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namtar

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Posts posted by namtar

  1.  

    Hi,

     

    I've had this working for about a week, but my server just went into production. Prior to going to production we applied infiStar and updated the "Run.sqf" to adjust the two settings necessary for towing. Unfortunately, it still seems as though admins are the only ones capable of towing. Any ideas? 

     

    /*  Remove Action Objs   */ _OAO = false; /* true or false */ /* needs to be  false  when using e.g. IgiLoad */
    /*  Check Attached Objs  */ _CAO = false; /* true or false */ /* needs to be  false  when using e.g. IgiLoad */
     
    Users report the script is loading for them upon joining the server as well. I'm really lost at this point and would really appreciate the help! 

     

     

    I have the solution:

     

    set to false:

     

    /*  Remove Action Plrs   */ _OAP = false; /* true or false */ /* (mousewheel actions) needs to be  false  for AltisLife for e.g. gathering */

     

    now it works for me

  2. 17:10:14 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [4868.49,7624.92,0]. Result:O 1-1-A:1 | Loadout:["Sa58P_EP1","30Rnd_762x39_SA58"] / Num:2"
    17:10:14 Error in expression <loadout select 2;
    _aiammo2 = _ailoadout select 3;
    _aiunit addweapon _aiwep1;
    _ai>
    17:10:14   Error position: <select 3;
    _aiunit addweapon _aiwep1;
    _ai>
    17:10:14   Error Nullteiler
    17:10:14 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116
    17:10:14 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [4869.49,7625.92,0]. Result:O 1-1-A:2 | Loadout:["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag"] / Num:0"
    17:10:14 Error in expression <loadout select 2;
    _aiammo2 = _ailoadout select 3;
    _aiunit addweapon _aiwep1;
    _ai>
    17:10:14   Error position: <select 3;
    _aiunit addweapon _aiwep1;
    _ai>
    17:10:14   Error Nullteiler
    17:10:14 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116
    17:10:14 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [4870.49,7626.92,0]. Result:O 1-1-A:3 | Loadout:["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD"] / Num:3"
    17:10:14 Error in expression <loadout select 2;
    _aiammo2 = _ailoadout select 3;
    _aiunit addweapon _aiwep1;
    _ai>
    17:10:14   Error position: <select 3;
    _aiunit addweapon _aiwep1;
    _ai>
    17:10:14   Error Nullteiler
    17:10:14 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116
    

    hmm?

     

    und das neuste update mit dem EMS ortner will einfach nicht starten -.-

  3. Fuchs while I appreciate your efforts, what you are basically doing is:

     

    Using someone elses AI, someone elses Missions systems and saying they are Epoch edition. The original releases worked with Epoch anyway so I am not sure what the point of this thread is other than creating a lot of confusion. 

     

    The loadouts, configs and missions themselves are not optimised for Epoch. 7 pages and numerous versions in and they still are not optimised for Epoch. It has been said more than once about the numerous loadout errors this throws up, it probably works great for Rmod, but I doubt many Epoch servers run Rmod since Epoch itself allows you to use any and every vehicle or weapon from Arma2 anyway. 

     

    Secondly the Sarge Issue is also confusing people. You don't need to run Sarge for this. Sarge AI is not used in the mission systems. The server allowed object and cleanup variables are. In which case you are better creating another variable and saving users having to download the Sarge package from the server. 

     

    My point is the Epoch devs stopped people posting collections of other peoples work because they created more problems than they fixed. With that being said I'm going back to the version I edited and will work on that from now on because at least it works. 

     

    idiot - go and make me a script! thx!

  4. Hey, bei meinem testlauf durch 30 Missionen ist mir aufgefallen dass nur Missionen von SM1 bis SM 6 durchlaufen, SM7 bis SM13 kamen nicht 1x vor.

     

    an was kann das liegen?

     

    Und der C-130 Crash hab ichs nicht geschafft zu "reseten" obwohl alles downgschossen worden war und so zimlich jeden Punkt abgelaufen... hmmm

     

    gruss!

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