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Posts posted by X060T
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I've added it allready.My quiestion was about adding the Napf map to this creature of Nightmare)))You don't have to do anything special. It will work with Napf. You will need to add your own "Fast travel" locations, though.
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If your using this - please post a link for me
Also please throw some suggestions out for me, things you would like to see, even layout changes. Any feedback appreciated
U've asked 4 a link? here's my stats
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I wonder anybody know how 2 add the Napf map in this tool?
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Yes :(
OMG how can I cut it?
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I find only ammo "10rnd_127x99_m107" at the loot table, but the weapon M107_DZ spawns at my server also.
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cleaning hive delete conctrete walls, and doorways, etc.
because EPOCH has the same table 4 vehicles & 4 conctrete walls, and doorways, etc.
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vbawol, what about this:
server_cleanupGroups = { if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN> 17:20:28 Error position: <DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN> 17:20:28 Error Undefined variable in expression: dze_dyn_antistuck3rd 17:20:28 File z\addons\dayz_server\init\server_functions.sqf, line 773 17:20:28 "get: STRING (5758084), sent: STRING (5758084)" 17:20:28 "DISCONNECT: X060T (5758084) Object: B 1-1-C:1 (X060T) REMOTE, _characterID: 2 at loc [8855.76,2836.05,0.00172424]" 17:20:28 Client: Remote object 5:11 not found 17:20:29 Warning: Cleanup player - person 5:10 not found 17:20:31 Error in expression <ck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;}; DZE_DYN_Hack> 17:20:31 Error position: <DZE_DYN_AntiStuck2nd + 1;}; DZE_DYN_Hack> 17:20:31 Error Undefined variable in expression: dze_dyn_antistuck2nd 17:20:31 File z\addons\dayz_server\init\server_functions.sqf, line 787 17:20:31 Error in expression < = nil; }; server_checkHackers = { if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN> 17:20:31 Error position: <DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN> 17:20:31 Error Undefined variable in expression: dze_dyn_antistuck2nd 17:20:31 File z\addons\dayz_server\init\server_functions.sqf, line 786 17:20:31 Error in expression <up") exitWith { DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;}; DZE_DYN_Grou> 17:20:31 Error position: <DZE_DYN_AntiStuck3rd + 1;}; DZE_DYN_Grou> 17:20:31 Error Undefined variable in expression: dze_dyn_antistuck3rd 17:20:31 File z\addons\dayz_server\init\server_functions.sqf, line 774 17:20:31 Error in expression <y]); }; };
v.1.0.4.,
Map chernarus
Antihack InfiStar
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Players got kick when zombie bite them. The error PublicVariable Restriction #0 is logging at the same moment.
Here is my publicvariable.log:
28.01.2014 19:25:14: UkuZx (ip:2304) giud - #0 "PVDZE_send" = [<NULL-object>,"PlayerBleed",[<NULL-object>,"aimpoint","body"]]
Map-Napf, Antihack-InfiStar
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Nice job! it would be nice if the combination locks on the prison ward's doors . Then you could use the to punish some players for breaking rules. The combination lock should be open only outside the prison ward by another players)))
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I have the same problem! Some players kick from the server with error "publicvariable #292" its
5 "server_hiveWrite"
in my BE filter. That began after BE update(((
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Hi, all!
I would like to offer you an idea of the script. I'd like to create the area on the map (may be island or locked castle tower) which will be use like the jail. If you want to punish the player for breaking server rules or cheating, then you put it in the jail instead of giving ban.Creating of custom area is rather easily in 3D editor, not as easy as the spawn code.
So, for creating such script we need some custom spawn location code whith the list UIDs which would call from data base table, because adding of banned and punished players would be easy.Installation:------------------------------------------------------------------1. Go into PHPmyAdmin.2. Click on your database name ( Usually dayz_epoch)3. Click on SQL at the top.4. Now in the SQL input box paste the below code:CREATE TABLE `cust_spawn` ( `PlayerUID` INT(10) NULL DEFAULT NULL, `worldspace` VARCHAR(50) NULL DEFAULT NULL ) COLLATE='utf8_general_ci' ENGINE=InnoDB;
Now click OK.The above code will create a new "cust_spawn" table into the DB.5. Now click "clear" on the SQL page.6. Paste the below code into the SQL page like before:CREATE TRIGGER `custom_spawn` BEFORE INSERT ON `character_data` FOR EACH ROW BEGIN DECLARE x INT; DECLARE y varchar(50); SET x = (SELECT `PlayerUID` FROM `cust_spawn` WHERE `PlayerUID`=NEW.PlayerUID); SET y = (SELECT `worldspace` FROM `cust_spawn` WHERE `PlayerUID`=NEW.PlayerUID); IF NEW.PlayerUID = x THEN SET NEW.worldspace=y; END IF; END;$$
Before clicking "ok" paste " $$ " into the delimiter box just below the sql box, Now click ok.Now you have made your custom spawn table with the custom spawn point trigger To setup a custom spawn point go into your new "cust_spawn" table on the left side, Click on "Insert" at the top and paste the UID of the player and enter the location you want them to spawn.Example of location coords to paste are below:[268,[8627.69,12631.1,0.002]]
P.S. sorry 4 my English;)
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Can you use the filters from arma3 then?
No. Information on BattleEye site is updated and now Arma 3 and ArmA2 OA have the same version 1.184
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Our players are getting kicked when dying with "hit"
Editing filters to "1" changes nothing.
Suspect its infiSTAR causing this.
Look at the console and you'll see that the version of your BattleEye is 1.184 (for Arma 3) that is why filters incompatible
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BattleEye updated file BEServer.dll up to v1.184 (which is for ArmA 3 servers). The latest BEServer for ArmA 2: Operation Arrowhead is v1.177. We shold find the way to block updating BEServer.dll. Any ideas,guys?
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Hi all! Is there any one who has been sucessfully installed the disco-bot script on the server? Is it possible to do on EPOCH? This script create the bot which has weapon,skin and iventory of the player, who disconnected by pressing Alt+F4. If the bot die, the players character die too. Here is githhub repository of this script.
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Nice tool,but... The function 'delete destroyed vehicles'(hive cleaner) also deletes the player's constructions (walls,floor). I suppose that's problem of EPOCH mod, because of one table for vehicles (cars,boats,bikes&planes) and for the player's buldings
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Stranger, Did you find out how to install this script and then tomorrow is Friday 13?Could someone descripe how to install this on the server?
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Do you have a toolbox + crowbar equipped?
thx a lot, man! that was rather stupid for me!
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The problem is in the IfistarAntiHack. Your towing menu just blocks with the antihack.
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The same eggs,but the rear view!)))
WebBased Detailed player stats
in A2: Epoch Tools (1.0.5.1)
Posted