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Posts posted by Kivuli
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We have Sarge working on our server. What kind of errors are you getting?
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Not just an Infistar bug. It happens on occasion to me too on a non-Infistar server.
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They can be subtle. M16A2GL versus M16A2_GL, for instance. Which was the typo that spammed my server for a long time. You really are going to have to go through any mission, AI, or crate loadouts one at a time until you find the offender.
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Of course, now I'm having a problem myself. I have the mod installed properly I'm pretty sure, however none of the build controls work at all. Can't rotate, can't raise/lower, can't place, can't snap, can't cancel, nothing. I'm using the unmodified player_build.sqf from the github and the spaceInterrupt file likewise with a single change to the playerstats.sqf.
EDIT:
Nevermind, I just derped a bracket. Works fine.
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Fantastic work, Raymix. If you don't mind, I have a quick question: Is it possible to change the "F" key for this mod to something else?
About 10 years ago almost all of my clan switch from WASD controls to ESDF controls. This gave us more keys around our movement keys to which we could bind special functions. It also makes it easier for our hands to autolocate correctly since it matches the correct typing finger position, and the F-key has a little raised bump on it which makes it easy for your index finger to settle on to the correct key (this is the same reason that the J-key also has a raised bump on it)
So if you can point me in the direction of how I would modify this mod to work with another key (G key? Or H key? Or anything except the ESDF keys), I would really appreciate it.
Thanks in advance!
Welcome to the church of ESDF, brother. ;)
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We recently switched from DayZ.st to Vilayer. It's been working well for us so far. To use a custom dll, like the one Axecop has for the multicharacter system, you just need to send them a request and they can put it in for you. FTP access to both server and mission folders for easy editing. No PBO editor needed.
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I feel your pain. It boggles my mind when people join our server, see that it's night with no full moon, find out they have no crazy spawn gear, then immediately quit.
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Do you mind sharing the Customized version of Blue Phoenix tools?.. we used it before we moved to napf was a very helpfull admin tool.
Sorry, I just now saw this. There is an updated and tweaked version of these tools in the Server Mods forums called DayZ Epoch Admin Tools that will work for you just fine. My version has a lot of custom stuff specifically designed for our admins' specific needs and is trimmed quite a bit to reduce the mission file footprint.
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Well, I deleted the mpmissions cache in accordance with another person having the same issue, and added the -malloc=system line. Tried playing on a Vanilla DayZ server that would always crash within the first 10-15 seconds of loading in and was able to play for about 8 minutes or so without a crash. I remain hopefully optimistic that one of those two things solved my problem but it will take a bit more testing later on to be sure.
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As far as I can tell, it's only DayZ and DayZ Epoch for me. Namalsk works, I haven't tried Lingor yet. Base Arma2 and Arma2OA work. No other program on my system crashes. I'll try the -malloc=system line and see if it works.
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Same issue for me, man. What kind of crash are you getting (The More Information tab)?
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Yep, that should do it. I was thinking in a hybrid of Arma script and SQL and forgot about the buildings not being updated.
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I know this is a shot in the dark, but maybe someone else has had this problem. All of a sudden starting today, every time I try to play either vanilla DayZ or DayZ Epoch, I can load into the world for a few seconds and then the game crashes suddenly. The error has something to do with msvcrt.dll, which is the Visual C runtime. I've tried reinstalling all of the Visual C++ runtimes from 2005 to 2013 with no success. Reinstalled the mods, verified game cache (I use steam), nothing seems to work. I haven't updated anything, installed anything, or changed anything. It was working fine last night. After shutting the game down I left the computer idle as I always do overnight and through the day, then I came home today and tried to load it up and this started happening with no warning. Nothing was run in the interim time.
The strange thing is that I can play base Arma2/Arma2OA or DayZ Namalsk without issues. It's only when I try to load into a DayZ server or an Epoch server. Any thoughts?
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If you want to remove ANY vehicle that hasn't been touched in 7 days, just remove the CharacterID = 0 part. It'd look like this:
DELETE FROM object_data WHERE DATE (`Datestamp`) < CURDATE() - INTERVAL 7 DAY;
As for removing vehicles that no longer have a key, you'll have to create an SQL event as described in this thread:
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DELETE FROM object_data WHERE `CharacterID` = 0 AND DATE (`Datestamp`) < CURDATE() - INTERVAL 7 DAY
That should do what you want.
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A lot of things can cause an item you enter to not show up in game. Can you post the query you used to put them in the database?
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All the times I've ever tried to google a good high resolution map of Panthera2 always resulted in my inability to find one. So I said to heck with it and made one. After 100 screenshots and a lot of carpal tunnel, here you go. Beware, it's a 44mb JPEG file.
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Well, what issues are you encountering? Are they just not showing up? Not receiving the item when they buy? Syntax errors? Whatcha got going on?
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That's it. Just want a wooden post like a column. Same height as a standard wall. Maybe a metal one too. Can be as simple as one of the support posts on stairs. I just want something to plug wall gaps and make it look like my mountain cabin is actually supported by something rather than defying physics.
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Update time stamps and instance ID s for character data and object data tables. It's easy to do.
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Depends on the hoster, but generally, yes. You may have to do some data tweaking though.
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You actually CAN import the dump file but you'll need to change a few things after you execute it. ViLayer uses all lowercase for the table names. I don't know if Epoch cares about that but I changed it just to be sure. Then there's a few specific things you have to do after you import the data to make it work.
In character_data:
1. Update the InstanceID field to reflect your new instance. 11 for Chernarus, 16 for Panthera, etc.
In object_data:
1. Update the Instance field to reflect your new instance.
2. Update your Timestamp field to something after the server was first set up. I just used midnight on the day I figured it out.
3. Update your LastUpdated field to be something after the server was first set up. Easiest to just use the same date as Timestamp.
After I did that, all my objects were there and properly placed in the new server.
To update instance ID you can use this query (replace the ## with your instance):
UPDATE character_data SET InstanceID = ##; UPDATE object_data SET Instance = ##;
To update the Timestamp and LastUpdated you can use something similar:
UPDATE object_data SET Timestamp = '2014-02-24 00:00:00'; UPDATE object_data SET LastUpdated = '2014-02-24 00:00:00';
Doing this (after much hair pulling) worked a treat.
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Happening randomly to a couple of our players too but not consistently enough to troubleshoot.
[RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)
in A2: Epoch Mods (1.0.5.1)
Posted
There is a line in the player_build along the lines of checking for if isAllowedUnderground = 0. Comment that check out or delete it and you can place any object underground again.