semak
-
Posts
8 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by semak
-
-
Hello!!
I may have a problem with both grenade and c4(pipebomb).. Dunno why but when ppl want to throw grenade(smoke, frag doesnt matter) first they get white screen and then they can´t do anything.. Battleye is on but they dont get any kicks from server by it.. As admins we dont have this problem.. we use also infistar.. maybe someone could really help.. Because i dont know how to fix it..We using 1.041 patch and newest filters too
Pls help
-
damn.. but i understand that u use like he maded in installation file?
[] spawn {[] execVM "\z\addons\dayz_server\init\AH.sqf";};
on top and remove both line from init etc right? -
Hi im using admin tool Infistar on my villayer and its working really nice..
i have on HFB servers a test server.. but looks like even on clean dayz_server and chernarus doesnt work(only infistar installed..(yes i followed instructions..etc)
u know what is the problem? can do anything new.. and im not going to test new scripts etc without infistar...
Looks like server_funtions dont want to load.. shows liek functions and rest arent loades/found..
And always kick me back to lobby.. -
hi guys i actually contacted infistar for this problem.. my problem was with istead of agents there was trader unit group or what they were called.. and infistar thought it was cheat.. so just change to traders to agent and all should work great
-
Hi everyone i really need your help..
What is my problem:
After new battyle files regex (or what are they are called)we got new update from infistar and everytime ppl want to buy something from market place they loose money i get message that they are "made item" and theirs items are deleted asap..
yes we have new infistar filters and we have mostly the same options like we had before this regex shit...
i really need your help guys -
Hello everyone..I hope someone can help me with Indestructible Bases.
What is our problem and what we could really use help with is that our Doors/Garage can be only destroyed but with one c4.. is there any chance to make or give more armor to them?
lets say 3-4 c4 istead of 1..
Really need help with it its a bit bad when 1 c4 can demolish whole base.
Reallly need your help..private ["_nul","_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_date","_key","_outcome","_vehLimit","_hiveResponse","_objectCount","_codeCount","_objectArray","_hour","_minute","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); // ### [CPC] Indestructible Buildables Fix _cpcimmune =[ "WoodFloor_DZ", "WoodFloorHalf_DZ", "WoodFloorQuarter_DZ", "WoodLargeWallWin_DZ", "WoodLargeWall_DZ", "WoodSmallWallWin_DZ", "WoodLadder_DZ", "WoodStairsSans_DZ", "WoodStairs_DZ", "WoodSmallWall_DZ", "WoodSmallWallThird_DZ", "CinderWallHalf_DZ", "CinderWall_DZ", "MetalFloor_DZ" ]; // ### [CPC] Indestructible Buildables Fix if ((count playableUnits == 0) and !isDedicated) then { isSinglePlayer = true; }; waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) // Custom Configs if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 500; }; if(isnil "MaxHeliCrashes") then { MaxHeliCrashes = 5; }; if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100; }; if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3; }; if(isnil "MaxMineVeins") then { MaxMineVeins = 50; }; // Custon Configs End if (isServer and isNil "sm_done") then { serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; // break }; }; _objectArray = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { _objectCount = _hiveResponse select 1; diag_log ("HIVE: Commence Object Streaming..."); for "_i" from 1 to _objectCount do { _hiveResponse = _key call server_hiveReadWriteLarge; _objectArray set [_i - 1, _hiveResponse]; //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]); }; diag_log ("HIVE: got " + str(count _objectArray) + " objects"); }; // # START OF STREAMING # _countr = 0; _totalvehicles = 0; { //Parse Array _countr = _countr + 1; _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory= _x select 5; _hitPoints= _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; if ((typeOf _object) in dayz_allowedObjects) then { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades and lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; _object setdir _dir; _object setposATL _pos; _object setDamage _damage; // ### [CPC] Indestructible Buildables Fix if (typeOf(_object) in _cpcimmune) then { _object addEventHandler ["HandleDamage", {false}]; _object enableSimulation false; }; // ### [CPC] Indestructible Buildables Fix if (count _intentory > 0) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0), true]; _object setVariable ["MagazineCargo", (_intentory select 1), true]; _object setVariable ["BackpackCargo", (_intentory select 2), true]; } else { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _block = getNumber(configFile >> "CfgWeapons" >> _x >> "stopThis") == 1; if (!_block) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; }; _countr = _countr + 1; } forEach _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _block = getNumber(configFile >> "CfgMagazines" >> _x >> "stopThis") == 1; if (!_block) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; }; _countr = _countr + 1; } forEach _objWpnTypes; //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _block = getNumber(configFile >> "CfgVehicles" >> _x >> "stopThis") == 1; if (!_block) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; }; _countr = _countr + 1; } forEach _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } forEach _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" and !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; }; //Monitor the object PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; } forEach _objectArray; // # END OF STREAMING # // preload server traders menu data into cache { // get tids _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; //diag_log "HIVE: Request sent"; //Process result _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects //diag_log ("HIVE: Commence Menu Streaming..."); call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; } forEach (_traderData select 0);
-
Hello everyone..I hope someone can help me with Indestructible Bases.
What is our problem and what we could really use help with is that our Doors/Garage can be only destroyed but with one c4.. is there any chance to make or give more armor to them?
lets say 3-4 c4 istead of 1..
Really need help with it its a bit bad when 1 c4 can demolish whole base.
Reallly need your help..
Grenade&c4 problem
in Server Install
Posted
yes im runing 0322 .. okej i will email him...
thx again