Achren
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Posts posted by Achren
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Why?
To combat a new key generator or script that can crack a safe in under 5 minutes.
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Anyway you can make the combo a 6 digit code?
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They have been removed, I will look into add the black market back for 1.0.1.5
I don't think adding back the black market trader is the answer. Maybe adding his items to the hero/bandit trader. I think this was the intention in the long run.
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I actually got it worked out. I think it was an oversight.
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INSERT INTO `Traders_DATA` VALUES(7070, '["5Rnd_86x70_L115A1",1]', 10, '[1,"ItemGoldBar",1]', '[2,"ItemSilverBar10oz",1]', 0, 478, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(7071, '["5Rnd_86x70_L115A1",1]', 10, '[1,"ItemGoldBar",1]', '[2,"ItemSilverBar10oz",1]', 0, 478, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(7072, '["20Rnd_762x51_SB_SCAR",1]', 10, '[1,"ItemGoldBar",1]', '[2,"ItemSilverBar10oz",1]', 0, 478, 'trade_items'); INSERT INTO `Traders_DATA` VALUES(7073, '["20Rnd_762x51_SB_SCAR",1]', 10, '[1,"ItemGoldBar",1]', '[2,"ItemSilverBar10oz",1]', 0, 577, 'trade_items');
478 = Ammo for hero
577 = Ammo for bandit
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Back when the black market trader was in, you could buy Ammo for the SCAR_H_SD from that merchant. Now in 1.0.1.4, the hero/bandit trader will sell you the SCAR_H_SD and the L115A but doesn't sell the ammo for the gun. Making it useless.
I see there are table entry's in the database for it, but the menu options for the merchants don't have it.
Anyway to get this fixed?
Safe Cracking
in General Discussion.
Posted
I don't have the source, but someone has proved it on a server that I played on.