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Borsal

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Posts posted by Borsal

  1. I added AIs and anithack to my server pbo and I repacked it with cpbo and pbo manager.  It doesn't see several of the files it needs like server_functions, etc.

     

    What you are doing is definitely the wrong way dude. i can´t just copy&paste some files from the new patch you think they changed. You look what files you are changed in your old dayz_server.pbo, compare this with the files in the new dayz-server.pbo and copy the scriptbased changes to the new files and repack your new dayz_server.pbo whit this. Then you repeat with the dayz_code.pbo. 

  2. Never mind, I found my error. Works Perfectly! Many thanks and again love your work.

     

     

    EDIT: NVM FIXED it

     

    And do you like to share the solution with us? Do you know how a community works? :|

     

     

     

     

    Edit: Okay found it:

     

    You need to Change

    	if(_isDestructable or _isWreck or _isRemovable or _isWreckBuilding) then {
    if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
    _player_deleteBuild = true;
    

    to

    	if(_isDestructable or _isWreck or _isRemovable or _isWreckBuilding) then {
    if(_hasToolbox = "ItemCrowbar" in _itemsPlayer) then {
    _player_deleteBuild = true;
    

    because "ItemCrowbar" is the variable for _hasToolbox. But if i change this, i have no removeoption ingame and can´t speak to traders :|

  3. I know the wiki, but:

     

    "[CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles."

     

    means you buy vehicles whitout Ammo. I mean the ammo you loaded manually and despawn on restart. or is it related to the version of the vehicle? You mean vehicle without "_DZE" dosn´t delete the ammo on restart?

     

     

     

    Greetz

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