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Achren

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Posts posted by Achren

  1.   I'd like to see this, and NOT for abuse.  Since the digit input in ARMA must be manually entered I'm assuming this isn't a real autodialer but just a database hack that pulls the numbers right off the DB.  This means of course a 900 digit safe is as unsecure as a 2 digit.

     

      The 5 minute thing seems suspicious simply because having the ARMA engine run any script over 8,000 times in that timeframe will lag like crazy.  That's 1600 loops a minute minimum - I don't think the server/ARMA engine could handle it, let alone be accurate.

     

      Can you provide a source?

     

    I don't have the source, but someone has proved it on a server that I played on.

  2. They have been removed, I will look into add the black market back for 1.0.1.5

     

    I don't think adding back the black market trader is the answer. Maybe adding his items to the hero/bandit trader. I think this was the intention in the long run.

  3. INSERT INTO `Traders_DATA` VALUES(7070, '["5Rnd_86x70_L115A1",1]', 10, '[1,"ItemGoldBar",1]', '[2,"ItemSilverBar10oz",1]', 0, 478, 'trade_items');
    
    INSERT INTO `Traders_DATA` VALUES(7071, '["5Rnd_86x70_L115A1",1]', 10, '[1,"ItemGoldBar",1]', '[2,"ItemSilverBar10oz",1]', 0, 478, 'trade_items');
    
    INSERT INTO `Traders_DATA` VALUES(7072, '["20Rnd_762x51_SB_SCAR",1]', 10, '[1,"ItemGoldBar",1]', '[2,"ItemSilverBar10oz",1]', 0, 478, 'trade_items');
    
    INSERT INTO `Traders_DATA` VALUES(7073, '["20Rnd_762x51_SB_SCAR",1]', 10, '[1,"ItemGoldBar",1]', '[2,"ItemSilverBar10oz",1]', 0, 577, 'trade_items');
    

    478 = Ammo for hero

    577 = Ammo for bandit

  4. Back when the black market trader was in, you could buy Ammo for the SCAR_H_SD from that merchant. Now in 1.0.1.4, the hero/bandit trader will sell you the SCAR_H_SD and the L115A but doesn't sell the ammo for the gun. Making it useless.

     

    I see there are table entry's in the database for it, but the menu options for the merchants don't have it.

     

    Anyway to get this fixed?

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