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acogshot

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    acogshot reacted to Bungle in [RESOLVED] refuel not working   
    Not a fix but as a work around. A custom Refuel Script and add in the vehicle classes?
     
    You can use the kh_actions and kh_vehicle_refuel from the custom pack as an example.
    _distance = 15; // Distance from object to display Refuel Message _amount= 0.01; // Amount of fuel to add per loop. Default was 0.005 while {true} do {     if (!isNull player) then {         private ["_currentVehicle", "_isNearFeed", "_countFuel"]; _currentVehicle = vehicle player; // Refuel Trucks _countFuel = (count ((position _currentVehicle) nearObjects ["UralRefuel_TK_EP1_DZ", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["V3S_Refuel_TK_GUE_EP1_DZ", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["KamazRefuel_DZ", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["MtvrRefuel_DES_EP1_DZ", _distance])); // Fuel Tanks/Stations _countFuel = (count ((position _currentVehicle) nearObjects ["Land_Fuel_tank_big", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_A_FuelStation_Feed", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2_EP1", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_fuel_tank_stairs", _distance])); _isNearFeed = _countFuel > 0; Not tested however, but should work I guess.  
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