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Posts posted by Dridge118
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Abit confused just to clarify ive moved from sarge to DZAI atm will this work or should i wait a couple of weeks? Thanks for your hard work it's much appreciated :rolleyes:
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Hey Fuchs,
I know tons of small bugs are currently on the list to fix, and it might seem like we are all just pointing out what doesn't work, but I speak for all folks on my server when I say we can't wait for your working update! I had to remove EMS when the database bug popped up, and have not installed it since, and not a day goes by without someone asking me when I will install it again. My guys can't wait, neither can I, so keep working knowing we love what you are doing!
Regards from us all at the Hive45 community.
Same here With the small community i'm with... :)
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Thanks :(
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So do I need SARGE for this as i have SARGE installed and i used the 0.2.1 version. So this new version which AI will i need? Thanks
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So this lasted update is for SARGE AI yeah?
:D
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OK, are there now gonna be 2 different mission systems?
You beat me to it i was going to ask that lol :lol:
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Any news yet ? ;)
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Can't wait !!! :D
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downloaded the latest edition of this and its different the folders with all the maps arnt in there at all do i need to put the cherno folder into the new Missions folder?
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Atm just done a mission just above staroye heli crash or somthing nothing was there aprat from 3 AI. I love this add-on so far :) the crates are staying there after missions so far only have a few creates tho i.e ones with mk12 spr, then the sniper box (M24...), then the big medication one. Vehicles stay for the time being then disappear when players get in them. Also did the mission folder shrink in size ? i thought when i 1st downloaded it was 1.4mb now its 240kb That right? I might be going insane tbh lol :D
Keep up the great work ! :)
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Then this in the Init?
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)call compile preprocessFileLineNumbers "variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)progressLoadingScreen 0.1; -
So this was mine before ....
// update objects
dayz_updateObjects = ["Plane","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ"];dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ"];Do delete that then copy and paste in what you have put there so it looks like this ?// update objects dayz_updateObjects = ["Plane","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ"]; dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"]; dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"]; dayz_allowedObjects = ["USSpecialWeaponsBox","MAP_Camo_Box","MAP_Proxy_UsBasicAmmoBoxBig","MedBox0","USBasicWeapons_EP1","RUVehicleBox","USBasicAmmunitionBox_EP1","USVehicleBox_EP1","USOrdnanceBox_EP1","TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ"];
Thanks :)
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I dont know if this is been mentioned before but alot of the AI use pistols in missions i know im using 1.0.3 but would using your AI config change that or is it just the difficulty?
Also can you change how long the mission text in the middle of the screen is up for?
Thanks again B)
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The same not really,we wanna make something unique ,specially for epoch !
The Thing i released at first was based on DayZCC,DayZ 1.7.6.1 and rMod2.1 ,since i thought it would be awesome to be the only one with 26 missions.
But i think DayZ Vanilla is dead and Epoch is higher then the rising sun ,so i tooked the files over my server and got a lot of issues on epoch .
Edited it a bit and tada ,disaster was nere.
A question to all u out there :
[WIP] What message system u prefer?
Mission start
https://www.dropbox.com/s/s1ezt4gpl6pn9z0/arma2oa_2013_11_28_22_43_41_532.jpg
Mission ends
https://www.dropbox.com/s/qsahwqasf2jk1vc/arma2oa_2013_11_28_22_53_02_536.jpg
Thats how i managed it for myself ,mimic doesnt like it much ,can we have a poll for this ?
Maca's or the one that comes with the original Mission System ?
How do i get it so it shows the mission details on the right hand side if im using a custom de bug already ? Thanks again :)
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So what do i need to do please. sorry lol confused :wacko:
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Sorry if this has been asked before... but i am currently using a custom de bug and when the missions start the text is gone before you can read it is there an easy way to add the mission details to the de bug i currently use? Thank you
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where is the trader_data please?
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Found it what do i need to add in this/ what do i need to look for ? Sorry as i've only started adding stuff in since monday lol :/
Thank you so much for this help
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yes i used a fresh 1.0.3
Where about is the fn_selfActions.sqf?
Thanks
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I don't have self bloodbag, but i have the same problem. After buying vehicles cant un/lock them. After adding the not tow locked vehicles that bit works fine but now i have this problem. Thanks :)
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In the dayz_code folder, copy the "local_lockunlock.sqf" from the "compile" folder i dont have that in the folder to begin with :(
Found it lol My bad but i tested the lift tow before adding this and it worked came up on the scroll menu but after adding this it doesn't come up at all on any vehicle :(
Sorry long night has taken it's toll forgot to select the files for the server lol but after just me testing it atm the locked cars can still be towed is it because i bought the cars that im trying to tow? even tho i put the key in a different vehicle. Thanks
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Hi guys, complete noob here started doing basic things for testing on my own server erm where do i start to get tow/lift in a Epoch 1.0.3? Thanks for any help
[EMS] 0.2.6 Epoch Mission System
in Epoch Mission System
Posted
That's Fantastic ! Well done :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: