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aeinola

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Posts posted by aeinola

  1. Yes it would be big decision and a big change for sure. But i think it would be good investment if you want make better standalone games. Modding arma is one thing, making standalone games is another. If Epoch devs takes the time to learn cryengine, and developes Epoch standalone with that engine it would sell very well and after that experience they could do something else with their new skills and with that awesome engine. I would see that as investment for the future.

  2. Plot Poles

    - Give Plot Poles 4 or 5 digit codes that gives you permission to build structures around it.

    - Make Polt Poles indestructible.

    - You can pick up the Pole if you know the code.

    - Make Plot Pole affect area visible for those who know the code.

    - Give server admins option to add "neutral" (and invicible) plot poles around the map with fixed radius to prevent building in certain areas.

     

    Combination Locks

    - Make these 4-digit like safes, so its possible to crack but really hard

     

    Base Building

    - Q and E should turn 45 degrees of the object (or at least 90 degrees), not 180 degrees.

    - Make structures much more durable (fixing balance between building/destroying effort).

    - Give option to deconstruct built structures and give like half of the materials back.

     

    Additional suggestion for built structures

    Make different models for structures that have 100%/80%/60%/40%/20%/0% health.

    Examples with a wall:

    100% health = Fully intact wall. Cant see trough and gives maximum cover from bullets. No maintenance needed.

    80% health = Some holes in the wall where you can see trough.Gives good cover from bullets. You can maintain the wall to get it to maximum health.

    60% health = Bigger holes and gaps in the wall. Cant get trough it, and gives some cover from bullets. You can maintain the wall to get it to maximum health.

    40% health = Wall has mainly broken. You can see trough and crawl or crouch through some points. Not much cover from bullets. You can maintain the wall to get it to maximum health.

    20% health = Wall has mainly broken. Not much left and you can walk through the wall. Not much cover from bullets. You can maintain the wall to get it to maximum health.

    0% health = Wall has only frame left. You can walk through or even drive through with a vehicle. No cover from bullets. You can maintain the wall to get it to maximum health. If not will disappear in next restart.

    The health should go down in every restart and if not maintained, it would disappear eventually. Also when you shoot at a structure you can see how its braking down by changing of the model when health goes down.

    And you should be able to see the health when you stand by the structure and scroll down the mouse menu, same way as the vehicle parts.

  3. Yes please. This and a 90 Deg. rotation instead of 180 and I would be better able to position things like Sheds without a "spotter". 

    I would prefer 45 deg. rotation, but 90 deg. would be huge improvement!

    Also the building recipies should be visible in-game somehow.

    Make the ownership of a plot pole carry over death.

    Make the friend tags from plot pole owner carry over restart and logoff/login (perhaps over death too).

    Add timestamp (visible only for plot pole owner and friends) to built structures so you know when it needs maintenance.

    Add following things to server setup file:

    - items that can be crafted and built

    - hitpoints of built structures (also option to make them indestructible)

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