Taz
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Posts posted by Taz
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didn't notice that, buy im not sure why
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would recommend you post it in pastebin or something so others can see it and possibly help you.
respawn = "BASE"; respawndelay = 5; onLoadMission="DayZ_Epoch Napf"; OnLoadIntro = "Welcome to Napf"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping=0; briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "img.jpg"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 100; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; class RscTitles { class BTC_Hud { idd = 1000; movingEnable=0; duration=1e+011; name = "BTC_Hud_Name"; onLoad = "uiNamespace setVariable ['HUD', _this select 0];"; controlsBackground[] = {}; objects[] = {}; class controls { class Radar { type = 0; idc = 1001; style = 48; x = (SafeZoneW+2*SafeZoneX) - 0.1;//safezonex + 0.1;//0.9 y = (SafeZoneH+2*SafeZoneY) - 0.15;//safezoney + 0.1;//0.85 w = 0.3; h = 0.4; font = "Zeppelin32"; sizeEx = 0.03; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; text = "\ca\ui\data\igui_radar_air_ca.paa"; }; class Img_Obj { type = 0; idc = 1002; style = 48; x = (SafeZoneW+2*SafeZoneX) + 0.045; y = (SafeZoneH+2*SafeZoneY) + 0.045; w = 0.01; h = 0.01; font = "Zeppelin32"; sizeEx = 0.04; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; text = "=BTC=_Logistic\data\=BTC=_Obj.paa"; }; class Pic_Obj { type = 0; idc = 1003; style = 48; x = (SafeZoneW+2*SafeZoneX) - 0.125; y = (SafeZoneH+2*SafeZoneY) - 0.23; w = 0.1; h = 0.1; font = "Zeppelin32"; sizeEx = 0.03; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; text = ""; }; class Arrow { type = 0; idc = 1004; style = 48; x = (SafeZoneW+2*SafeZoneX) + 0.15; y = (SafeZoneH+2*SafeZoneY) - 0.15; w = 0.05; h = 0.05; font = "Zeppelin32"; sizeEx = 0.03; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; text = ""; }; class Type_Obj { type = 0; idc = 1005; style = 0x00; x = (SafeZoneW+2*SafeZoneX) - 0.03; y = (SafeZoneH+2*SafeZoneY) - 0.335; w = 0.3; h = 0.3; font = "Zeppelin32"; sizeEx = 0.03; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; text = ""; }; }; }; class ExampleTitle { idd = -1; duration = 10; //show for 10 seconds class controls { class ExampleControl { idc = -1; type = 0; style = 2; //centre text x = safeZoneX + safeZoneW - 0.6 * 3 / 4; y = safeZoneY + safeZoneH - 0.6; h = 0.6; w = 0.6 * 3 / 4; //w == h font = "EtelkaNarrowMediumPro"; sizeEx = 0.03; colorBackground[] = {1,1,0,1}; //yellow background colorText[] = {0,0,1,1}; //blue text text = "Bottom Right Corner Square Box"; }; }; }; }; class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; // Epoch Admin Tools #include "admintools\dialog.hpp" // DayZ Watermark class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 1.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; }; #include "scripts\rightclickmenu\extra_rc.hpp" #include "custom\snap_build\points.hpp"
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I have followed this step by step and cannot get this working. I would get "wait for host". I narrowed it to one file. my description.ext. I'm am stumped
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When i join my server it loads fine and it even goes through the loading bar but then the loading bar resets and you hear the ocean and it just stay there. My server is the newest version as well.I normally fix my problems if i have some but i cannot fix this.
if you are interested here is my server and mission pbo
thanks
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hey i put a new trader and after restart i cant access the traders anymore. any one know?
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for the love of god, please can someone help me with getting coordinates for my trader. whats the easiest way?
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Dont know what it could be... What tutorial did you use to install this?
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Could you edit your orginal post with all the updates your doing, it would help alot. Thanks
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Thanks Axe, was wondering how do i make the default debug toggled on when I spawn in. Also where the debug can be turned off, because once i turn it on it stays on.
=BTC=_Logistic (DayZ Epoch Version)
in A2: Epoch Mods (1.0.5.1)
Posted
Not even going to lie, you just made my day. Thanks man! :D :wub: