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Posts posted by Dodgy
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Sorry not sure of the up to date fix for this I think it might be the kill hacker fix in server files but unsure of the most up to date version.
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On a test server I had dzai sarge ai and wai missions running didn't seem to have any probs
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Works fine for me you must be doing something wrong.
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Change this
// Attacher à l'arrière du véhicule au ras du sol_objet attachTo [_remorqueur, [0,(boundingBox _remorqueur select 0 select 1) + (boundingBox _objet select 0 select 1) + 3,(boundingBox _remorqueur select 0 select 2) - (boundingBox _objet select 0 select 2)]];to this// Attacher à l'arrière du véhicule au ras du sol_objet attachTo [_remorqueur, [0,(boundingBox _remorqueur select 0 select 1) + (boundingBox _objet select 0 select 1) + 1,(boundingBox _remorqueur select 0 select 2) - (boundingBox _objet select 0 select 2)]];its in the remorquer_selection.sqf you change the +3 to +1 -
I read somewhere on here that you require someone on the ground as well as in the chopper for the lift system to work.
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Plays fine it's just a private server I have running on my old PC but runs ok. Just for a few m8s and my son and his m8s. Thnx for quick reply. I will try changing the mg to something else.
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If you mean the numbers at the end this is how many slots each item takes up when loaded into another vehicle it's not the weight but I suppose someone could write a script with the little bird only being able to lift a max of 80 whatever's and each vehicle is given a value say of between 10 and 300 so the little bird could only lift vehicles with a value of 80 or less. Maybe someone with the skill and knowledge could put something together.
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22:06:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 22:06:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 22:06:29 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 22:06:29 "MPframework inited" 22:07:04 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 22:07:07 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 22:07:07 "Res3tting B!S effects..." 22:07:07 "--------------------------------" 22:07:07 "SAR_AI - special UPSMON version started" 22:07:07 "HIVE: Starting" 22:07:07 "HIVE: trying to get objects" 22:07:09 "HIVE: found 536 objects" 22:07:09 "HIVE: Commence Object Streaming..." 22:07:09 "HIVE: got 536 objects" 22:07:11 Warning Message: Cannot open object ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\p3d\100rnd_762x54_pk.p3d 22:07:13 "----------------------------------------" 22:07:13 "Starting SAR_AI version 1.5.0 on a dedicated Server" 22:07:13 "----------------------------------------" 22:07:13 "Setting up SAR_AI for : chernarus" 22:07:13 "SAR_AI: dynamic Area & Trigger definition Started" 22:07:13 "SAR_AI: Area & Trigger definition finished" 22:07:13 "SAR_AI: Dynamic and static spawning Started" 22:07:13 "SAR_AI: Dynamic spawning definition / adjustments started" 22:07:13 "SAR_AI: Dynamic spawning definition / adjustments finished" 22:07:13 "SAR_AI: Static spawning area definition started" 22:07:13 "SAR_AI: Static spawning area definition finished" 22:07:13 "SAR_AI: Static Spawning for Helicopter patrols started" 22:07:15 "Res3tting B!S effects..." 22:07:17 "SAR_AI: Static Spawning for Helicopter patrols finished" 22:07:17 "SAR_AI: Static Spawning for infantry patrols started" 22:07:17 "SAR_AI: Static Spawning for infantry patrols finished" 22:07:17 "SAR_AI: Static Spawning for vehicle patrols started" 22:07:17 "SAR_AI: Static Spawning for vehicle patrols finished" 22:07:17 "SAR_AI: Dynamic and static spawning finished" 22:07:17 "SAR_AI: applying vehicle fix ..." 22:07:20 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 22:07:20 UH1Y_DZE: ObsGun - unknown animation source ObsGun 22:07:24 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 22:07:24 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 22:07:29 "HIVE: Spawning # of Vehicles: -1" 22:07:29 "HIVE: Spawning # of Debris: 500" 22:07:29 "HIVE: Spawning # of Ammo Boxes: 3" 22:07:29 "HIVE: Spawning # of Veins: 50" 22:07:29 "Initializing DZAI version 1.9.5.1 using base path \z\addons\dayz_server\DZAI." 22:07:29 "[DZAI] Reading DZAI configuration file." 22:07:29 "[DZAI] DZAI configuration file loaded." 22:07:29 "[DZAI] Compiling DZAI functions." 22:07:29 "[DZAI] Base classname tables loaded." 22:07:29 "[DZAI] Server is running map chernarus. Loading static trigger and classname configs." 22:07:29 "[DZAI] Epoch classnames loaded." 22:07:29 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: 0. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true." 22:07:29 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: false. Land: false." 22:07:29 "[DZAI] AI behavior settings: DZAI_findKiller: true. DZAI_tempNVGs: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: true. DZAI_freeForAll: false" 22:07:29 "[DZAI] DZAI loading completed in 0.034996 seconds." 22:07:29 "Total Number of spawn locations 5" 22:07:30 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 22:07:30 "EPOCH EVENTS INIT" 22:07:30 "DZAI Scheduler is running required script files..." 22:07:30 "[DZAI] DZAI finished building weighted weapongrade tables in 0.0059967 seconds." 22:07:30 "Chernarus spawn areas loaded." 22:07:31 "DEBUG VEIN: Too many objects at [6437.26,6587.52]" 22:07:32 "DEBUG VEIN: on road [9206.52,6144.77]" 22:07:33 "DEBUG: Too many at [11944.1,12057.9]" 22:07:46 "DEBUG VEIN: on road [12795.1,12729.7]" 22:07:46 "[DZAI] Building DZAI weapon arrays using CfgBuildingLoot data." 22:07:46 "[DZAI] DZAI weapon classname tables created in 0.0360107 seconds." 22:07:46 "OBJECT PATCH :: Spawning in serverside objects... Reading from file CfgTownGenerator." 22:07:46 "WAI: AI Config File Loaded" 22:07:47 "TIME SYNC: Local Time set to [2013,8,3,22,7]" 22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17) 22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9) 22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9) 22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9) 22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11) 22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 22:07:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 22:07:50 Server: Object 3:29 not found (message 70) 22:07:50 Server: Object 3:30 not found (message 94) 22:07:50 Server: Object 3:31 not found (message 94) 22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 22:08:01 "WAI: AI Monitor Started" 22:08:01 "[DZAI] Verified 187 unique classnames in 0.490997 seconds." 22:08:01 "WAI: Mission Config File Loaded" 22:08:01 "Chernarus map configuration loaded." 22:08:01 "DZAI Scheduler will continue tasks in 1 minute." 22:08:02 "WAI: Starting AI Missions Moniter" 22:08:02 "WAI: Spawned a group of 6 Bandits at [13277.6,6832.82,0.002]" 22:08:03 "WAI: Spawned a group of 6 Bandits at [13283.2,6812.54,0.001]" 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 "WAI: Sapwned in 5 M2StaticMG" 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 Warning Message: Bad vehicle type Random 22:08:03 "WAI: Sapwned in 10 M2StaticMG" 22:08:04 "WAI: Paradrop Waiting for player" 22:08:04 "WAI: Paradrop Waiting for player" 22:08:04 "WAI: Paradrop Waiting for player" 22:08:04 "WAI: Paradrop Waiting for player" 22:08:06 "[DZAI] 77 locations gathered in 4.74901 seconds." 22:08:36 "OBJECT PATCH :: Serverside object patch completed in 49.989 seconds." 22:10:02 "12 Active ground units" 22:10:02 "15 Active emplacement units" 22:10:02 "0 Active chopper patrol units (Crew)" 22:10:02 "8 Active vehicle patrol units (Crew)" 22:10:03 "RUNNING EVENT: Military on [2014,1,26,22,10]" 22:12:30 "TIME SYNC: Local Time set to [2013,8,3,22,12]" 22:13:03 "DZAI Monitor :: Server Uptime - 0 d 0 hr 5 min 38 sec. Active AI Units - 1." 22:13:03 "DZAI Monitor :: Static Spawns - 1 active static triggers. 0 groups queued for respawn." 22:13:03 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 0/0 (cur/max). Land Patrols: 0/0." 22:15:03 "WAI: Starting Mission MV22" 22:15:03 "WAI: Mission MV22 Started At [12150.1,7547.27]" 22:15:03 "WAI: Mission MV22 spawned a MV-22" 22:15:03 "WAI: Spawned a group of 4 Bandits at [12150.1,7547.27,0]" 22:15:03 "WAI: Spawned a group of 4 Bandits at [12150.1,7547.27,0]" 22:15:03 "WAI: Sapwned in 2 M2StaticMG" 22:17:30 "TIME SYNC: Local Time set to [2013,8,3,22,17]" 22:18:03 "DZAI Monitor :: Server Uptime - 0 d 0 hr 10 min 38 sec. Active AI Units - 1." 22:18:03 "DZAI Monitor :: Static Spawns - 1 active static triggers. 0 groups queued for respawn." 22:18:03 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols:
Does anyone have any ideas about these errors in my rpt? Its really just the bad vehicle type random message and the bin/config messages.
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Did we ever find out if it is typo errors I'm the ai config file or it was meant to be like this sysem and ahare_info if I remember right
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Thanks worked a treat added it so can chose either centre of screen or debug area just adding different colours and font size :-)
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Thnx I will give it a try but I have maccas safe zone script installed and didn't install anything else and it displays the type of message I would like to appear when a mission is activated was just wondering how this is done.
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Does anyone know how to edit it so it displays the missions in the same way maccas safe zone announces your entering safezone etc. by this I mean announcing each mission in the debug area of the screen rather than the centre
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I have added some building materials to spawn randomly in each ammo crate but can anyone tell me how to spawn a ammo crate with only building supplies.
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I have towing, selfbloodbag, safezones, take clothes, sarge ai missions and fuel repair on my private server all stuff downloaded from here.
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Fixed wporked a treat thanks
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Maca how do you override the fn_gearMenuChecks.sqf ?
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In the update folder there are a few sql files, Is this right If I do a clean install just use epoch.sql, If I update from 1.0.25 use the 1.0.3update.sql. What are the others for add_lastupdated and add_recommended sql files?
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Clean install for 1.03 now cant build anything, its something to do with debug I think but how do you fix it? Any ideas.
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Did you put the mission folder IN your server.pbo??
No in my mpmission folder sorry my mistake I did put in my server.pbo what I have done now is put all but the compile files in my mpmission folder and changed the vm commands to suit all seems to work okay.
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Thanks for quick reply I am running the server on a spare pc in my house just a few friends and family connecting via Lan etc. I have access to the server pbo but there is no mission pbo the mp mission is just in folders. You are correct the script was outside of the if statement. Im a noob at this level of scripting only ever made counterstrike maps and scripts :-). No error on joining server now but missions don't seem to start. Thanks for help will keep at it. Moved files to mission file works a treat don't know why it wont work the way suggested checked and double checked .
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Got a problem with installing I keep getting the message \z\addons\dayz_server\missions\mission_deamon.sqf not found. It seems to be a problem with private servers that if you point to something from the mpmission file to the server pbo it doesent seem to work had it with some other scripts which I moved all files to the mpmission file and redirected the necessary bits and it worked. Will this work with your script and is it just the 3 or 4 files I will need to change.
=BTC=_Logistic (DayZ Epoch Version)
in A2: Epoch Mods (1.0.5.1)
Posted
Was working fine now getting kicked by battleye any1 got correct be filters etc.