Trainmanoz
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Posts posted by Trainmanoz
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That may explain all those brown dots sitting in the forest in Western Chernarus... I thought it maybe some cross over from my Stratis map. Are the brown dots (traders) suppose to move around??? As mine seem to be liking the forest a little too much :)
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Evening, I try this as well. but it didn't work either...
Any thoughts?
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Having the same issue.. Seems to just be that the safe will disappear and reappear when locking it. As time goes on, then the safes start to appear in the air..
Any thoughts?
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thanks for the update about the RPG issue. made the changes and it works great.
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Same here with the RPG's... followed to the letter (or I have missed something).
rpt file reports:
8:06:47 Error in expression <Magazine _magazine;};if ((_x == 1) && (_RPG > 0)) then {_unit addweapon "RPG7V>8:06:47 Error position: <_RPG > 0)) then {_unit addweapon "RPG7V>8:06:47 Error Undefined variable in expression: _rpg8:06:47 File z\addons\dayz_server\WAI\compile\SpawnGroup.sqf, line 73the missions still run, just no rpg's. -
Maybe I have missed an battleye update or something, but is anybody else getting a Battleye Script restriction #0 when they rearm? I know that I can change a file in the setpos.txt, but I believe that opens up the server to hackers??? Thoughts?
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Evening All,
mission files install great and it fired up first time... However (and I might be doing something stupid here), the first 2 missions run... then they de-spawn regardless if players have completed them or not (after a period of time) and then there are no more missions until next restart, at which time the cycle restarts..
Have a missed a step some where?
Thanks for great mod.. my server players will love it.
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Maybe I need to put in overcast conditions or something to remove the blinding sun.... It's a bugger that you cannot change it.
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Morning,
does anybody else have the problem in Taviana where the sun seems to stay very low in the sky? Thinking that this was a seasonal issue, I change the date in the hiveini.ext (using the Taviana 1.0 map)... but it made no difference. The blinding sun is very annoying when travelling north..
Any ideas on a fix?
Cheers
[Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).
in Gold Coin based Single Currency & Banking System
Posted
Morning All,
I am running this mod, through Sheeps Repack 0.16. The money shows up fine on the safe, everything else works great....but any trader prices over 1 million are showing up different ( 2e+006 for example). I have tried a couple of the fixes I can find in this topic, but nothing seems to fix the traders... Any thoughts guys? Are there any other mods that may conflict with the traders?
Sorry if I missed the answer in the topic.
Cheers