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ZiaD68

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Posts posted by ZiaD68

  1. hey guys!
     
    i was glad to see that someone has done the work to get the graphical respawn selection working on epoch.
    but i'm having problems with it.
     
    arma2server.rpt

     

    2:54:35 "infiSTAR.de PlayerConnected: _uid: 123456789 _name: Playername"

    2:54:38 Error in expression <nd _findSpot} do {

    if (_spawnSelection == 9) then {

    if (dayz_spawnselection ==>
    2:54:38 Error position: <== 9) then {

    if (dayz_spawnselection ==>
    2:54:38 Error Generic error in expression
    2:54:38 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201
    2:54:38 Error in expression <nd _findSpot} do {

    if (_spawnSelection == 9) then {

    if (dayz_spawnselection ==>
    2:54:38 Error position: <== 9) then {

    if (dayz_spawnselection ==>
    2:54:38 Error Generic error in expression

    2:54:38 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201

     

    hive.log

     

    2014-04-22 02:54:37 HiveExt: [information] Method: 101 Params: 123456789:11:PlayerUID:


    2014-04-22 02:54:37 HiveExt: [information] Result: ["PASS",false,"12297",[322,[500.985,0.001]],[["ItemFlashlight","M9SD"],["ItemBandage","ItemBandage","ItemAntibiotic","ItemMorphine","ItemBloodbag","ItemSodaPepsi","FoodCanBakedBeans","ItemPainkiller","PartGeneric","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]],["DZ_Patrol_Pack_EP1",[[],[]],[[],[]]],[294,303,303],"Survivor2_DZ",0.96]
    2014-04-22 02:54:38 HiveExt: [information] Method: 102 Params: 12297:
    2014-04-22 02:54:38 HiveExt: [information] Result: ["PASS",[false,false,false,false,false,false,false,12000,[],[0,0],0,[0,0]],[0,0,0,0],["M9SD","aidlpercmstpsraswpstdnon_player_idlesteady01",36,[]],[322,[500.985,0.001]],-24488,11]

     

    I am using the playermonitor from the thread in here, but yea - ive also noticed this problem by my own, but cant duplicate it to check.
     
    Sometimes player spawn outside the map in a debug box. after reconnecting they stuck in loading char data. After checking the database - it looks like the data was'nt syncronized - because i get an empty database entry.
     
    So i will switch back to the text based respawn selection which worked fine the last months. Sad to see, its not working :/

  2. Hello everyone. Just wanted to show you guys, how my Tradingoutpost in stary looks like:

     

    Daytime: Picture 1 Picture 2 Picture 3 Picture 4

    Nighttime: Picture 5  Picture 6 Picture 8

     

    Also uploadet the whole code and try to write a tutorial for you:

    code @ pastebin:

    Mission.sqm

    stary.sqf

     

    To include this tradingoutpost you have to download a PBO Manager and use your editor.

    skilllevel: low

     

    Open and extract your Mission File: dayz_xxxxx.chernarus.pbo found in "Serverroot\MPMissions"

    - backup you mission.sqm found in the maindirectory

    - open the links to pastebin and save to code

    - copy & paste my mission.sqm you just saved, and overwrite the one in your "mission_file\" maindirectory.

     

    Open and extract your Server.pbo found in "Serverroot\@DayZ_Epoch_Server\addons"

    - add a new directory called "buildings" and copy the stary.sqf in here

    - open your server_monitor.sqf found in "dayz_server\system\"

    - search for "// Custom Configs" around line 46

    - post directly before:

    call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\stary.sqf";
    

    - Save your file

     

    Repack your Mission-pbo and server.pbo and have fun!

     

     

    If you have addet a safezone script in the mission.sqm you have to do that again with the updatet file.  

    because i am using "agn tradezone commander" on my server, i have also changed the colour of the marker for the trader citys. they are green now.

     

    i have deleted the whole stary standard outpost and placed the marker over the new outpost. this map addition is serverside, so no client need to load this stuff.

     

     

    hope you enjoy!

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