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Posts posted by poet
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We have gotten an overwatch server open up and running but if we launch the second server you will be unable to connect to either server and only 1 will show up in the server list
server 1:
@echo offstart "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"Server 2:@echo offstart "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;" -
alright thanx i thought as arma 2 section
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server 1:
@echo offstart "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"Server 2:@echo offstart "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;" -
We have gotten an overwatch server open up and running but if we launch the second server you will be unable to connect to either server and only 1 will show up in the server list
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I can get both servers up and running seperatley but when i have them launched at the same time only 1 server is showing up and not the second server
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can you do an example please
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DayZ_Epoch_instance_11_Chernarus.bat i think i goofed the launch parameters if anyone has the correct launch this is what i have now:
@echo offstart "arma2" /min "arma2oaserver.exe" -port=2342 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayzOverwatch;@DayZ_Epoch_Server;"it does launch the server but once a player conectes it crashes unable to find ini.sqf here is the error:ErrorMessage: Include file z\addons\dayz_code\system\BIS_Effects\init.sqf not found. -
Thank you marshmallow helped resolve the issue it seemed i had another arma 2 process running in the back ground that needed to be shut down
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im not sure whats going on it doesnt seem like the server is connecting to the data base and everything looks fine ive checked everything and im just missing something
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yeh thing i did was i had hive ini set to dayz epoch but the sql is dayz_epoch this issue is resolved now i think its calling the wrong data base
because we can not connect it stays on waiting for host
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It seemed to fix it self it may have just been a time delay to show up on the accual server listing hear is the error im getting now
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We are trying to put up an arma 2 server on our dedicated server and i have followed to the Tee the set up and im afraid im missing something. I can see that the server launches and connects to the sql data base but im unable to find it in the dayz launcher listings. here is my contact information and any help would be much appreciated in resolving the issue.
TS2: ts79.light-speed.com:5637
email: [email protected]
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yeh looks amazing from the pics but some of the buildings will not work on chernarus?
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this is the code on a txt document exactly the way it is on our chenarus server
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ive tried to port it on napf and there wasnt a decent enough flat area for it, here is the ip to my server it is on there now 198.154.117.2:4302
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BUMP
i've been really busy latley im sorry but maybe it be easier to get you on my teamspeak and i can take a look at the pbo's for you
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Sarge Ai
https://dl.dropboxus...i locations.txt
Wicked AI
https://dl.dropboxus...8/Wicked AI.txt
This is awsome just cant get the Ai to spawn in.Where do I put in the Sarge Ai location.txtDeeks those are just the locations on a text document you can copy them and add them into your spawn points to save you time maping them out
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hey poet i updated with the changes you put up with the removed center/group/ai but im still getting the same error as in the spoiler i poster before, any ideas. oh and ive tried it server side and mission side same problems
im not to sure ive placed it on 3 maps tavi/cherno/napf with no issue ive been real busy setting up A3 server ill work on this tomorrow and test it out on my test center and repost
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I have lightbars but they are too bright and inside a car. Would need some work to get those working correctly.
I haven't noticed any pause between loops. You can adjust the loop lenght in sirens_on.sqf
for "_i" from 1 to 12 do { player action ["lightOn", _vehicle]; sleep 0.2; player action ["lightOff", _vehicle]; sleep 0.2; };
One loop lenght is 12 x that block, so if you change it to "from 1 to 9 do" it will start the next loop 1,2 seconds earlier.
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release this
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can we get the beidi file?
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works perfect its to bad we dont have any cars to put it on with working lightbars so u get the red/blue lights. also i have question the siren playes then cuts off then restarts is there away to make it continuous so there isnt a 1-2 sec delay in it restarting.
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yes same download is broken
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remove the center/group/ai unit from the sqf i believe i forgot these
ts79.light-speed.com:5637 here is my teamspeak
https://dl.dropboxusercontent.com/u/22064488/Compton.sqf sqf with the deleted unit
also i run this server side just creat a folder name it buildings place the sqf in it, and place it in your server pbo you will get better results doing this with all your custom building addons.
call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\compton.sqf";
help with 2 servers running on same dedicated
in Server Install
Posted
i have them in 2 seperate folders here is the config.cfg from the pve folder