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Deadguy

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  1. I have searched the forums and can't find any info on this. Where and what line of code would need to be edited to reduce the range of the zombies strike. I don't mind their added strength, it's cool to have them tougher and more alert, BUT having zombies that can unrealistically hit you from a couple of meters beyond their reach is just overkill, (to me anyway). Does anyne know how to dial this back in to their actual reach while still keeping them as hard hitting?

     

    Thanks in advance for any help

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