namtar
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Posts posted by namtar
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can you add: "stand still for 5 seconds" so you can break off a helicopter call?
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pump up. The problem is that there is no humanity added or lost upon a kill if it was friendly fire
i will remove this friendly fire...
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pump
i need it! no way to do that?
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can I turn off vehicle damage with this method? if so, how?
:)
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why i can lift MTVR? -.-
case "UH1Y_DZE" : {_array = ["Motorcycle","Car"];};
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and why you don't make a tut? ;)
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nice, thx!
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how can I add RPG to AI and remove them after a kill? Major SM9 no units?
greeZ
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17:10:14 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [4868.49,7624.92,0]. Result:O 1-1-A:1 | Loadout:["Sa58P_EP1","30Rnd_762x39_SA58"] / Num:2" 17:10:14 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 17:10:14 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 17:10:14 Error Nullteiler 17:10:14 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116 17:10:14 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [4869.49,7625.92,0]. Result:O 1-1-A:2 | Loadout:["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag"] / Num:0" 17:10:14 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 17:10:14 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 17:10:14 Error Nullteiler 17:10:14 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116 17:10:14 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [4870.49,7626.92,0]. Result:O 1-1-A:3 | Loadout:["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD"] / Num:3" 17:10:14 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 17:10:14 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 17:10:14 Error Nullteiler 17:10:14 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116
hmm?
und das neuste update mit dem EMS ortner will einfach nicht starten -.-
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Hi!
it is possible a Convoy mission to make the move from A to B, with 2-3 vehicles?
or is there such a thing already?
greeZ
namTar
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can i run only the convoy mission?
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why shoot soldiers ai not at all?
i have set:
// the humanity value below which a player will be considered hostile SAR_HUMANITY_HOSTILE_LIMIT = 50000;
:-/
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ah, oke thx fuchs!
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hello,
i get 100 humanity after killing AI.
i have edit the SAR_config.sqf but nothing change...
// Humanity Value that gets substracted for a survivor or soldier AI kill SAR_surv_kill_value = 5; // Humanity Value that gets ADDED for a bandit AI kill SAR_band_kill_value = 5;
what i'm doing wrong? :-/
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that's a good question, is this possible?
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Awesome! thx bro :)
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Fuchs while I appreciate your efforts, what you are basically doing is:
Using someone elses AI, someone elses Missions systems and saying they are Epoch edition. The original releases worked with Epoch anyway so I am not sure what the point of this thread is other than creating a lot of confusion.
The loadouts, configs and missions themselves are not optimised for Epoch. 7 pages and numerous versions in and they still are not optimised for Epoch. It has been said more than once about the numerous loadout errors this throws up, it probably works great for Rmod, but I doubt many Epoch servers run Rmod since Epoch itself allows you to use any and every vehicle or weapon from Arma2 anyway.
Secondly the Sarge Issue is also confusing people. You don't need to run Sarge for this. Sarge AI is not used in the mission systems. The server allowed object and cleanup variables are. In which case you are better creating another variable and saving users having to download the Sarge package from the server.
My point is the Epoch devs stopped people posting collections of other peoples work because they created more problems than they fixed. With that being said I'm going back to the version I edited and will work on that from now on because at least it works.
idiot - go and make me a script! thx!
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Hey,
Major SM8 ist noch falsch:
[] execVM "debug\addmarkers1.sqf";
sollte heissen:
[] execVM "debug\addmarkers.sqf";
danach hab ich immernoch den fehler dass dieser addmarkers1.sqf fehlt, weiss nicht wo noch suchen :)
gruss
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Hey, bei meinem testlauf durch 30 Missionen ist mir aufgefallen dass nur Missionen von SM1 bis SM 6 durchlaufen, SM7 bis SM13 kamen nicht 1x vor.
an was kann das liegen?
Und der C-130 Crash hab ichs nicht geschafft zu "reseten" obwohl alles downgschossen worden war und so zimlich jeden Punkt abgelaufen... hmmm
gruss!
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Hey!
Wirklich super sache! danke dir.
Aber, ist es möglich Convoy Missionen einzufügen und bei allen missionen diese Rechts im Debug Monitor für einige Sekunden anzuzeigen, zusätzlich zur normalen anzeige mittem im bild.
greez!
IgiLoad Script ( Load-up AI Box Creates, New Vehicle Verification ) [Updated 0.3.7.0]
in Scripts
Posted
I have the solution:
set to false:
/* Remove Action Plrs */ _OAP = false; /* true or false */ /* (mousewheel actions) needs to be false for AltisLife for e.g. gathering */
now it works for me