sublimeaces
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Posts
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Posts posted by sublimeaces
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thanks, also have the same prob as those guys above. was getting the blank screen after following step by step! Maybe a screen shot of your missions.sqm because its unclear whether you replace the variables next to ALLPLAYERS (like the other script)or just Underneath it... But Other than that THANK YOU FOR YOUR HARD WORK looks like its got a lot of potential! .
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just a simple question but if you already have a take clothes script would you need to remove that?
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FIXED dude you wouldn't believe it i used the wrong self_action for my custom compiles folder so it would do self blood bagging but nothing else!
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yeah man definatly learned my lesson of saving pbo's before adding new ones lol
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thanks man for the help tho. wish i could pin point it down to a certain mod because none of those mods except AGN should effect traders.
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fresh pbo worked i am really lost now.. it worked last night but not today idk but thanks man guess im gunna have to rescript step by step.
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giving fresh pbos a shot right now
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no just did a clean install and update of epoch.sql and 1.0.4.2a_updates.sql into the database.
and it worked yesterday with the mods i had installed in the pbo files like stated above.
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the vehicle problem went away but still am not getting any scroll wheel option on the traders.here is the RT logs====================================================================== C:\Users\Administrator\Desktop\panthera\Epoch Server\Expansion\beta\Arma2OAserver.exe== "Expansion\beta\arma2oaserver.exe" -port=2325 "-config=instance_16_panthera\config.cfg" "-cfg=instance_16_panthera\basic.cfg" "-profiles=instance_16_panthera" -name=instance_16_panthera "-mod=@panthera;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;@DayZEpochPanthera_Epoch;@DayZEpochPanthera_Panthera;"=====================================================================Exe timestamp: 2013/10/14 15:28:39Current time: 2014/03/04 15:22:08Version 1.62.103718Item STR_EPOCH_BULK_DESC_MP5SD listed twiceItem STR_ACTIONS_BUILD listed twiceItem STR_EQUIP_NAME_41 listed twiceItem STR_EQUIP_DESC_41 listed twiceUpdating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/Obsolete class Animations defined in bin\config.bin/RscCompass/Obsolete class Animations defined in bin\config.bin/RscWatch/15:22:18 Server error: Player without identity =RIP= Dude (id 1630809864)15:22:23 Old style material 207 used in ReportStack not available15:22:24 Strange convex component288 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component289 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component290 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component291 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component292 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component293 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component294 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component295 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component296 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component297 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component298 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component299 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component300 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component301 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component302 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component303 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component304 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component305 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component306 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component307 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component308 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component309 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component310 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component311 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component312 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component313 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component314 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component315 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component316 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component317 in warehouse\models\warehouse.p3d:geometry15:22:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire15:22:24 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView15:22:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView15:22:25 Old style material 204 used in ReportStack not available15:22:25 Old style material 207 used in ReportStack not available15:22:25 Old style material 207 used in ReportStack not available15:22:25 Old style material 207 used in ReportStack not available15:22:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon15:22:36 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"15:22:36 "DayZ Epoch: MPframework inited"15:22:40 Old style material 201 used in ReportStack not available15:22:40 Old style material 201 used in ReportStack not available15:22:40 Old style material 201 used in ReportStack not available15:22:40 Old style material 201 used in ReportStack not available15:22:41 Old style material 204 used in ReportStack not available15:22:41 Old style material 205 used in ReportStack not available15:22:48 "infiSTAR.de ProPlan by infiSTAR.de - Waiting for bis_fnc_init..."15:22:48 "infiSTAR.de ProPlan by infiSTAR.de - bis_fnc_init done - STARTING!"15:22:48 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loading..."15:22:48 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loaded!"15:22:48 "infiSTAR.de ProPlan by infiSTAR.de - CREATING AdminMenu"15:22:48 "infiSTAR.de ProPlan by infiSTAR.de - ADDING PublicVariableEventHandlers"15:22:48 "infiSTAR.de ProPlan by infiSTAR.de - Adding Logging for killed Vehicles"15:22:48 "infiSTAR.de ProPlan by infiSTAR.de - FULLY LOADED"15:22:49 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 85215:22:55 "Res3tting B!S effects..."15:22:55 "[AGN] Starting Trader City Safezone Commander!"15:22:55 "Error: Attempting to start AGN products on a server where it should not be!"15:22:55 "HIVE: Starting"15:22:55 "server_monitor.sqf execution count = 1"15:22:55 "HIVE: trying to get objects"15:22:55 "HIVE: found 349 objects"15:22:55 "HIVE: Commence Object Streaming..."15:22:55 "HIVE: got 0 Epoch Objects and 349 Vehicles"15:22:59 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret15:22:59 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun15:23:00 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret15:23:00 UH1Y_DZE: ObsGun - unknown animation source ObsGun15:23:06 "HIVE: Vehicle Spawn limit reached!"15:23:06 "HIVE: Spawning # of Debris: 100"15:23:06 "HIVE: Spawning # of Ammo Boxes: 3"15:23:06 "HIVE: Spawning # of Veins: 50"15:23:06 "Total Number of spawn locations 11"15:23:12 "DEBUG: Too many at [4049.98,8250.53]"15:23:16 "DEBUG: Too many at [5888.58,768.358]"15:23:28 "DEBUG: Too many at [6230.48,4008.2]"15:23:31 "DEBUG VEIN: on road [6678.85,6911.58]"15:23:39 "DEBUG VEIN: on road [2565.25,9099.78]"15:23:42 "EPOCH EVENTS INIT"15:23:43 "TIME SYNC: Local Time set to [2013,8,3,13,23]"15:23:49 Server: Object 4:7 not found (message 70)15:23:49 Server: Object info 2:256 not found during Changing Owner15:23:49 Server: Object info 2:255 not found during Changing Owner15:24:10 "Res3tting B!S effects..."15:24:25 "infiSTAR.de Player-Log: =RIP= Dude(79720518) - 6h 30min"15:24:25 "infiSTAR.de Player-Log: >>FabiVision(67791686) - 6h 30min"15:24:25 "infiSTAR.de Player-Log: Blake(235660102) - 6h 30min"15:24:26 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)15:24:26 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move15:24:26 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)15:24:26 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move15:24:26 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)15:24:26 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move15:24:26 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)15:24:26 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move15:24:26 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)15:24:26 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move15:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd15:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S15:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic015:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic115:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic215:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic315:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic315:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic415:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic515:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic415:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic515:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S15:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic015:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic115:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic215:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S15:24:26 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S15:24:27 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl15:24:31 Error: Bone leftshoulder doesn't exist in some skeleton15:24:31 Error: Bone rightshoulder doesn't exist in some skeleton15:24:31 Error: Bone rightshoulder doesn't exist in some skeleton15:24:31 Error: Bone leftshoulder doesn't exist in some skeleton15:24:31 Error: Bone rightshoulder doesn't exist in some skeleton15:24:31 Error: Bone leftshoulder doesn't exist in some skeleton15:24:31 Error: Bone rightshoulder doesn't exist in some skeleton15:24:31 Error: Bone leftshoulder doesn't exist in some skeleton15:24:31 Error: Bone rightshoulder doesn't exist in some skeleton15:24:31 Error: Bone leftshoulder doesn't exist in some skeleton15:24:31 Error: Bone rightshoulder doesn't exist in some skeleton15:24:31 Error: Bone leftshoulder doesn't exist in some skeleton15:24:31 Error: Bone leftshoulder doesn't exist in some skeleton15:24:31 Error: Bone rightshoulder doesn't exist in some skeleton15:24:31 Error: Bone leftshoulder doesn't exist in some skeleton15:24:31 Error: Bone rightshoulder doesn't exist in some skeleton15:24:33 Warning Message: Cannot open object ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\p3d\200rnd_556x45_m249.p3d15:25:38 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 20815:26:48 "infiSTAR.de Player-Log: peter(231158790) - 6h 32min"15:26:57 Server: Object 8:7 not found (message 70)15:27:08 "infiSTAR.de Player-Log: =RIP= SublimeAces(99179526) - Admin - 6h 32min | ******ADMIN******"15:27:13 "infiSTAR.de PVAH_AdminReqLog: [1.23457e+006,B 1-1-E:1 (=RIP= SublimeAces) REMOTE]"15:27:13 "infiSTAR.de SignIn: =RIP= SublimeAces(99179526)"15:27:32 "CLEANUP: INITIALIZING CLEANUP SCRIPT"15:28:36 "peter (231158790) | New Player: ["7",[],[],[0,0,0],true,"1.0.4.2","Survivor2_DZ",true,true,0] |DayZ Instance: 16|"15:28:45 "get: STRING (99179526), sent: STRING (99179526)"15:28:45 "DISCONNECT: =RIP= SublimeAces (99179526) Object: B 1-1-E:1 (=RIP= SublimeAces) REMOTE, _characterID: 1 at loc [4319.79,1674.09,0.00112557]"15:28:45 Client: Remote object 8:0 not found15:28:45 Client: Remote object 8:6 not found15:28:47 Warning: Cleanup player - person 8:5 not found
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giving it a try now
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Yesterday traders were working fine!
even with all the scripts i added but today when i start up the server i cannot view the traders or epoch board.
scripts i have
AGN safezones
take clothes
self bloodbag
death messages
blur anti hack
auto refuel/repair/rearm
i have removed (just for the hell of it)
safezone, take clothes, death messages, antihack
i have redone my database as well and everything works except i keep getting RPT errors
Vehicle cannot be created or something like that
Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
AllowedVehiclesLi>
13:41:49 Error Zero divisor
13:41:49 File z\addons\dayz_server\init\server_functions.sqf, line 264
13:41:49 Error in expression <ect _lastIndex];
13:41:48 Error Zero divisor
13:41:48 File z\addons\dayz_server\init\server_functions.sqf, line 266
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
It will Create and place some vehicles tho for some reason but others get the line 264 and 266 error
however i don't see how adding vehicles to the map would effect access to the trader!
any help would be greatful!
I don't know if this has anything to do with anything but under the panthera traders like AWOL their is nothing under static however it has stuff for taviana!
[Release] Arma & Overpoch Clothing 3.0 Updated.
in A2: Epoch Mods (1.0.5.1)
Posted
[EDIT ]sry, variables.sqf