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Posts posted by Geoffry
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We have the same thing on one server.
Warning Message: mpmissions\DayZ_Epoch_26.sauerland_winter\mission.sqm/Mission/Groups/Item2/Vehicles/Item0.vehicle: Vehicle class ns_bloodsucker no longer exists
Type ns_bloodsucker is not VehicleTypeHowever it runs perfectly fine on another... All coding appears do be the same ... on both.
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"ItemORP" - Offroad Performance - Materials: Engine Parts(2)
"ItemAVE" - Vehicle Maintenance - Materials: Scrap Metal(4), Tank Trap(2)
"ItemLRK" - Luggage Rack - Materials: Scrap Metal(1), Camping Tent(1)
"ItemTNK" - Fuel Tank (ability to use a Fuel Barrel to fill up!) - Materials: Fuel Parts(2) -
I will once it's done. atm it's not quite rdy, some rocks decided to move and block off some water entrances. as well don't like the way the Villa's are stacked on top of each other in the middle. there are 4 more villas in the middle that are under the water, can walk on the roof of them, but with the way the villas above them are, causes invisible walls and don't work the way I want them too. May Move this to the Lake in the middle with the big damn. that way you can enter the building while it's underwater. With it on the ocean, ya can't go under the water, but lakes and ponds waters are different and you can go under the water and walk around. Which is what I was looking to do, but decided to test it on the ocean first.
Looks awesome would love to have it as a AI Area...
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Its fixed Spud... I removed it..... (Commented it out in the init.sqf)
Geoff
For others its Line 11 or so in init.sqf
dayZ_serverName = "blah blah blah";
change too
//dayZ_serverName = "blah blah blah";
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That would be a tough one, I think basic epoch starts the clock at 10am, so fours 4 hours its 2 pm and then the restart happens and it starts at 10 am again.
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Hey I went on for a few minutes..... Very Nice server man and very nice map...
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Ok this is driving me nuts.. Each mission that I have paradrops running errors til mission end..
I know Im missing something here
8:33:03 "WAI: Starting Mission bandit_base"8:33:03 "WAI: Mission Band BAse Started At [2914.32,2935.19]"8:33:03 "WAI: Spawned a group of 7 Bandits at [2914.32,2935.19,0]"8:33:03 "WAI: Spawned a group of 6 Bandits at [2914.32,2935.19,0]"8:33:04 "WAI: Spawned a group of 6 Bandits at [2914.32,2935.19,0]"8:33:04 "WAI: Spawned a group of 6 Bandits at [2914.32,2935.19,0]"8:33:04 "WAI: Spawned a group of 4 Bandits at [2914.32,2935.19,0]"8:33:04 "WAI: Sapwned in 1 M2StaticMG"8:33:04 "WAI: Sapwned in 1 M2StaticMG"8:33:04 "WAI: Sapwned in 1 M2StaticMG"8:33:04 "WAI: Sapwned in 1 M2StaticMG"8:33:04 "WAI: Paradrop Waiting for player"8:33:04 "WAI: Paradrop Waiting for player"8:33:14 Error in expression <sent = false;{if((isPlayer _x) AND (_x distance [(_position select 0),(_positio>8:33:14 Error position: <distance [(_position select 0),(_positio>8:33:14 Error Type Array, expected Number8:33:14 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 338:33:14 Error in expression <sent = false;{if((isPlayer _x) AND (_x distance [(_position select 0),(_positio>8:33:14 Error position: <distance [(_position select 0),(_positio>8:33:14 Error Type Array, expected Number8:33:14 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 33And the error continues till mission end, in this case 8:58:07Here is what i have for the ParaDrop//Heli Paradrop[[(_position select 0) - 10, (_position select 1) + 10,0],[7744,7041,0],400,"UH1H_DZ",6,1,"Random",4,"","USMC_Soldier_Pilot","Random",True] spawn heli_para;[[(_position select 0) + 10, (_position select 1) - 10,0],[7745,7042,0],150,"CH_47F_EP1_DZE",10,1,"Random",4,"","USMC_Soldier_Pilot","Random",True] spawn heli_para;Thanks in Advance -
This is mearly a template on how to go about placing them. Don't use the template just use it to better your understanding.
As for the height adjustment. It is this factor.
[[[448.887,329.356,0.001],[460.602,427.164,0.001]],"M2StaticMG",0.5,"Bandit2_DZ",1,2,"","Random"] call spawn_static;
This is the line to call a turret in static spawns.
To edit HEIGHT:
Edit this value
448.887,329.356,0.001
This will affect the height at which they are placed at.
You need to change the original static spawn file to what you want. The reason they where floating is because on my server I had a AI base which they sat on buildings.
I think you are missing the point (i know how to place the static buildings)
What is happening lets use the mayors mission for instance
//Mayors Mansion
_baserunover = createVehicle ["Land_A_Villa_EP1",[(_position select 0), (_position select 1),0],[], 0, "CAN_COLLIDE"];the mansion usually spawns a few feet in the air ( probably due to the lingor map) and since a few AI hang out in the building aswell they become invisible to players and are deadly accurateI thought I read somewhere that someone had code to make the buildings find more suitable terrain and self level.. i could be wrongI might have to change this to a static place on the mapAnyways Thanks much -
We are on the Lingor map so many times the buildings are in mid air and of course the ai do not walk correctly at that point but can sure enough shoot you or vehicles with ease..
Any way to make them self leveling??
BTW awsome job keeping this up to date
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Another one with7:03:40 "WAI: Starting Mission disabled_civchopper"7:03:40 "WAI: Mission Civilian Aircraft Started At [1788.5,7690.73]"7:03:40 Warning Message: No entry 'bin\config.bin/CfgWeapons.Ak_74_kobra'.7:03:40 Warning Message: No entry '.scope'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: Error: creating weapon Ak_74_kobra with scope=private7:03:40 Warning Message: No entry '.displayName'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.nameSound'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.type'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.picture'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.Library'.7:03:40 Warning Message: No entry '.libTextDesc'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.model'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.simulation'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.fireLightDuration'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.fireLightIntensity'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.weaponLockDelay'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.weaponLockSystem'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.cmImmunity'.7:03:40 Warning Message: '/' is not a value7:03:40 Warning Message: No entry '.lockingTargetSound'.7:03:40 Warning Message: Size: '/' not an array7:03:40 Warning Message: No entry '.lockedTargetSound'.7:03:40 Warning Message: Size: '/' not an array7:03:40 Warning Message: No entry '.muzzles'.7:03:40 Warning Message: Size: '/' not an array7:03:40 "WAI: Mission Civilian Aircraft spawned a Mi-17 (Civilian)"SmallGunBox.sqf_box addWeaponCargoGlobal ["Ak_74_kobra", 1];should be_box addWeaponCargoGlobal ["AKS_74_kobra", 1];
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Im seeing the same errors on missions set up with skins that are not in the epoch mod or defined in AIconfig
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So anyone have this running on 1.0.3.1 since it appears to have been taken out
Epoch 1.0.6 Vehicle Cargo Balance
in General Discussion.
Posted
Wel I would agree to ma point except the heavy lift Heli's CH-53, CH-47, MI 17 to a lessor extent, should be exactly that heavy lift / high cargo... Unless you add the MI-26 ...