WalBanger
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Posts posted by WalBanger
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Hi
We are having an issue where we are giving other players Blood bags and nothing is happening..... it goes through the action but it dosnt give the person blood.
I was getting a server issue where it got stuck on Server authentication
I was getting the issue where people were getting kicked (still am) for missing \tree_crown.RVmat
so i deleted the CA folder and it solved the 1st problem but not the 2nd
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Bare in mind I'm not technically minded... Is the server packs, that your talking about, the configs that the servers have put on to make things easy for us to control things?
If so, then why not help people in these postitions? We want a good server and don't have server knowledge high enough to FULLY set these things up our selves?
If you do mean the above.... My question still stands..... Where do I go to add missions etc :-(
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i hope u dont use the 0.8 of sheep , coz 1. its 1031 epoch only and 2 he disabled the server_cleanup.fsm part and a bunch more so hacking would be so easy
Sorry what do you mean?
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Hi
Wonder if someone can help.
I had a server running with sarge AI missions on...
I then updated to 1.0.4 and it as stopped working.
In:-
\MPMissions\DayZ_Epoch_11.Chernarus\scriptvariables.sqf
I have this code
//Enable/Disable scripts IsTowOn = true; IsSelfBloodBagOn = false; IsMissionsOn = false; //Do not enable if SarAI is on. Use IsMissionsAndSarAION for running both IsSarAIOn = false; //Do not enable if Missions is on. Use IsMissionsAndSarAION for running both IsSarAIWithMissionsOn = true; IsBPAdminToolOn = false; IsDebugMonitorOn = false; // DayZ Epoch settings spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxHeliCrashes= 20; // Default = 5 MaxVehicleLimit = 200; // Default = 50 MaxDynamicDebris = 100; // Default = 100 dayz_maxLocalZombies = 20; // Default = 30 dayz_paraSpawn = true; DZE_TRADER_SPAWNMODE = true; dayz_maxAnimals = 8; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 dayz_fullMoonNights = true; EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_sellDistance_vehicle = 30; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; //BluePhoenix's Admin Tools - Admins List - Enter UID to set an Admin AdminUID1="12345678"; AdminUID2="12345678"; AdminUID3="12345678"; //Do not edit below this line if (IsMissionsOn && IsSarAIOn) then { IsMissionsOn = false; IsSarAIOn = false; }; IsSCAdminToolOn = false;
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I have trouble with this as well do you know what files it changed ?
I had it all working, did the update and now it just isnt there as an option when stood next to a car..
I think im missing:-
//Towing ScriptexecVM "R3F_ARTY_AND_LOG\init.sqf"from the File Manager > \MPMissions\DayZ_Epoch_11.Chernarus\init.sqfbut when i added this it stopped people from joining so i took it out again. -
Need to be pinned :-)
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Ya thats exactly what i mean...
But how many slots it takes up is a good translation of weight...
So for example:-
["C130J", 150], so 150 slots= heavy
["MV22", 80], 80 slots= medium
["ATV_Base_EP1", 5] 5 slots = light
so i think that works well :-)
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Deleted..... Out of date
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Sorry I'm new to this... What you mean by sarge??
Also I don't think your solution will work for what I want as "black listed areas" sounds like fixed areas... I want it so AI bandits/survivors don't enter your base (after all that's what your walls are for) and zombies don't come near lights.... Making lights useful :-) (and more work to keep base safe)
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Hi quick question...
Could we also get this (original post) to work with ai bandits/survivors....
Fed up of logging on in my base and getting shot by AI bandits that have walked through the walls etc
Thanks :-)
1.0.4.1 - Panthera - cant blood bag others
in Server Install
Posted
Can I ask where will I find these files?
And when u say update do you mean change a setting in them?