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FletchTHE0riginal

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Posts posted by FletchTHE0riginal

  1. Well it fixed the BattlEye problem, but still for some odd reason, i cannot access the trader menues. I thought it might have been because i am enabled in the Admin Tools Section, but. . . I had a regular player try to test the shops for me, and they didn't work for them either.

  2. HI, i have been setting up a dayzepoch server for a few weeks now, and i've gotten almost everything setup, but now i am having only 2 issues. I hope someone can help me :D.

     

    1. BattlEye initalization failed. For some reason eveytime i start it up with BattlEye=1 in my cfg, it get that error: Battleye Initialization failed. I've redownloaded the BattlEye Server.dll and BattlEye Client.dll (Did both just in case) and set up the BattlEye directory in my .bat for the server start code, with the newest battleye, but it still gets initialization failed. Does anyone know why this is happening or can direct me to a fix?

     

    2.Traders not working. When i go to the traders on my server, i don't get the scroll wheel to access the trade menu or the trade metals. I've been told to make sure that in my Server_traders.sqf to make sure the instance at the top is matched up with the instance that my server is in. (Do the traders have automatic safe zones or is that separate from the traders, if its separate how would i enable this?)

     

    Some extra info, Im running the server with BluePhoenix Admin Tools, Sarge AI, Chernarus Missions, Self Bloodbagging, and Towing on my server. I don't know if these would cause it, but just a little extra info for you guys.

    Thansk! :D

  3. Scratch everything i just said, I assume i was a victim of the blurgaming rip-off, but im using BluePhoenix AdminTools now, which are free, so i dont have to get ripped off by it, and I got it to work, and got the server to acknowledge that the tools are there, but... i get "You are running an outdated version of dayz_anim" when i log on. This should be my last problem

  4. Just in case that wasnt enough, i put the admin tools back on, and these are all the errors i got

     

    Server error: Player without identity FletchTHE0riginal (id XXXXXXXX)
    21:12:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    21:12:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    21:13:21 Invalid path (only relative paths supported): 'C:\Users\fletcher\Desktop\DayZ_Epoch_Server_1.0.2.5_Release\@DayZ_Epoch_Server\addons\dayz_server\compile\codeNoob.sqf' (this one i changed to put in a relative path)
    21:13:22 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    21:13:22 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
    21:13:22 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

  5. Well it wasn't the }; because it was supposed to be there, So i just redownloaded the whole dayz_server.pbo fresh, and worked fine, when inserting en ecexVM line, Would it look like this?

     

    blah blah blah

    };

    execVM "z\addons\dayz_server\compile\codeFREE.sqf";

    OR.... (the difference is 1 line between the }; or not)

    blah blah blah

    };

    
    
    execVM "z\addons\dayz_server\compile\codeFREE.sqf";
  6. So i have been setting up a new DayZ Epoch on a dedicated server, and got everything up and running fine, For the final step i installed BlurGaming Anti-Hack, Now most of you "Might" say that its a scam and doesnt work, even though it works on ym sever, i got it to work, but i spawn in debug, sometimes i can move around in debug, sometimes i cant, when i can, i spawned in a heli and tried to fly, and then i get sent to lobby, I uninstalled the Anti-Hack and ran they epoch server by itself, but the problem persisted, and when i tried running around, i got sent to the lobby.

     

    I tried re-installing the whole MPMissions\DayZ_epoch_chernarus.11 and without the anti-hack, and Again i still spawn in debug, and i read it has to do with the init.sqf file in the MPMissions, i tried downloading a fresh one and installing that and the problem still persists, if anyone has any answers to help me with this that would be great thanks!

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