Jump to content

poet

Member
  • Posts

    49
  • Joined

  • Last visited

Posts posted by poet

  1. i have them in 2 seperate folders here is the config.cfg from the pve folder

     

    hostName = "KoS Gaming Cherno PVE  (1.0.5/103718)";
    password = "";
    passwordAdmin = "changeme";
    maxPlayers = 50;
    logFile = "server_log.txt";
    voteThreshold = 2;
    voteMissionPlayers = 3;
    reportingIP = "arma2oapc.master.gamespy.com";
    timeStampFormat = "short";
    motd[] = {"Welcome to KoS Cherno","Visit the Website for Rules","killonsite.info"};
    motdInterval = 0;
    vonCodecQuality = 11;
    disableVoN = 0;
    kickduplicate = 1;
    verifySignatures = 2;
    persistent = 1;
    BattlEye = 1;
    doubleIdDetected = "";
    onUserConnected = "";
    onUserDisconnected = "";
    onUnsignedData = "kick (_this select 0)";
    onHackedData = "kick (_this select 0)";
    onDifferentData = "";
    regularCheck = "";
    requiredBuild = 103718;
    requiredSecureId = 2;
     
    class Missions
    {
        class Mission1
        {
        template = "DayZ_Epoch_11.Chernarus";
        difficulty="veteran";
        };
     
    };
  2. We have gotten an overwatch server open up and running but if we launch the second server you will be unable to connect to either server  and only 1 will show up in the server list

     

    server 1:

     

    @echo off
    start "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
     
    Server 2:
     
    @echo off
    start "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
     
     

     

  3. server 1:

     

    @echo off
    start "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
     
    Server 2:
     
    @echo off
    start "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
  4. DayZ_Epoch_instance_11_Chernarus.bat i think i goofed the launch parameters if anyone has the correct launch this is what i have now:

     

    @echo off
    start "arma2" /min "arma2oaserver.exe" -port=2342 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayzOverwatch;@DayZ_Epoch_Server;"
     
    it does launch the server but once a player conectes it crashes  unable to find ini.sqf here is the error:
     
    ErrorMessage: Include file z\addons\dayz_code\system\BIS_Effects\init.sqf not found.
  5. We are trying to put up an arma 2 server on our dedicated server and i have followed to the Tee the set up and im afraid im missing something. I can see that the server launches and connects to the sql data base but im unable to find it in the dayz launcher listings. here is my contact information and any help would be much appreciated in resolving the issue.

     

    TS2: ts79.light-speed.com:5637

    email: [email protected]

  6. hey poet i updated with the changes you put up with the removed center/group/ai but im still getting the same error as in the spoiler i poster before, any ideas. oh and ive tried it server side and mission side same problems

    im not to sure ive placed it on 3 maps tavi/cherno/napf with no issue ive been real busy setting up A3 server ill work on this tomorrow and test it out on my test center and repost

  7. I have lightbars but they are too bright and inside a car. Would need some work to get those working correctly.

    I haven't noticed any pause between loops. You can adjust the loop lenght in sirens_on.sqf

    for "_i" from 1 to 12 do {
    player action ["lightOn", _vehicle];
    sleep 0.2;
    player action ["lightOff", _vehicle];
    sleep 0.2;
    };
    

    One loop lenght is 12 x that block, so if you change it to "from 1 to 9 do" it will start the next loop 1,2 seconds earlier.

  8. works perfect its to bad we dont have any cars to put it on with working lightbars so u get the red/blue lights. also i have question the siren playes then cuts off then restarts is there away to make it continuous so there isnt a 1-2 sec delay in it restarting. 

  9. remove the center/group/ai unit from the sqf i believe i forgot these 

     

    ts79.light-speed.com:5637 here is my teamspeak

     

    https://dl.dropboxusercontent.com/u/22064488/Compton.sqf sqf with the deleted unit

     

    also i run this server side just creat a folder name it buildings place the sqf in it, and place it in your server pbo you will get better results doing this with all your custom building addons.

     

    call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\compton.sqf";

×
×
  • Create New...