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Le0Heart

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Posts posted by Le0Heart

  1. In forums, there should be an option against each profile / person to donate to his paypal etc based on his contribution. E.g. I feel like I should thank and appreciate what Cen did by donating 5-10 usd to him just as a token of appreciation for the good contribution he did for the general masses. I will pick up a few of these as well :)

     

    Respect!!!

  2. This script has nothing to do with self bloodbag, I just mentioned it because most servers use it and it is similar to install this script :)

    You need a custom fn_selfActions.sqf, it does not come with self bloodbag but with the epoch client installation, you just have to copy it in your mission and change it for this to work.

    If you want i could tell you what to do but there are already 100 tutorials for that in this forum, I don't want to repeat the same steps in every topic I hope you understand.. but you are right there should be a FAQ in this forum with questions and answers for new server admins :)

     

    Here maca did a good job explaining the steps needed to customize your self actions file (or others it works the same for most files): http://dayzepoch.com/forum/index.php?/topic/965-release-trader-menu-dialogs (step 1 to 3)

     

     

    I thank you and admire a very nice reply :)  Yes, I am a new admin and I also would not prefer to be the cause of duplication :)

    I'll look into the thread you pasted and try to install your maintenance script. 

     

    Once again. Thank you for great work! 

  3. I get a kick whenever i crash a chopper on my own server.

     

    RemoteExec.log

    24.11.2013 12:57:24: xxxxx(192.168.10.104:2304) xxxxxxxx- #0 "[this, 9.03086, 5866.68]spawn BIS_Effects_AirDestructionStage2"
    24.11.2013 12:57:24: xxxxx(192.168.10.104:2304) xxxxxxxx- #204 "[this, 9.03086, 5866.68]spawn BIS_Effects_AirDestructionStage2"
     
    RemoteExec.txt
     
    Line 1 = 1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="[this] spawn BIS_Effects_AirDestruction" !=spawn BIS_Effects_AirDestructionStage2" !=]spawn BIS_Effects_AirDestructionStage2" !="_this spawn fnc_plyrHit;"
     
    Line 205 = 5 bis_ !="[this] spawn BIS_Effects_AirDestruction" !=spawn BIS_Effects_AirDestructionStage2" !=]spawn BIS_Effects_AirDestructionStage2"
     
    I think Line 205 should make the 204 kick go away isn't it ?  But its not working. 
     
    Can someone help me set the filters correctly please ?
     
     
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