iceman997799
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Posts posted by iceman997799
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Have you setup your steam ports yet?
OMG you didnt read did you THE FIRST LINE!!!! ALL REQUIRED PORTS ARE OPEN. IF the steam ports were not open I would not be able to see it in remote connection.
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Ok first yes all the ports required are open even had the firewall turned off to check. I can see it when I do a remote connection but in the server list it doesnt show have had the server running for a week now. Running windows server 2012 was running 2008 with no problems until I did a server box upgrade. Any ideas why it would do this?
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OK I have this working but one issue i have is on server restart all the vehicles lose their paint until someone paints their vehicle then all the vehicles that have been painted before the restart are back to being painted.
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if you need one in the future let me know. i got plenty of space to host.
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I got Z-Craft ^^
Which is an upgraded AAC -> ALOT OF PERFORMANCE UPDATES ( cus sorry, that code was shit ( but it worked tho)) ^^.
U can craft from your toolbox -> right click ^^
where could i find this?
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HUM never got that error but will replace the file just in case.
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What do you want to do for your server? I can do most anything
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I too get this error can anyone help on this?
recheck how you installed this sound like you didn't do something right. i got this too but can't remember what I did to fix it.
https://seafile.zombieapo.eu/d/1cdde343bd/files/?p=/Virtual%20Garage/README.txt
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What did you do for this?
In the common.hpp file in the the garage folder in class Life_RscListBox add this soundSelect[] = { "", 0, 1 }; under this sound[] ={ "", 0, 1 };
sound[] ={ "", 0, 1 };
soundSelect[] = { "", 0, 1 };
and the second issue was fixed by adding this
_removed = [player, 5000] call SC_fnc_removeCoins;
if(_removed = true)then{ GREAT SUCCES }else{ IT FAILED, not enough money};
the 5000 is the set price change the value to what ever price you want to pay for.
at the very bottom of your player_storeVehicle.sqf
yes there is a call for SC_fnc_removeCoins near the top but it is coded for 3.0 not 2.0 so it works but you will need to add a new sqf file to make this work
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Find the code that gives player humanity for killing ai's and add the "cashMoney" variable after it, just like you do with zombies.
How would i add the variable to the zombies i seen another post about doing that but it doesn't work for me.
Solved thanks
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the Insta award for zombie killing doesn't work for me is this coded for 1.1 2.0 or 3.0?
Never mind I got it fixed. For the people that use it the way its put. if it doesn't work change the lowercase c to an uppercase C
was the only issue lol took me 12 hours to figure it out. lame.
_killCash = _killer getVariable["cashMoney",0];_killer setVariable["cashMoney",(_killCash + 20),true];_killCash = _killer getVariable["CashMoney",0];_killer setVariable["CashMoney",(_killCash + 20),true]; -
I have it working but got 2 problems
1st is No Enrty 'mpmission\__Cur_MP.Napf descripiton.ext/Vehicle_store_list/controls/vehicleList.soundSelect
2nd is when putting the vehicle in the garage the cost is not taking away from the player.
with no errors rpt client or server side
I know what the problems is with the number 2 issue its coded for SC 3.0 I'm using 2.0 trying to figure out how to recode it for 2.0
UPDATED
Issue 2 Solved still getting the 1 issue still not sure whats up with this one.
SOLVED ALL ISSUES
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recheck your description.ext and your missions init. looks like you many have it listed twice.
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OK got this all installed and updated with souls 2.0 the only issue i have is the coin amount on the gui. i have over 3500 but the coins only show when i do head shots on the zombs? but i can trade and bank with the 3500. also i put money in the bank it still shows 0 in the bank after i deposit some coins
DISREGARD fix the issue on the gui. thanks
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Ok i have the first release files and have everything working admin menu including. Now that I have installed the patched version now i have the same issue as everyone here has been talking about. I have checked and rechecked and its still a no go. So some thing in the latest patch broke. I love Epoch a lot and see some of the post/comments the admins have made (not calling names) but has been very upsetting and disappointing. THERE IS SOMETHING WRONG WITH THE DLL OR BEC.
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Hello,
After installing I'm having problems connecting to the server at all - I get stuck on 'wait for host'.
Using Snap Pro, DZGM, Epoch Admin Tools, and a few others..
I've already got a define.hpp file declared in description.ext from DZGM as well as 'dialog.hpp' from I'm not really sure how to combine them, or if they can exist simultaneously.
Here is the define.hpp from DZGM
class W_RscText {
idc = -1;
type = 0;
style = 0x00;
colorBackground[] = { 1 , 1 , 1 , 0 };
colorText[] = { 1 , 1 , 1 , 1 };
font = "Zeppelin32";
sizeEx = 0.025;
h = 0.25;
text = "";
};
class W_RscStructuredText
{
access = 0;
type = 13;
idc = -1;
style = 0;
colorText[] = {0.8784,0.8471,0.651,1};
class Attributes
{
font = "Zeppelin32";
color = "#e0d8a6";
align = "center";
shadow = 1;
};
x = 0;
y = 0;
h = 0.035;
w = 0.1;
text = "";
size = 0.03921;
shadow = 2;
};
class W_RscList
{
type = 5;
style = 69;
idc = -1;
text = "";
w = 0.275;
h = 0.04;
colorSelect[] = {1, 1, 1, 1};
colorText[] = {1, 1, 1, 1};
colorBackground[] = {1,1,1,1};
colorSelectBackground[] = {0.40, 0.43, 0.28, 0.5};
colorScrollbar[] = {0.2, 0.2, 0.2, 1};
arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa";
arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";
wholeHeight = 0.45;
rowHeight = 0.04;
color[] = {0.7, 0.7, 0.7, 1};
colorActive[] = {0,0,0,1};
colorDisabled[] = {0,0,0,0.3};
font = "Zeppelin32";
sizeEx = 0.023;
soundSelect[] = {"",0.1,1};
soundExpand[] = {"",0.1,1};
soundCollapse[] = {"",0.1,1};
maxHistoryDelay = 1;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
class ScrollBar
{
color[] = {1, 1, 1, 1};
colorActive[] = {1, 1, 1, 1};
colorDisabled[] = {1, 1, 1, 1};
thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
border = "\ca\ui\data\ui_border_scroll_ca.paa";
};
};
class W_RscPicture
{
idc = -1;
type = 0;
style = 48;
font = "Zeppelin32";
sizeEx = 0.023;
colorBackground[] = {};
colorText[] = {};
x = 0.0; y = 0.2;
w = 0.2; h = 0.2;
text = "";
};
class W_RscButtonBase {
idc = -1;
type = 16;
style = 0;
w = 0.183825;
h = 0.104575;
color[] = {0.95, 0.95, 0.95, 1};
color2[] = {1, 1, 1, 0.4};
colorBackground[] = {1, 1, 1, 1};
colorbackground2[] = {1, 1, 1, 0.4};
colorDisabled[] = {1, 1, 1, 0.25};
periodFocus = 1.2;
periodOver = 0.8;
class HitZone {
left = 0.004;
top = 0.029;
right = 0.004;
bottom = 0.029;
};
class ShortcutPos {
left = 0.004;
top = 0.026;
w = 0.0392157;
h = 0.0522876;
};
class TextPos {
left = 0.05;
top = 0.025;
right = 0.005;
bottom = 0.025;
};
animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
animTextureFocused = "\ca\ui\data\ui_button_focus_ca.01.paa";
animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
textureNoShortcut = "";
period = 0.4;
font = "Zeppelin32";
size = 0.023;
sizeEx = 0.023;
text = "";
soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1};
soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1};
soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1};
soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1};
action = "";
class Attributes {
font = "Zeppelin32";
color = "#E5E5E5";
align = "left";
shadow = "1";
};
class AttributesImage {
font = "Zeppelin32";
color = "#E5E5E5";
align = "left";
};
};
class W_RscButton : W_RscButtonBase {
w = 0.183825;
h = 0.0522876;
style = 2;
color[] = {1, 1, 1, 1};
color2[] = {1, 1, 1, 0.85};
colorBackground[] = {1, 1, 1, 1};
colorbackground2[] = {1, 1, 1, 0.85};
colorDisabled[] = {1, 1, 1, 0.4};
class HitZone {
left = 0.002;
top = 0.003;
right = 0.002;
bottom = 0.016;
};
class ShortcutPos {
left = -0.006;
top = -0.007;
w = 0.0392157;
h = 0.0522876;
};
class TextPos {
left = 0.002;
top = 0.014;
right = 0.002;
bottom = 0.005;
};
animTextureNormal = "\ca\ui\data\igui_button_normal_ca.paa";
animTextureDisabled = "\ca\ui\data\igui_button_disabled_ca.paa";
animTextureOver = "\ca\ui\data\igui_button_over_ca.paa";
animTextureFocused = "\ca\ui\data\igui_button_focus_ca.paa";
animTexturePressed = "\ca\ui\data\igui_button_down_ca.paa";
animTextureDefault = "\ca\ui\data\igui_button_normal_ca.paa";
animTextureNoShortcut = "\ca\ui\data\igui_button_normal_ca.paa";
class Attributes {
font = "Zeppelin32";
color = "#E5E5E5";
align = "center";
shadow = "1";
};
};
Is it possible to just copy the relevant parts from Plot Management's define.hpp and paste it into my existing one?
Also I made a custom copy of 'server_monitor.sqf' and redirected it in 'init.sqf', do I have to do the same for 'server_updateObject.sqf' ? If so, where do I enter the new file path (couldn't find in init)?
I've already changed the filepaths for player_upgrade, player_buildingDowngrade and player_build.
EDIT: Fixed - went through the .rpt file and looked at the errors individually.
What did you do to fix the error with the admin tools looked in the define.hpp and the plotman. and tools dialog.hpp use the class RscShortcutButton.
NEVER MIND just merged the two and no errors now.
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Not sure where I have gone wrong but getting this error
plotManagement\plotManagement.hpp, line 5: /PlotManagement/Controls.RscText_7000: Undefined base class 'RscTextT'
Never Mind figured out what I did.
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Not sure where I have gone wrong but getting this error
plotManagement\plotManagement.hpp, line 5: /PlotManagement/Controls.RscText_7000: Undefined base class 'RscTextT'
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just adding DZE_PlotPole = [30,45]; // X and Y DOES NOT WORK.
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can u posst the whole error?
crazy thing is that is the whole error. Not sure whats up with it, going to try to install it again with just the addon
building vectors with p4l and snap buld pro
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Im getting this error in the rpt server does not start
the only error I'm getting
ErrorMessage: Include file mpmissions\DayZ_Epoch_24.Napf\_isNormal = true;
if (typeOf (_object) == not found.
any ideas
This only happens when I try to install your door management?????
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Im getting this error in the rpt server does not start
the only error I'm getting
ErrorMessage: Include file mpmissions\DayZ_Epoch_24.Napf\_isNormal = true;
if (typeOf (_object) == not found.any ideas
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I have a problem every time I install this I cant build anymore. I try to put down a plot pole and nothing so I try it again then I get the message build in progress. if anyone could help me with this I would be very grateful.
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The best way for indestructible items is this simple line of code DZE_GodModeBase = true; in the init.sqf all base building items.
I have been using this on my server when 1.0.5.1 was released and have had no problem. one simple line of coded instead of all the sqf you have to edit.
dayz_sellDistance_vehicle = 15;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
DZE_GodModeBase = true;
Windows Server 2012 problems?
in Server Install
Posted
I have the same issue but the only difference is that i can remote connect fine just doesnt show in the server list