Borsal
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Posts posted by Borsal
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Never mind, I found my error. Works Perfectly! Many thanks and again love your work.
EDIT: NVM FIXED itAnd do you like to share the solution with us? Do you know how a community works? :|
Edit: Okay found it:
You need to Change
if(_isDestructable or _isWreck or _isRemovable or _isWreckBuilding) then { if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true;
to
if(_isDestructable or _isWreck or _isRemovable or _isWreckBuilding) then { if(_hasToolbox = "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true;
because "ItemCrowbar" is the variable for _hasToolbox. But if i change this, i have no removeoption ingame and can´t speak to traders :|
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Sounds too complicated, there must be a script or scriptline who deletes the ammo on restart for that new vehicleclass. But... so many scripts and scriptlines to search :D
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I know the wiki, but:
"[CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles."
means you buy vehicles whitout Ammo. I mean the ammo you loaded manually and despawn on restart. or is it related to the version of the vehicle? You mean vehicle without "_DZE" dosn´t delete the ammo on restart?
Greetz
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Hello Guys,
is it possible to deactivate the feature since the last patch that ammo on vehicles get deleted on restart? And if yes, how?
Greetz,
Borsal
Patch 1.0.3.1 - File structure - cannot start private server!
in Server Install
Posted
What you are doing is definitely the wrong way dude. i can´t just copy&paste some files from the new patch you think they changed. You look what files you are changed in your old dayz_server.pbo, compare this with the files in the new dayz-server.pbo and copy the scriptbased changes to the new files and repack your new dayz_server.pbo whit this. Then you repeat with the dayz_code.pbo.