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Taz

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Posts posted by Taz

  1. Two seperate RscTitles sections will break your description.ext

     

    You can only have one RscTitles, so you have to merge the seperate RscTitles into one.

     

     

     

    Here, I did it for you ;)

     

    http://pastebin.com/zv6wq336

     

    You should be able to copy/paste this over your RscTitles. 

    Remove the extra RscTitles you have for the Watermark, as its contained within what's in the pastebin.

     

     

    Minus the extra stuff I have to avoid confusing you :P :D

    Not even going to lie, you just made my day. Thanks man!  :D  :wub:

  2. would recommend you post it in pastebin or something so others can see it and possibly help you.

    respawn = "BASE";
    respawndelay = 5;
    onLoadMission="DayZ_Epoch Napf";
    OnLoadIntro = "Welcome to Napf";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    disabledAI = true;
    disableChannels[]={0,2,6};
    enableItemsDropping=0;
    
    briefing = 0;
    debriefing = 0;
    
    onPauseScript = "";
    loadScreen = "img.jpg";
    
    class Header
    {
     gameType = COOP;            //DM, Team, Coop, ...
     minPlayers = 1;             //min # of players the mission supports
     maxPlayers = 100;            //Max # of players the mission supports
    };
    
    aiKills = 1;
    diagRadio = 1;
    diagHit = 1;
    
    class RscTitles {
    	class BTC_Hud
    	{
    		idd = 1000;
    		movingEnable=0;
    		duration=1e+011;
    		name = "BTC_Hud_Name";
    		onLoad = "uiNamespace setVariable ['HUD', _this select 0];";
    		controlsBackground[] = {};
    		objects[] = {};
    		class controls 
    		{
    			class Radar
    			{
    				type = 0;
    				idc = 1001;
    				style = 48;
    				x = (SafeZoneW+2*SafeZoneX) - 0.1;//safezonex + 0.1;//0.9
    				y = (SafeZoneH+2*SafeZoneY) - 0.15;//safezoney + 0.1;//0.85
    				w = 0.3;
    				h = 0.4;
    				font = "Zeppelin32";
    				sizeEx = 0.03;
    				colorBackground[] = {0, 0, 0, 0};
    				colorText[] = {1, 1, 1, 1};
    				text = "\ca\ui\data\igui_radar_air_ca.paa";
    			};
    			class Img_Obj
    			{
    				type = 0;
    				idc = 1002;
    				style = 48;
    				x = (SafeZoneW+2*SafeZoneX) + 0.045;
    				y = (SafeZoneH+2*SafeZoneY) + 0.045;
    				w = 0.01;
    				h = 0.01;
    				font = "Zeppelin32";
    				sizeEx = 0.04;
    				colorBackground[] = {0, 0, 0, 0};
    				colorText[] = {1, 1, 1, 1};
    				text = "=BTC=_Logistic\data\=BTC=_Obj.paa";
    			};
    			class Pic_Obj
    			{
    				type = 0;
    				idc = 1003;
    				style = 48;
    				x = (SafeZoneW+2*SafeZoneX) - 0.125;
    				y = (SafeZoneH+2*SafeZoneY) - 0.23;
    				w = 0.1;
    				h = 0.1;
    				font = "Zeppelin32";
    				sizeEx = 0.03;
    				colorBackground[] = {0, 0, 0, 0};
    				colorText[] = {1, 1, 1, 1};
    				text = "";
    			};
    			class Arrow
    			{
    				type = 0;
    				idc = 1004;
    				style = 48;
    				x = (SafeZoneW+2*SafeZoneX) + 0.15;
    				y = (SafeZoneH+2*SafeZoneY) - 0.15;
    				w = 0.05;
    				h = 0.05;
    				font = "Zeppelin32";
    				sizeEx = 0.03;
    				colorBackground[] = {0, 0, 0, 0};
    				colorText[] = {1, 1, 1, 1};
    				text = "";
    			};
    			class Type_Obj
    			{
    				type = 0;
    				idc = 1005;
    				style = 0x00;
    				x = (SafeZoneW+2*SafeZoneX) - 0.03;
    				y = (SafeZoneH+2*SafeZoneY) - 0.335;
    				w = 0.3;
    				h = 0.3;
    				font = "Zeppelin32";
    				sizeEx = 0.03;
    				colorBackground[] = {0, 0, 0, 0};
    				colorText[] = {1, 1, 1, 1};
    				text = "";
    			};
    		};   
    	};
    	class ExampleTitle {     
    		idd = -1; 
    		duration = 10; //show for 10 seconds 
    		class controls 
    		{ 
    			class ExampleControl 
    			{
    				idc = -1; 
    				type = 0; 
    				style = 2; //centre text 
    				x = safeZoneX + safeZoneW - 0.6 * 3 / 4;  
    				y = safeZoneY + safeZoneH - 0.6; 
    				h = 0.6; 
    				w = 0.6 * 3 / 4; //w == h 
    				font = "EtelkaNarrowMediumPro"; 
    				sizeEx = 0.03; 
    				colorBackground[] = {1,1,0,1}; //yellow background 
    				colorText[] = {0,0,1,1}; //blue text 
    				text = "Bottom Right Corner Square Box"; 
    			};
    		};
    	};
    };
    
    class RscText
    {
    	type = 0;
    	idc = -1;
    	x = 0;
    	y = 0;
    	h = 0.037;
    	w = 0.3;
    	style = 0x100; 
    	font = Zeppelin32;
    	SizeEx = 0.03921;
    	colorText[] = {1,1,1,1};
    	colorBackground[] = {0, 0, 0, 0};
    	linespacing = 1;
    };
    class RscPicture
    {
    	access=0;
    	type=0;
    	idc=-1;
    	style=48;
    	colorBackground[]={0,0,0,0};
    	colorText[]={1,1,1,1};
    	font="TahomaB";
    	sizeEx=0;
    	lineSpacing=0;
    	text="";
    };
    class RscLoadingText : RscText
    {
    	style = 2;
    	x = 0.323532;
    	y = 0.666672;
    	w = 0.352944;
    	h = 0.039216;
    	sizeEx = 0.03921;
    	colorText[] = {0.543,0.5742,0.4102,1.0};
    };
    class RscProgress
    {
    	x = 0.344;
    	y = 0.619;
    	w = 0.313726;
    	h = 0.0261438;
    	texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    	colorFrame[] = {0,0,0,0};
    	colorBar[] = {1,1,1,1};
    };
    class RscProgressNotFreeze
    {
    	idc = -1;
    	type = 45;
    	style = 0;
    	x = 0.022059;
    	y = 0.911772;
    	w = 0.029412;
    	h = 0.039216;
    	texture = "#(argb,8,8,3)color(0,0,0,0)";
    };
    //
    // the loading screen itself
    //
    class DayZ_loadingScreen
    { 
    	idd = -1;
    	duration = 10e10;
    	fadein = 0;
    	fadeout = 0;
    	name = "loading screen";
    	class controlsBackground
    	{
    		class blackBG : RscText
    		{
    			x = safezoneX;
    			y = safezoneY;
    			w = safezoneW;
    			h = safezoneH;
    			text = "";
    			colorText[] = {0,0,0,0};
    			colorBackground[] = {0,0,0,1};
    		};
    		/*
    		class nicePic : RscPicture
    		{
    			style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
    			x = safezoneX + safezoneW/2 - 0.25;
    			y = safezoneY + safezoneH/2 - 0.2;
    			w = 0.5;
    			h = 0.4;
    			text = "img\nicePic.paa";
    		};
    		*/
    	};
    	class controls
    	{
    		class Title1 : RscLoadingText
    		{
    			text = "$STR_LOADING"; // "Loading" text in the middle of the screen
    		};
    		class CA_Progress : RscProgress // progress bar, has to have idc 104
    		{
    			idc = 104;
    			type = 8; // CT_PROGRESS
    			style = 0; // ST_SINGLE
    			texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    		};
    		class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
    		{
    			idc = 103;
    		};
    		class Name2: RscText // the text on the top-left
    		{
    			idc = 101;
    			x = 0.05;
    			y = 0.029412;
    			w = 0.9;
    			h = 0.04902;
    			text = "";
    			sizeEx = 0.05;
    			colorText[] = {0.543,0.5742,0.4102,1.0};
    		};
    	};
    };
    // Epoch Admin Tools
    #include "admintools\dialog.hpp"
    
    // DayZ Watermark
    class RscTitles {
    class wm_disp {
    idd = -1;
    onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
    fadein = 0;
    fadeout = 0;
    duration = 10e10;
    controlsBackground[] = {};
    objects[] = {};
    class controls {
    class wm_text2 {
    idc = 1;
    x = safeZoneX+0.027;//safeZoneW*0.01;
    y = safeZoneY+safeZoneH-0.16;
    w = 1.151*safeZoneH;
    h = 0.057*safeZoneH;
    shadow = 2;
    class Attributes
    {
    font = "EtelkaNarrowMediumPro";
    color = "#24FFFFFF";
    align = "left"; // put "center" here if you want some background
    valign = "middle";
    shadow = 2;
    };
    colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background
    font = "EtelkaNarrowMediumPro";
    size = 0.06*safeZoneH;
    type = 13;
    style = 0;
    text="";
    };
    };
    };
    };
    
    #include "scripts\rightclickmenu\extra_rc.hpp"
    #include "custom\snap_build\points.hpp"
    
  3. When i join my server it loads fine and it even goes through the loading bar but then the loading bar resets and you hear the ocean and it just stay there. My server is the newest version as well.I normally fix my problems if i have some but i cannot fix this.

     

    if you are interested here is my server and mission pbo 

    thanks

     

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