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Zeiss

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Posts posted by Zeiss

  1. 5 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="[this] spawn BIS_Effects_AirDestruction" !"spawn BIS_Effects_Burn" !"spawn BIS_Effects_AirDestructionStage2" !="_this spawn fnc_plyrHit;"
    1="[this] spawn BIS_Effects_AirDestruction"
    
    // ban for empty patterns, such:
    // 23.06.2013 17:16:25: Ruhzy (x.y.z.t:10202) deadbeef12341234 - #0 ""
    
    
  2. Private ["_EH_Fired"];
    
    if (isNil "inAdminZone") then {
    	inAdminZone = false;
    };
    
    while {true} do {
    	waitUntil { inAdminZone };    
        waitUntil { player == vehicle player };
    _vehicle setVariable ["R3F_LOG_disabled",true,true];
        player setUnitRecoilCoefficient 0;
        player_zombieCheck = {};
        fnc_usec_damageHandler = {};
        fnc_usec_unconscious  = {};
        player allowDamage false;
    
    	waitUntil { !inAdminZone };
    _vehicle setVariable ["R3F_LOG_disabled",false,true];
        player setUnitRecoilCoefficient 1;
        player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
        fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
        fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
        player allowDamage true;
    };
    

    Hello Axe Cop,

     

    yes, I use "R3F_ARTY_AND_LOG"

     

    I have added as you write, but it does not work.

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