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WalBanger

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Posts posted by WalBanger

  1. Hi

     

    We are having an issue where we are giving other players Blood bags and nothing is happening..... it goes through the action but it dosnt give the person blood.

     

     

    I was getting a server issue where it got stuck on Server authentication

    I was getting the issue where people were getting kicked (still am) for missing \tree_crown.RVmat

     

     

    so i deleted the CA folder and it solved the 1st problem but not the 2nd

     

     

  2. Bare in mind I'm not technically minded... Is the server packs, that your talking about, the configs that the servers have put on to make things easy for us to control things?

    If so, then why not help people in these postitions? We want a good server and don't have server knowledge high enough to FULLY set these things up our selves?

    If you do mean the above.... My question still stands..... Where do I go to add missions etc :-(

  3. Hi 

    Wonder if someone can help.

     

    I had a server running with sarge AI missions on...

     

    I then updated to 1.0.4 and it as stopped working.

     

    In:-

    \MPMissions\DayZ_Epoch_11.Chernarus\scriptvariables.sqf

     

    I have this code

    //Enable/Disable scripts
    IsTowOn = true;
    IsSelfBloodBagOn = false;
    IsMissionsOn = false; //Do not enable if SarAI is on. Use IsMissionsAndSarAION for running both
    IsSarAIOn = false; //Do not enable if Missions is on. Use IsMissionsAndSarAION for running both
    IsSarAIWithMissionsOn = true;
    IsBPAdminToolOn = false;
    IsDebugMonitorOn = false;
    
    // DayZ Epoch settings
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500
    MaxHeliCrashes= 20; // Default = 5
    
    MaxVehicleLimit = 200; // Default = 50
    MaxDynamicDebris = 100; // Default = 100
    dayz_maxLocalZombies = 20; // Default = 30 
    
    dayz_paraSpawn = true;
    DZE_TRADER_SPAWNMODE = true;
    dayz_maxAnimals = 8; // Default: 8
    dayz_tameDogs = true;
    
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100
    dayz_fullMoonNights = true;
    
    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    
    dayz_sellDistance_vehicle = 30;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;
    
    
    //BluePhoenix's Admin Tools - Admins List - Enter UID to set an Admin
    AdminUID1="12345678";
    AdminUID2="12345678";
    AdminUID3="12345678";
    
    
    
    
    
    
    
    
    
    
    //Do not edit below this line
    if (IsMissionsOn && IsSarAIOn) then {
    IsMissionsOn = false;
    IsSarAIOn = false;
    };
    IsSCAdminToolOn = false;
    
  4. I have trouble with this as well do you know what files it changed ?

     

    I had it all working, did the update and now it just isnt there as an option when stood next to a car..

     

     

     

    I think im missing:-

     

    //Towing Script
    execVM "R3F_ARTY_AND_LOG\init.sqf"
     
    from the File Manager > \MPMissions\DayZ_Epoch_11.Chernarus\init.sqf
     
    but when i added this it stopped people from joining so i took it out again.
  5. Sorry I'm new to this... What you mean by sarge??

    Also I don't think your solution will work for what I want as "black listed areas" sounds like fixed areas... I want it so AI bandits/survivors don't enter your base (after all that's what your walls are for) and zombies don't come near lights.... Making lights useful :-) (and more work to keep base safe)

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