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iceman997799

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Posts posted by iceman997799

  1. Ok first yes all the ports required are open even had the firewall turned off to check. I can see it when I do a remote connection but in the server list it doesnt show have had the server running for a week now. Running windows server 2012 was running 2008 with no problems until I did a server box upgrade. Any ideas why it would do this?

  2. What did you do for this?

    In the common.hpp file in the the garage folder in class Life_RscListBox add this soundSelect[] = { "", 0, 1 }; under this  sound[] ={ "", 0, 1 };

     

    sound[] ={ "", 0, 1 };

    soundSelect[] = { "", 0, 1 };

     

    and the second issue was fixed by adding this

     

    _removed = [player, 5000] call SC_fnc_removeCoins;

    if(_removed = true)then{  GREAT SUCCES  }else{ IT FAILED, not enough money};

     

    the 5000 is the set price change the value to what ever price you want to pay for.

     

    at the very bottom of your player_storeVehicle.sqf

     

    yes there is a call for SC_fnc_removeCoins near the top but it is coded for 3.0 not 2.0 so it works but you will need to add a new sqf file to make this work

     

  3. the Insta award for zombie killing doesn't work for me is this coded for 1.1 2.0 or 3.0?

     

    Never mind I got it fixed. For the people that use it the way its put. if it doesn't work change the lowercase c to an uppercase C

    was the only issue lol took me 12 hours to figure it out. lame.

     

    _killCash = _killer getVariable["cashMoney",0];
    _killer setVariable["cashMoney",(_killCash + 20),true];
     
    _killCash = _killer getVariable["CashMoney",0];
    _killer setVariable["CashMoney",(_killCash + 20),true];
  4. I have it working but got 2 problems

    1st  is   No Enrty 'mpmission\__Cur_MP.Napf descripiton.ext/Vehicle_store_list/controls/vehicleList.soundSelect

     

    2nd is when putting the vehicle in the garage the cost is not taking away from the player.

     

    with no errors rpt client or server side

     

    I know what the problems is with the number 2 issue its coded for SC 3.0 I'm using 2.0 trying to figure out how to recode it for 2.0

     

    UPDATED

     

    Issue 2 Solved still getting the 1 issue still not sure whats up with this one.

     

     

    SOLVED ALL ISSUES

  5. Ok i have the first release files and have everything working admin menu including. Now that I have installed the patched version now i have the same issue as everyone here has been talking about. I have checked and rechecked and its still a no go. So some thing in the latest patch broke. I love Epoch a lot and see some of the post/comments the admins have made (not calling names) but has been very upsetting and disappointing. THERE IS SOMETHING WRONG WITH THE DLL OR BEC.

  6. Hello,

    After installing I'm having problems connecting to the server at all - I get stuck on 'wait for host'.

    Using Snap Pro, DZGM, Epoch Admin Tools, and a few others..

    I've already got a define.hpp file declared in description.ext from DZGM as well as 'dialog.hpp' from I'm not really sure how to combine them, or if they can exist simultaneously.

     

    Here is the define.hpp from DZGM

     

    class W_RscText {

    idc = -1;

    type = 0;

    style = 0x00;

    colorBackground[] = { 1 , 1 , 1 , 0 };

    colorText[] = { 1 , 1 , 1 , 1 };

    font = "Zeppelin32";

    sizeEx = 0.025;

    h = 0.25;

    text = "";

    };

    class W_RscStructuredText

    {

    access = 0;

    type = 13;

    idc = -1;

    style = 0;

    colorText[] = {0.8784,0.8471,0.651,1};

    class Attributes

    {

    font = "Zeppelin32";

    color = "#e0d8a6";

    align = "center";

    shadow = 1;

    };

    x = 0;

    y = 0;

    h = 0.035;

    w = 0.1;

    text = "";

    size = 0.03921;

    shadow = 2;

    };

    class W_RscList

    {

    type = 5;

    style = 69;

    idc = -1;

    text = "";

    w = 0.275;

    h = 0.04;

    colorSelect[] = {1, 1, 1, 1};

    colorText[] = {1, 1, 1, 1};

    colorBackground[] = {1,1,1,1};

    colorSelectBackground[] = {0.40, 0.43, 0.28, 0.5};

    colorScrollbar[] = {0.2, 0.2, 0.2, 1};

    arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa";

    arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";

    wholeHeight = 0.45;

    rowHeight = 0.04;

    color[] = {0.7, 0.7, 0.7, 1};

    colorActive[] = {0,0,0,1};

    colorDisabled[] = {0,0,0,0.3};

    font = "Zeppelin32";

    sizeEx = 0.023;

    soundSelect[] = {"",0.1,1};

    soundExpand[] = {"",0.1,1};

    soundCollapse[] = {"",0.1,1};

    maxHistoryDelay = 1;

    autoScrollSpeed = -1;

    autoScrollDelay = 5;

    autoScrollRewind = 0;

    class ScrollBar

    {

    color[] = {1, 1, 1, 1};

    colorActive[] = {1, 1, 1, 1};

    colorDisabled[] = {1, 1, 1, 1};

    thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";

    arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";

    arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";

    border = "\ca\ui\data\ui_border_scroll_ca.paa";

    };

    };

    class W_RscPicture

    {

    idc = -1;

    type = 0;

    style = 48;

    font = "Zeppelin32";

    sizeEx = 0.023;

    colorBackground[] = {};

    colorText[] = {};

    x = 0.0; y = 0.2;

    w = 0.2; h = 0.2;

    text = "";

    };

    class W_RscButtonBase {

    idc = -1;

    type = 16;

    style = 0;

    w = 0.183825;

    h = 0.104575;

    color[] = {0.95, 0.95, 0.95, 1};

    color2[] = {1, 1, 1, 0.4};

    colorBackground[] = {1, 1, 1, 1};

    colorbackground2[] = {1, 1, 1, 0.4};

    colorDisabled[] = {1, 1, 1, 0.25};

    periodFocus = 1.2;

    periodOver = 0.8;

    class HitZone {

    left = 0.004;

    top = 0.029;

    right = 0.004;

    bottom = 0.029;

    };

    class ShortcutPos {

    left = 0.004;

    top = 0.026;

    w = 0.0392157;

    h = 0.0522876;

    };

    class TextPos {

    left = 0.05;

    top = 0.025;

    right = 0.005;

    bottom = 0.025;

    };

    animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";

    animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";

    animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";

    animTextureFocused = "\ca\ui\data\ui_button_focus_ca.01.paa";

    animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";

    animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";

    textureNoShortcut = "";

    period = 0.4;

    font = "Zeppelin32";

    size = 0.023;

    sizeEx = 0.023;

    text = "";

    soundEnter[] = {"\ca\ui\data\sound\mouse2", 0.09, 1};

    soundPush[] = {"\ca\ui\data\sound\new1", 0.09, 1};

    soundClick[] = {"\ca\ui\data\sound\mouse3", 0.07, 1};

    soundEscape[] = {"\ca\ui\data\sound\mouse1", 0.09, 1};

    action = "";

    class Attributes {

    font = "Zeppelin32";

    color = "#E5E5E5";

    align = "left";

    shadow = "1";

    };

    class AttributesImage {

    font = "Zeppelin32";

    color = "#E5E5E5";

    align = "left";

    };

    };

    class W_RscButton : W_RscButtonBase {

    w = 0.183825;

    h = 0.0522876;

    style = 2;

    color[] = {1, 1, 1, 1};

    color2[] = {1, 1, 1, 0.85};

    colorBackground[] = {1, 1, 1, 1};

    colorbackground2[] = {1, 1, 1, 0.85};

    colorDisabled[] = {1, 1, 1, 0.4};

    class HitZone {

    left = 0.002;

    top = 0.003;

    right = 0.002;

    bottom = 0.016;

    };

    class ShortcutPos {

    left = -0.006;

    top = -0.007;

    w = 0.0392157;

    h = 0.0522876;

    };

    class TextPos {

    left = 0.002;

    top = 0.014;

    right = 0.002;

    bottom = 0.005;

    };

    animTextureNormal = "\ca\ui\data\igui_button_normal_ca.paa";

    animTextureDisabled = "\ca\ui\data\igui_button_disabled_ca.paa";

    animTextureOver = "\ca\ui\data\igui_button_over_ca.paa";

    animTextureFocused = "\ca\ui\data\igui_button_focus_ca.paa";

    animTexturePressed = "\ca\ui\data\igui_button_down_ca.paa";

    animTextureDefault = "\ca\ui\data\igui_button_normal_ca.paa";

    animTextureNoShortcut = "\ca\ui\data\igui_button_normal_ca.paa";

    class Attributes {

    font = "Zeppelin32";

    color = "#E5E5E5";

    align = "center";

    shadow = "1";

    };

    };

     

    Is it possible to just copy the relevant parts from Plot Management's define.hpp and paste it into my existing one?

    Also I made a custom copy of 'server_monitor.sqf' and redirected it in 'init.sqf', do I have to do the same for 'server_updateObject.sqf' ? If so, where do I enter the new file path (couldn't find in init)?

    I've already changed the filepaths for player_upgrade, player_buildingDowngrade and player_build.

     

    EDIT: Fixed - went through the .rpt file and looked at the errors individually.

     

    What did you do to fix the error with the admin tools looked in the define.hpp and the plotman. and tools dialog.hpp use the class RscShortcutButton. 

     

     

     

    NEVER MIND just merged the two and no errors now.

  7. The best way for indestructible items is this simple line of code DZE_GodModeBase = true; in the init.sqf all base building items.

    I have been using this on my server when 1.0.5.1 was released and have had no problem. one simple line of coded instead of all the sqf you have to edit.

     

    dayz_sellDistance_vehicle = 15;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;
    DZE_GodModeBase = true;
     

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