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Posts posted by Bondue
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Has anyone gotten a heli patrol to spawn with a mission? If so please help me! this is what I tried
[[[_position select 0, _position select 1, 0]], //Position to patrol [[(_position select 0), (_position select 1) - 20, 0]], // Position to spawn chopper at 700, //Radius of patrol 10, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol;
but i get a error for the patrol position in my rpt =/
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Are you all getting this message? If so i need help on this to It only happens when i try to join one of my servers through DayZ commander the other server is just fine. I can join the server in question just fine through the Arma server search but I like to use DayZ commander and its causing me to lose new players I'm sure.
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Anyone know the params for heli patrols?
Edit nevermind i found it a few pages back. but for the postion can i just use _position?
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Just want to say it is running flawlessly on my server and thank you for your hard work!
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Is it possible to send this message through systemChat?
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How can you set when the first mission is actually started? I would like to start my first mission about 20 minutes after restart with a 40 minute clean up which i have it set like this
// Time between missions (seconds) wai_mission_timer = 1200; // How long before a mission times out (seconds) wai_mission_timeout = 2400;
But the first mission starts around 47 minutes uptime.
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How can you stop people from getting in a vehicle after its lifted?
Maybe in =BTC=_attachCargo do something like this
if ((count (crew _cargo)) == 0) then { BTC_lifted = 1; _chopper = vehicle player; _chopper removeAction BTC_liftActionId; _cargo removeEventHandler ["GetIn", {[(_this select 0),"all"] call server_updateObject;}]; _name_cargo = (_this select 3) select 1; _cargo_pos = getPosATL _cargo; _rel_pos = _chopper worldToModel _cargo_pos; _height = (_rel_pos select 2) + 2.5; _cargo attachTo [_chopper, [0, 0, _height]]; _chopper setVariable ["BTC Lift Object", _cargo, true]; vehicle player vehicleChat format ["%1 lifted", _name_cargo]; _text_action = ("<t color=""#ED2744"">" + "Drop " + (_name_cargo) + "</t>"); BTC_SganciaActionId = _chopper addAction [_text_action, "=BTC=_Logistic\=BTC=_Lift\=BTC=_detachCargo.sqf", "", 7, false, false]; };
and in =BTC=_detachCargo do
if (!_cantsee) then { BTC_lifted = 0; _chopper removeAction BTC_SganciaActionId; _cargo addEventHandler ["GetIn", {[(_this select 0),"all"] call server_updateObject;}]; detach _cargo; _vel = velocity _chopper; _cargo setVelocity _vel; _name_cargo = getText (configFile >> "cfgVehicles" >> typeof _cargo >> "displayName"); vehicle player vehicleChat format ["%1 dropped", _name_cargo]; [_chopper, _cargo, "ParachuteWest"] spawn BTC_paradrop; };
No that didn't work =/
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NEVERMIND I'm retarted i forgot to uncheck limit rows in mysql ~_~
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I am seeing trader items that are not showing in database where are these being added and how can i edit these?
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I have all my map addons server side to except i made a folder called buildings then in my server_functions.sqf at the bottom i have
call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\BLCastle.sqf";
I'm gonna try this tonight. Will report back with result
Just a heads up it done the same thing, looks like some type of abstract building, lol
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All my map addons are server side. I put them in a folder in my dayz_epoch folder in the villayercustomcode folder, then call them from my init/server_functions.sqf like this:
[] execVM "\z\addons\dayz_server\mapedits\black_lake_castle.sqf";
It came out straight. As a matter of fact, I'm making it an "admin zone" just for me and my admins.
*edit* Any chance that you would share the biedi file so I can make some small edits/addons?
I have all my map addons server side to except i made a folder called buildings then in my server_functions.sqf at the bottom i have
call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\BLCastle.sqf";
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wtf am i doing wrong i can't get this to work......
- frartombabogy and Agnia-reR
- 2
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Bump this is still an issue, has someone found a fix for this yet?
database events
in Scripting
Posted
I was reading on database evens here and i was wondering if the ini they speak of is the HiveExt.ini or is this a different ini