _lastIndex;
    };
    
    if (count Allowed>
    16:59:57   Error position: <resize _lastIndex;
    };
    
    if (count Allowed>
    16:59:43   Error Zero divisor
    16:59:43 File z\addons\dayz_server\init\server_functions.sqf, line 257
    

    Can someone help?

  4. Ok we have tested it. So i can maximum Build 2 Elevator Stops, and than it tolds me, if i want to build the last i needed, the stop already exists or i have build more than 9 stops. What definatly not is true^^. My co admin is unable to build the stop because the elevator 1 is too far away. But we builded elevator 4, after he selected the new builded elevator he get the same message like me. Dont know why this is happening.

  5. Ok fixxed it^^ was my fault.

     

     

    Ähm hi, so ive got it working but i have a problem now. I have build an Tower so and i needed there 3 elevators to get up^^. The first one is working completely, but than cames the massage u cannot build more than 10 stops, so i build a second one. I selected it, so that the next following stops should took the id of the second elevator, but if i call the elevator now, he tolds me that there is no stop available and than, elevator arrived. But nothing happend. The first i've build is perfectly working at anytime. How could i get the other 3 working? Should they build by an other player because of the uid?

     

     

    No support?

  6. Ok fixxed it^^ was my fault.

     

     

    Ähm hi, so ive got it working but i have a problem now. I have build an Tower so and i needed there 3 elevators to get up^^. The first one is working completely, but than cames the massage u cannot build more than 10 stops, so i build a second one. I selected it, so that the next following stops should took the id of the second elevator, but if i call the elevator now, he tolds me that there is no stop available and than, elevator arrived. But nothing happend. The first i've build is perfectly working at anytime. How could i get the other 3 working? Should they build by an other player because of the uid?

  7. Hey Guys,

     

    maybe someone can help me with this script? I cant get this Working on my Server.

     

     

    I placed the elevator folder in the root strcture of my mission pbo and do the following in my init.sqf:

    if (!isDedicated) then {
    
    	//Conduct map operations
    
    	0 fadeSound 0;
    
    	waitUntil {!isNil "dayz_loadScreenMsg"};
    
    	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    
    	_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
    
    	[] execVM "custom\debug.sqf";
    	
    	_nil = [] execVM "custom\remote_messages.sqf";
    	
    	["elevator"] execVM "elevator\elevator_init.sqf";
    
    	
    
    	//Run the player monitor
    
    	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    
    	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";	
    
    	[] execVM "custom\Server_WelcomeCredits.sqf";
    
    	
    
    	
    
    	//anti Hack
    
    
    
    	//Lights
    
    	//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
    
    };
    

    If have setting it up like this also:

    if (!isDedicated) then {
    
    	//Conduct map operations
    
    	0 fadeSound 0;
    
    	waitUntil {!isNil "dayz_loadScreenMsg"};
    
    	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    
    	_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
    
    	[] execVM "custom\debug.sqf";
    	
    	_nil = [] execVM "custom\remote_messages.sqf";
    	
    	[] execVM "elevator\elevator_init.sqf";
    
    	
    
    	//Run the player monitor
    
    	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    
    	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";	
    
    	[] execVM "custom\Server_WelcomeCredits.sqf";
    
    	
    
    	
    
    	//anti Hack
    
    
    
    	//Lights
    
    	//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
    
    };
    

    I never got this script working, and i will not tell this is very complex to install. But what am i doing wrong? I dont get the options on the metal Floors to upgrade them to an elevator stop. And i got everything i needed for this.

  8. Hey,

     

    i have a question again, and maybe somone would help me out this time. I have a problem on my Server, that the Players sometimes spawn 3,5km away in the Wilderniss outside of Kamenka. But not all the time, they also spawn normally around the coastyard, like Cherno, Cap Golova, Electro and so on. So can anybody tell me, how i can fix the problem that my players spawn outside in the Wilderniss?

     

    I dont have an Vanilla Server so, the following are my additions:

     

    Heli Lift

    Sarge AI

    Side Missions

    Healing on Tents

    Zombies only Headshots

    Fred's Zombiebaits

    Suicide

    Spawnmusic

    Custom Effects, with Colorcorrection

    Spawntext

    Spawncamera

    Dance at Fireplace

     

    Everything else works correctly for me, so thats the only this one issue is had this time.

  9. Ok,

     

    but ähm how can if fix this?

     

    Mods: @DayZ_Epoch_Server
    Distribution: 0
    Version 1.62.103718
    Fault address:  64E7DC26 01:0001CC26 C:\SERVICES\ni201879_1\dayz\@DayZ_Epoch_Server\HiveExt.dll
    file:     dayz_private_1.epoch (__cur_mp)
    world:    chernarus
    Prev. code bytes: 00 EB 07 8D A4 24 00 00 00 00 8B 8D 8C FD FF FF
    Fault code bytes: 8B 01 8B 50 04 FF D2 84 C0 0F 84 AC 0A 00 00 8B

  10. Hey,

     

    in the Update to version 1.0.2.2, there is an new feature up in the Mod, the Crafting of weapons and with weapons.

     

    [uPDATED] Crafting system updated, now supports crafting weapons and with weapons.

     

    What does this mean, and is there any list or hints how i can craft stuff?

  11. I already posted this in a different thread, but nothing about melee.

    That could be interesting.

    This is an really nice idea, i would be appreciate if they can make it happen like this and maybe, with an option as an melee weapon. Sounds really badass, for an Zombie Mod. I miss the Chainsaw, its the most used weapon in Zombiefilms and stuff. Please make it happen.

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