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Warfighter709

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Posts posted by Warfighter709

  1.  7:56:28 Warning Message: Script functions\controls\fn_IGUIBack.sqf not found
     7:56:28 Warning Message: Script functions\controls\fn_RscText.sqf not found
     7:56:28 Warning Message: Script functions\controls\fn_bg.sqf not found
     7:56:28 Warning Message: Script functions\controls\fn_txtTag.sqf not found
     7:56:28 Warning Message: Script functions\controls\fn_txt.sqf not found
     7:56:28 Warning Message: Script functions\vemfClientMsg\fn_controls.sqf not found

    how do i fix this? this is my description

    author = "Epoch Mod Team";
    class Header
    {
     gameType = Sandbox;
     minPlayers = 1;
     maxPlayers = 100;
    };
    respawn = "BASE";
    respawnDelay = 600;
    respawnDialog = 0;
    
    onLoadMission= "Epoch";
    OnLoadIntro = "Welcome to Epoch Mod";
    loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    onLoadName = "Epoch Mod";
    disabledAI = true;
    scriptedPlayer = 1;
    disableChannels[] = {0,2,6};
    enableItemsDropping = 0;
    briefing = 0;
    debriefing = 0;
    enableDebugConsole = 0;
    joinUnassigned = 0;
    respawnOnStart = 0;
    forceRotorLibSimulation = 1;
    
    corpseManagerMode = 1;
    corpseLimit = 10;
    corpseRemovalMinTime = 1200;
    corpseRemovalMaxTime = 3600;
    
    wreckManagerMode = 1;
    wreckLimit = 2;
    wreckRemovalMinTime = 60;
    wreckRemovalMaxTime = 360;
    
    class cfgFunctions
    {
    	class A3E
    	{
    		tag = "EPOCH";
    		class Client
    		{
    			file = "\x\addons\a3_epoch_code\init";
    			class init
    			{
    				preInit = 1;
    			};
    			class postinit
    			{
    				postInit = 1;
    			};
    		};
    	};
    	//Put this in cfgFunctions section in description.ext
    class VEMF
    {
    	tag = "VEMF";
    	class VEMFclient
    	{
    		file = "VEMFclient";
    		class vemfClientMessage {};
    		class vemfClientInit { postInit = 1; };
    	};
    };
    
    // If you have `class RscTitles` already, add this line to it:
    #include "VEMFclient\hpp_mainVemfClient.hpp"
    
    // If you do not have `class RscTitles` already, add this:
    class RscTitles
    {
    	#include "VEMFclient\hpp_mainVemfClient.hpp"
    };
    };
    
    
    class CfgRemoteExec
    {
      class Functions
      {
        mode = 1;
        jip = 0;
        class EPOCH_server_save_vehicles {
          allowedTargets=2;
          jip = 0;
        };
      };
      class Commands {mode=0;};
    };
    
    class CfgEpochSapper
    {
    	detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
    	groanTrig = 16; //Percentage chance of a groan. Min value = 4
    	sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
    	smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
    };
    
    class CfgEpochUAV
    {
    	UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
    	UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
    	UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
    };
    
    class CfgEpochAirDrop
    {
    	AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
    	AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
    };
    
    class CfgEpochCloak
    {
    	cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
    	cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
    	attackFrequency = 120; //One attack only per this period. (Min: 120)
    	attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
    	targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
    	teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
    	hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
    };
    #include "infiSTAR_AdminMenu.hpp"

     

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