mbelholm
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Posts posted by mbelholm
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I've updated to 1.0.2.4 and have added the new files, and added my scripts on the mission.pbo file and i still have the problem with the "loading" thing.
I have a server at Dayz.st so i can't do the same thing with the server.pbo because i have changed a small thing on it, and i can't get the new server.pbo file :( .
What to do ?
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Thank you !!!! :D
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Hi there
I used this video to add some buildings on my server, but there no loot at all ?
video:
I used this link: http://dayz.codeit.org.ua/parser.php to convert the ".biedi" into text that i then placed into my mission.sqm and placed it between "Groups" and "Marker" (like it says on the next page after you upload the file).
I used @ASG and @Jon_EditorUpdate on the Map editor
My server info:
Map: Chernarus
version: 1.0.2.1
Custom scripts added (Sarge AI - remove cloth - lift and tow - self bb and fast robe)
Will my problem we solved if i upload it to my Mysqm database instead of using the mission.sqm ?
(by using this link: http://dayz.wofjwof.com/map.php)
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Okay thx !!
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Hey All
Me and my friend are having a private server, and we just got the new patch (v. 1.0.2.1) and the trader menu doesn't show up, and we can't trade with them at all.
Is it just us that are having that problem or ?.
- Hope somebody can help us.
Map: Chernarus
Version: 1.0.2.1
Privat server
- With custom scripts on
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The code is gone from the pastebin
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Bungle
Nazrabji and I have a camp near Petrovka and Devils Castle, and we have out-commented the code where the Sarge AI should spawn in that area.
But they keep spawning - did we miss something about the code or does the out-commented not work ?.
Code:
// Petrovka2, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su /* [["max_grps","rnd_grps","max_p_grp"],[[2,0,0],[75,0,0],[3,0,0]],"SAR_area_2_5"] call SAR_AI_mon_upd; */ // Devils Castle, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su /* [["max_grps","rnd_grps","max_p_grp"],[[2,0,0],[75,0,0],[3,0,0]],"SAR_area_2_4"] call SAR_AI_mon_upd; */
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MiniChiken
What shall we do to make them not to "road ambush", but stay inside Devils Castle ?.
- I saw something about that road ambush, but don't know how to write it.
// Devils Castle, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su [["max_grps","rnd_grps","max_p_grp"],[[2,0,0],[75,0,0],[3,0,0]],"SAR_area_2_4"] call SAR_AI_mon_upd;
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if we want to disable a group totally and the code is
// Devils Castle, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su [["max_grps","rnd_grps","max_p_grp"],[[2,0,0],[75,0,0],[3,0,0]],"SAR_area_2_4"] call SAR_AI_mon_upd;
Isn't it enough to do this ?
// Devils Castle, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_2_4"] call SAR_AI_mon_upd;
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Is there a guide on Google on how to do it ?.
It looks hard when you don't have the knowledge to code it :).
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Bungle
About the Sarge AI, is it possible to code where they shall spawn and there they not shall spawn ?.
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It's working perfectly now, thanks !.
But is it possible to say where they not shall spawn ?.
Nazrabji and i got a visit 3 times in our camp, and Nazrabji died once.
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Check the sarge_config.sqf options for enabling the debug.
Login check the debug for the spawns coming in.
Is that the Debug Monitor that will appear by pressing "Insert" that your talking about ?.
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Will the AI spawn without the dayz_server.pbo you uploaded before?.
Or does the AI requre that .pbo to spawn ?
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The issue with the AI is that they dont spawn.
But again, we only been in a chopper, and we haven't walked in Cherno or some big cities, so i don't know if they will spawn if we fly in a chopper.
But the files that your talking about: mission.sqm, mission.sqf etc, im not sure if we have them.
If those files are in the Addons folder then we have them, if not - then we're missing something.
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I don't think that we have fixed the dayz_server.pbo.
Is that a speciel pbo file or ?.
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We're using the "Mission Files Newest" that i linked in the earlier post, and then version 1.0.1.4.
But we strippet the entire package down to the Sarge AI, so we don't have all of the package - is that where we wen't wrong ?.
The reason that we did that is because there was some things we didn't want to use.
- Is it possible that you could write what we shall do to make the Sarge AI work ?.
Atm. we did this so far:
Added this in init.sqf in the loading screen section:
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; // UPSMON (Needed for Sarge) call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf"; // SHK (Needed for Sarge) [] ExecVM "addons\SARGE\SAR_AI_init.sqf";
added this line in Description.sqf:
#include "addons\SARGE\SAR_define.hpp"
And then added the Folder "Addon" with the 3 folders in it.
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The Sarge AI still doesn't work here after the new update.
We have the code in init and the code in description and the folder with the 3 addons, and the server is running on 1.0.1.4
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Apparently Bungle haven't updated his link to the new update.
Found the link in this post: http://dayzepoch.com/forum/index.php?/topic/334-discussion-custom-server-pack/?p=2331
Direkt link to the new update: https://www.dropbox.com/s/6fa210pau5dtrmv/Mission%20Files%20Newest.zip
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How does the Sarge AI spawn ?.
- By themselfs/auto. or shall i be in the area before they spawn ?
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Hi there
Me and my friend have downloaded this pack and we took the Sarge AI out and added to our server, but we can't get it to work.
We added the lines in init and the line in description and added to Addon folder, and we're playing the DayZ Epoch 1.0.1.4 - is it only us that have some problems ?.
TRADERS NOT WORKING
in Server Install
Posted
I actully worked after i desided to reset my server.pbo file !.
- And i haven't done the database thing, so thats great that i still got my stuff.